draw_sprite_ext(sprite_index, image_index, round(x / 2) * 2, round(y / 2) * 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(spr_whitepixel, 0, xx, yy, 2, 2, 0, c_red, 1); draw_sprite_ext(spr_whitepixel, 0, xx2, yy2, 2, 2, 0, c_green, 1);