Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_board_b2_watersign_Draw_0

(view raw script w/o annotations or w/e)
1
siner++;
2
var amt = 0;
3
if (active)
4
{
5
    if (!grabbed)
6
        amt = sin(siner / 16) * 2;
7
}
8
draw_sprite_ext(sprite_index, image_index, 
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(x),
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
((y + amt) - 4), 2, 2, 0, image_blend, image_alpha);