Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_silentcat_Step_0

(view raw script w/o annotations or w/e)
1
if (aggressive == true)
2
    
scr_board_enemy_sword_collision
scr_board_enemy_sword_collision

function
scr_board_enemy_sword_collision()
{ var deer_following = false; if (object_index == obj_board_enemy_deer && follow == true) deer_following = true; if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv >= sword_immunity_lv && deer_following == false) { var hitbox = instance_place(x, y, obj_board_swordhitbox); if (hitbox.detectiononly == true) { with (obj_mainchara_board) { if (swordbuffer <= 0) { swordbuffer = 8; canfreemove = 0; snd_play(choose(snd_board_sword1, snd_board_sword2, snd_board_sword3)); } } } else if ((object_index == obj_board_enemy_monster && image_blend == c_gray) || (object_index == obj_board_enemy_bluebird && room == room_board_dungeon_2)) { snd_stop(snd_board_sword_metal); snd_play(snd_board_sword_metal); hitdir = -1; hurttimer = 10; } else { path_end(); hurttimer = 10; snd_stop(snd_board_damage); snd_play(snd_board_damage); active_hitbox = false; hitdir = obj_board_controller.kris_object.facing; if (hp != 999) hp--; } } if (place_meeting(x, y, obj_board_enemy_deer_ice_spell) && object_index != obj_board_enemy_deer) { snd_stop(snd_board_splash); snd_play(snd_board_splash); if (object_index != obj_board_enemy_bluefish && object_index != obj_board_enemy_yellowflower) { block = instance_create(x, y, obj_pushableblock_board); block.sprite_index = spr_board_pushableblock_ice; block.custom_sprite = spr_board_pushableblock_ice; block.image_xscale = 1; block.image_yscale = 1; var x_cell = floor(block.x / global.cell_size); var y_cell = floor((block.y + 18) / global.cell_size); var position_x = (x_cell * global.cell_size) + (global.cell_size / 2); var position_y = (y_cell * global.cell_size) + (global.cell_size / 2); block.x = position_x - 16; block.y = position_y - 16; var count = 6; for (var i = 0; i < count; i++) { var fx =
scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45; fx.speed = 8; fx.friction = 0.6;
scr_doom(fx, 10);
fx =
scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i; fx.speed = 4; fx.friction = 0.3;
scr_doom(fx, 10);
} } else { var count = 6; for (var i = 0; i < count; i++) { var fx =
scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45; fx.speed = 8; fx.friction = 0.6;
scr_doom(fx, 10);
fx =
scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i; fx.speed = 4; fx.friction = 0.3;
scr_doom(fx, 10);
} } instance_destroy(); if (spawnerid != -1 && i_ex(spawnerid)) { if (object_index != obj_board_enemy_yellowflower && object_index != obj_board_enemy_bluefish) spawnerid.image_index = 20; else safe_delete(spawnerid); } } if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv < sword_immunity_lv && deer_following == false) { snd_stop(snd_board_sword_metal); snd_play(snd_board_sword_metal); ...
();
3
scr_board_enemy_step_init
scr_board_enemy_step_init

function
scr_board_enemy_step_init()
{ if (state == "init") state = "move"; }
();
4
scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
5
scr_board_enemy_hurt_state
scr_board_enemy_hurt_state

function
scr_board_enemy_hurt_state()
{ if (hurttimer > 0) { hurttimer--; active_hitbox = false; if (hurttimer == 0 && hp != maxhp) active_hitbox = true; if (hurttimer == 9 && hp <= 0) { splash = instance_create_depth(centerx(), centery(), depth - 2, obj_board_enemydefeatsplash); splash.depth = depth - 1; global.flag[1255 sword_route_kills]++; obj_board_controller.kris_object.xp += xp_given; instance_destroy(); var a = true; if (object_index == obj_board_enemy_monster && hp == 999) a = false; if (spawnerid != -1 && i_ex(spawnerid) && a == true) { with (spawnerid) instance_destroy(); } if (drop_candy == true) { var drop_rate = 5; if (obj_board_controller.kris_object.myhealth < 8) drop_rate += 20; if (obj_board_controller.kris_object.myhealth < 3) drop_rate += 30; if (obj_board_controller.kris_object.myhealth == obj_board_controller.kris_object.maxhealth) drop_rate = 0; if (irandom(100) < drop_rate || (obj_board_controller.kris_object.monstersdefeated >= 6 && drop_rate > 0) || (obj_board_controller.kris_object.monstersdefeated >= 3 && obj_board_controller.kris_object.myhealth < 3 && drop_rate > 0)) { splash.drop_candy = true; obj_board_controller.kris_object.monstersdefeated = 0; } else { obj_board_controller.kris_object.monstersdefeated++; } } } var dontmove = false; if (object_index == obj_board_enemy_lizard && movecon == 3) dontmove = true; if (hurttimer > 6 && dontmove == false) { if (hitdir == 0) { repeat (20) { if (!place_meeting(x, y + 1, obj_board_solid)) y += 1; else break; } } if (hitdir == 1) { repeat (20) { if (!place_meeting(x + 1, y, obj_board_solid)) x += 1; else break; } } if (hitdir == 2) { repeat (20) { if (!place_meeting(x, y - 1, obj_board_solid)) y -= 1; else break; } } if (hitdir == 3) { repeat (20) { if (!place_meeting(x - 1, y, obj_board_solid)) x -= 1; else break; } } } } if (object_index == obj_board_enemy_lizard && movecon == 3) { if (x < 160) x = 160; if (x > 448) x = 448; if (y < 0) y = 0; if (y > 256) y = 256; } ...
();
6
updatetimer++;
7
if (updatetimer == 2)
8
    updatetimer = 0;
9
else
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    exit;
11
x += hspd;
12
y += vspd;
13
if (hp < 1)
14
{
15
    with (obj_board_enemy_silentcat)
16
        onebyone_timer = 0;
17
}
18
if (onebyone_timer > 0)
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    onebyone_timer--;
20
if (obj_board_controller.kris_object.leftdoorway == true)
21
{
22
    if ((obj_board_controller.killedacatbefore == 2 || justgo == true) && onebyone_timer <= 0 && aggressive == false && wake == false && !i_ex(obj_board_enemy_singingcat))
23
    {
24
        if (onebyone == true)
25
        {
26
            with (obj_board_enemy_silentcat)
27
            {
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                onebyone_timer = 22;
29
                wake = false;
30
            }
31
        }
32
        wake = true;
33
    }
34
    if (wake == true)
35
    {
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        waketimer++;
37
        if (waketimer == 7)
38
            snd_play_pitch(snd_wing, 1.2);
39
        if ((waketimer % 2) == 0)
40
            x = xstart + 2;
41
        else
42
            x = xstart - 2;
43
        if (waketimer == 8)
44
        {
45
            wake = false;
46
            aggressive = true;
47
        }
48
    }
49
    if (aggressive == true)
50
    {
51
        idealdir = point_direction(x, y, obj_board_controller.kris_object.x + 16, obj_board_controller.kris_object.y + 16);
52
        image_index = 1;
53
        depth = obj_board_controller.kris_object.depth - 2000;
54
        vspd += lengthdir_y(homingfactor, idealdir);
55
        hspd += lengthdir_x(homingfactor, idealdir);
56
        if (vspd > 10)
57
            vspd = 10;
58
        if (hspd > 10)
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            hspd = 10;
60
        homingfactor = 
scr_approach
scr_approach

function
scr_approach(arg0, arg1, arg2)
{ if (arg0 < arg1) { arg0 += arg2; if (arg0 > arg1) return arg1; } else { arg0 -= arg2; if (arg0 < arg1) return arg1; } return arg0; }
(homingfactor, maxhomingfactor, 0.4);
61
        timer++;
62
    }
63
}