scr_darksize(); image_speed = 0; image_index = choose(0, 1); con = 0; boatsolid = instance_create(x, y, obj_board_boatsolid); scr_darksize(boatsolid); boatsolid.sprite_index = sprite_index; buffer = 0; grabbed = false; decor = false; updatedepth = true; makesolid = false; siner = 0 + irandom(5); depth = 999990; active = false;