refresh = 20;
alarm[1] = refresh;gml_Object_obj_zapaura_Alarm_1.gmlif (!i_ex(actor)) instance_destroy(); zap = instance_create((x - 3) + irandom(6), (y - 3) + irandom(6), obj_zapaura_zap); zap.actor = id; alarm[1] = 2 + irandom(refresh);
actor = obj_maushwheel_lightning_orb;
depth = obj_heart.depth - 99;