Deltarune (Chapter 3) script viewer

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gml_Object_obj_b3bs_lancerget_console_Create_0

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1
hascontroller = true;
2
con = 0;
3
buffer = 0;
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checked = 0;
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
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init = 0;
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mylancer = 0;
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insert = 0;
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x += 10;
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lanx = round(((x + 22) - 10) / 32) * 32;
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lany = round((board_tiley(4) + (sin(x - 2) * 32)) / 16) * 16;
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siner = 0;