scr_board_enemy_reset(); bulletimer = choose(-30, -20, 10); lastattack = 4; spd = 5; startx = x; starty = y; targetx = -1; targety = -1; fakey = -15; savedepth = depth; delay = 0; image_speed = 0.1; sprite_index = spr_board_lizard_l; if (type == 1) sprite_index = spr_board_lizard_l_alt; if (type == 2) sprite_index = spr_board_lizard_l_jumpy;