Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_b2_watersign_Create_0

(view raw script w/o annotations or w/e)
1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
image_speed = 0;
3
image_index = choose(0, 1);
4
con = 0;
5
boatsolid = instance_create(x, y, obj_board_boatsolid);
6
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(boatsolid);
7
boatsolid.sprite_index = sprite_index;
8
buffer = 0;
9
grabbed = false;
10
decor = false;
11
updatedepth = true;
12
makesolid = false;
13
siner = 0 + irandom(5);
14
depth = 999990;
15
active = false;