|
1
|
function scr_board_instawarp_roomscr_board_instawarp_room
function scr_board_instawarp_room(arg0, arg1)
{
with (obj_board_camera)
{
instawarp = true;
if ("left" || "right")
scr_quickwarp(2432, 576, 2432, 656 + (obj_mainchara_board.y - 144));
else if ("up" || "down")
scr_quickwarp(2432, 576 + (obj_mainchara_board.x - 144), 2432, 656);
else
scr_quickwarp(2432, 576, 2432, 656 + obj_mainchara_board.y);
}
} (arg0, arg1)
|
|
2
|
{
|
|
3
|
with (obj_board_camera)
|
|
4
|
{
|
|
5
|
instawarp = true;
|
|
6
|
if ("left" || "right")
|
|
7
|
scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (2432, 576, 2432, 656 + (obj_mainchara_board.y - 144));
|
|
8
|
else if ("up" || "down")
|
|
9
|
scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (2432, 576 + (obj_mainchara_board.x - 144), 2432, 656);
|
|
10
|
else
|
|
11
|
scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (2432, 576, 2432, 656 + obj_mainchara_board.y);
|
|
12
|
}
|
|
13
|
}
|