Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_wallbullet_new_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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element = 6;
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destroyable = 1;
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red = 0;
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bighitbox = 1;
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image_speed = 0;
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image_blend = merge_color(#00A2E8, c_aqua, 0.25 + (sin(0) * 0.25));
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if (instance_exists(obj_spamton_neo_enemy))
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    damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5;
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if (instance_exists(obj_sneo_bulletcontroller))
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    target = obj_sneo_bulletcontroller.target;
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grazepoints = 2;
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wallcontroller = -1;
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wallspeed = -7;
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wallnumber = 0;
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walltype = 0;
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timer = 0;
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hp = 1;