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9
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var easedlerp = scr_ease_inoutscr_ease_inout
function scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * (scr_ease_out(arg0, arg1) + 1);
}
} (timer / 20, 2);
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23
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scr_healitemspellscr_healitemspell
function scr_healitemspell(arg0)
{
scr_heal(star, arg0);
global.spelldelay = 15;
with (global.charinstance[star])
{
ha = instance_create(x, y, obj_healanim);
ha.target = id;
if (global.chapter == 2 && instance_exists(o_boxingcontroller))
ha.target = o_boxingcontroller.id;
dmgwr = scr_dmgwriter_selfchar();
with (dmgwr)
{
delay = 8;
type = 3;
damage = arg0;
}
if (global.hp[global.char[myself]] >= global.maxhp[global.char[myself]])
{
with (dmgwr)
specialmessage = 3;
}
tu += 1;
return ha;
}
} (120);
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