Deltarune (Chapter 3) script viewer

← back to main script listing

gml_GlobalScript_scr_board_enemy_reset

(view raw script w/o annotations or w/e)
1
function 
scr_board_enemy_reset
scr_board_enemy_reset

function
scr_board_enemy_reset()
{ hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }
()
2
{
3
    hurttimer = 0;
4
    hitdir = -1;
5
    is_moving = false;
6
    is_moving_timer = 0;
7
    movecon = 0;
8
    movetimer = 0;
9
    damagecon = 0;
10
    damagetimer = 0;
11
    state = "init";
12
    timer = 0;
13
    updatetimer = 0;
14
    maxhp = hp;
15
}