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1
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function scr_ease_inoutscr_ease_inout
function scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * (scr_ease_out(arg0, arg1) + 1);
}
} (arg0, arg1)
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2
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{
|
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3
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if (arg1 < -3 || arg1 > 7)
|
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4
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return arg0;
|
|
5
|
if (arg1 == -3)
|
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6
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return ease_inout_bounce(arg0, 0, 1, 1);
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7
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else if (arg1 == -2)
|
|
8
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return ease_inout_elastic(arg0, 0, 1, 1);
|
|
9
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else if (arg1 == -1)
|
|
10
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return ease_inout_back(arg0, 0, 1, 1);
|
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11
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else if (arg1 == 1)
|
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12
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return -0.5 * cos((pi * arg0) - 1);
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13
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else if (arg1 == 0)
|
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14
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return arg0;
|
|
15
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arg0 *= 2;
|
|
16
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if (arg0 < 1)
|
|
17
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{
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18
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return 0.5 * scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (arg0, arg1);
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19
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}
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20
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else
|
|
21
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{
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22
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arg0--;
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|
23
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return 0.5 * (scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (arg0, arg1) + 1);
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24
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}
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|
25
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}
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