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1
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function scr_prefetchallspritesscr_prefetchallsprites
function scr_prefetchallsprites()
{
show_debug_message("=========");
show_debug_message("started sprite prefetch: " + string(get_timer()));
for (var i = 0; sprite_exists(i); i++)
sprite_prefetch(i);
show_debug_message("prefetched all sprites: " + string(get_timer()));
show_debug_message("=========");
}
function scr_prefetchallsounds()
{
audio_group_load(1);
audio_group_load(0);
var soundcount = 0;
for (var i = 0; audio_exists(i); i++)
{
snd_play_x(i, 0, 0);
snd_stop(i);
soundcount++;
}
} ()
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2
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{
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3
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show_debug_message("=========");
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4
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show_debug_message("started sprite prefetch: " + string(get_timer()));
|
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5
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for (var i = 0; sprite_exists(i); i++)
|
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6
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sprite_prefetch(i);
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7
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show_debug_message("prefetched all sprites: " + string(get_timer()));
|
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8
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show_debug_message("=========");
|
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9
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}
|
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10
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|
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11
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function scr_prefetchallsounds()
|
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12
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{
|
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13
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audio_group_load(1);
|
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14
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audio_group_load(0);
|
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15
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var soundcount = 0;
|
|
16
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for (var i = 0; audio_exists(i); i++)
|
|
17
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{
|
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18
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snd_play_x(i, 0, 0);
|
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19
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snd_stop(i);
|
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20
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soundcount++;
|
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21
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}
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22
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}
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