Deltarune (Chapter 2) script viewer

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gml_Object_obj_zapaura_Create_0

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1
refresh = 20;
2
alarm[1] = refresh;
gml_Object_obj_zapaura_Alarm_1.gml

if (!i_ex(actor)) instance_destroy(); zap = instance_create((x - 3) + irandom(6), (y - 3) + irandom(6), obj_zapaura_zap); zap.actor = id; alarm[1] = 2 + irandom(refresh);
3
actor = obj_maushwheel_lightning_orb;
4
depth = obj_heart.depth - 99;