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gml_Object_obj_board_enemy_lizard_Other_22

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1
scr_board_enemy_reset
scr_board_enemy_reset

function
scr_board_enemy_reset()
{ hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }
();
2
bulletimer = choose(-30, -20, 10);
3
lastattack = 4;
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spd = 5;
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startx = x;
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starty = y;
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targetx = -1;
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targety = -1;
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fakey = -15;
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savedepth = depth;
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delay = 0;
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image_speed = 0.1;
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sprite_index = spr_board_lizard_l;
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if (type == 1)
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    sprite_index = spr_board_lizard_l_alt;
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if (type == 2)
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    sprite_index = spr_board_lizard_l_jumpy;