Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_board_afterimage

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function 
scr_board_afterimage
scr_board_afterimage

function
scr_board_afterimage()
{ var afterimage = instance_create(x, y, obj_board_afterimage); afterimage.depth = depth; afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_speed = image_speed; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; if (argument_count >= 1) afterimage.type = argument0; if (argument_count >= 2) afterimage.length = argument1; if (argument_count >= 3) afterimage.flickerrate = argument2; return afterimage; }
()
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{
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    var afterimage = instance_create(x, y, obj_board_afterimage);
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    afterimage.depth = depth;
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    afterimage.sprite_index = sprite_index;
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    afterimage.image_index = image_index;
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    afterimage.image_speed = image_speed;
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    afterimage.image_xscale = image_xscale;
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    afterimage.image_yscale = image_yscale;
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    afterimage.image_angle = image_angle;
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    if (argument_count >= 1)
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        afterimage.type = argument0;
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    if (argument_count >= 2)
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        afterimage.length = argument1;
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    if (argument_count >= 3)
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        afterimage.flickerrate = argument2;
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    return afterimage;
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}