1 |
if (global.turntimer < 1) |
2 |
instance_destroy(); |
3 |
if (i_ex(obj_sneo_wall_controller_new)) |
4 |
x += obj_sneo_wall_controller_new.wallspeed[wallnumber]; |
5 |
if (wallcontroller > -1) |
6 |
{ |
7 |
if (obj_sneo_wall_controller_new.walltype[wallnumber] == 0) |
8 |
{ |
9 |
timer++; |
10 |
if (timer < 9) |
11 |
obj_sneo_wall_controller_new.wallspeed[wallnumber] = lerp(-16, -6, timer / 9); |
12 |
else if (timer < 150) |
13 |
obj_sneo_wall_controller_new.wallspeed[wallnumber] = lerp(-6, -6, (timer - 9) / 130); |
14 |
} |
15 |
if (obj_sneo_wall_controller_new.walltype[wallnumber] == 1) |
16 |
{ |
17 |
timer++; |
18 |
if (timer < 16) |
19 |
obj_sneo_wall_controller_new.wallspeed[wallnumber] = lerp(-21, -5, timer / 15); |
20 |
else if (timer < 90) |
21 |
obj_sneo_wall_controller_new.wallspeed[wallnumber] = lerp(-5, -13, (timer - 15) / 70); |
22 |
} |
23 |
} |
24 |
if (sprite_index == spr_sneo_crew) |
25 |
{ |
26 |
hitshot = collision_rectangle(x - 18, y - 22, x + 19, y + 22, obj_yheart_shot, true, false); |
27 |
if (hitshot != -4) |
28 |
{ |
29 |
if (destroyable == 0 && hitshot.big == 1) |
30 |
{ |
31 |
if ((hitshot.y < y && instance_place(x, y - 40, obj_sneo_wallbullet_new) && instance_nearest(x, y - 40, obj_sneo_wallbullet_new).sprite_index == spr_sneo_mail) || (hitshot.y > y && instance_place(x, y + 40, obj_sneo_wallbullet_new) && instance_nearest(x, y + 40, obj_sneo_wallbullet_new).sprite_index == spr_sneo_mail)) |
32 |
{ |
33 |
} |
34 |
else if (abs(hitshot.y - y) > 12) |
35 |
{ |
36 |
exit; |
37 |
} |
38 |
} |
39 |
event_user(0); |
40 |
if (destroyable == 1 && active == 1) |
41 |
{ |
42 |
if (instance_exists(hitshot)) |
43 |
{ |
44 |
if (hitshot.big == 0) |
45 |
{ |
46 |
with (hitshot) |
47 |
event_user(0); |
48 |
} |
49 |
} |
50 |
snd_play_pitch(snd_bomb, 1.1 + random(0.2)); |
51 |
scr_afterimage_cutscr_afterimage_cutfunction scr_afterimage_cut()
{
afterimage = instance_create(x, y, obj_afterimage_cut);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
with (afterimage)
event_user(0);
return afterimage;
} (); |
52 |
anim = instance_create(x, y, obj_yshot_anim); |
53 |
anim.image_xscale = image_xscale; |
54 |
anim.image_yscale = image_yscale; |
55 |
with (anim) |
56 |
sprite_index = spr_yheart_shot_hit3; |
57 |
instance_destroy(); |
58 |
} |
59 |
} |
60 |
} |