function scr_board_afterimage() { var afterimage = instance_create(x, y, obj_board_afterimage); afterimage.depth = depth; afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_speed = image_speed; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; if (argument_count >= 1) afterimage.type = argument0; if (argument_count >= 2) afterimage.length = argument1; if (argument_count >= 3) afterimage.flickerrate = argument2; return afterimage; }