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1
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function scr_marker_blendscr_marker_blend
function scr_marker_blend(arg0 = x, arg1 = y, arg2 = sprite_index, arg3 = 1, arg4 = image_xscale, arg5 = image_yscale, arg6 = image_index, arg7 = image_speed, arg8 = image_alpha, arg9 = 16777215, arg10 = depth, arg11 = -1)
{
var thismarker = instance_create(arg0, arg1, obj_marker_blendmode);
with (thismarker)
{
blendmode = arg3;
sprite_index = arg2;
image_speed = arg7;
image_xscale = arg4;
image_yscale = arg5;
image_index = arg6;
image_blend = arg9;
image_alpha = arg8;
depth = arg10;
}
if (arg11 > 0)
scr_doom(thismarker, arg11);
return thismarker;
} (arg0 = x, arg1 = y, arg2 = sprite_index, arg3 = 1, arg4 = image_xscale, arg5 = image_yscale, arg6 = image_index, arg7 = image_speed, arg8 = image_alpha, arg9 = 16777215, arg10 = depth, arg11 = -1)
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17
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scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (thismarker, arg11);
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