Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_marker_playonce

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function 
scr_marker_playonce
scr_marker_playonce

function
scr_marker_playonce(arg0, arg1, arg2)
{ ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce); ___animonce.sprite_index = arg2; return ___animonce; } function scr_dark_marker_playonce(arg0, arg1, arg2) { ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce); ___animonce.sprite_index = arg2;
scr_darksize(___animonce);
return ___animonce; }
(arg0, arg1, arg2)
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{
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    ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce);
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    ___animonce.sprite_index = arg2;
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    return ___animonce;
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}
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function scr_dark_marker_playonce(arg0, arg1, arg2)
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{
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    ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce);
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    ___animonce.sprite_index = arg2;
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(___animonce);
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    return ___animonce;
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}