Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_rotaty_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, round(x / 2) * 2, round(y / 2) * 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
draw_sprite_ext(spr_whitepixel, 0, xx, yy, 2, 2, 0, c_red, 1);
3
draw_sprite_ext(spr_whitepixel, 0, xx2, yy2, 2, 2, 0, c_green, 1);