Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_zapaura_Alarm_1

(view raw script w/o annotations or w/e)
1
if (!i_ex(actor))
2
    instance_destroy();
3
zap = instance_create((x - 3) + irandom(6), (y - 3) + irandom(6), obj_zapaura_zap);
4
zap.actor = id;
5
alarm[1]
 = 2 + irandom(refresh);
gml_Object_obj_zapaura_Alarm_1.gml

if (!i_ex(actor)) instance_destroy(); zap = instance_create((x - 3) + irandom(6), (y - 3) + irandom(6), obj_zapaura_zap); zap.actor = id; alarm[1]
 = 2 + irandom(refresh);