function scr_marker_playonce(arg0, arg1, arg2) { ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce); ___animonce.sprite_index = arg2; return ___animonce; } function scr_dark_marker_playonce(arg0, arg1, arg2) { ___animonce = instance_create(arg0, arg1, obj_marker_animateOnce); ___animonce.sprite_index = arg2; scr_darksize(___animonce); return ___animonce; }