Deltarune (Chapter 3) script viewer

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gml_Object_obj_b3bs_lancerget_console_Draw_0

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draw_self();
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var dodraw = true;
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if (obj_b3bs_console.usecount)
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    dodraw = false;
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if (global.flag[1055 sword_route_progress] == 6)
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    dodraw = false;
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if (dodraw)
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{
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    siner++;
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    if (image_index == 0)
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    {
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        if (obj_b3bs_console.con == 0)
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            draw_sprite_ext(spr_5x5shine, (siner / 16) + x, x + 4 + 10, (y - 2) + 24, 2, 2, 0, c_white, 1.5 + (sin(siner / 30) * 1.25));
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    }
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}