|
1
|
draw_sprite_ext(bg_seam_shop_ch2, 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
2
|
draw_sprite_ext(bg_seam_shop_ch2, 2, 0, 0, 2, 2, 0, c_white, abs(sin(siner / 30)));
|
|
3
|
siner += 1;
|
|
4
|
if (menu == 1 || menu == 2)
|
|
5
|
{
|
|
6
|
if (shopcharx > -20)
|
|
7
|
shopcharx -= 4;
|
|
8
|
if (shopcharx > -40)
|
|
9
|
shopcharx -= 4;
|
|
10
|
if (shopcharx > -80)
|
|
11
|
shopcharx -= 4;
|
|
12
|
if (shopcharx <= -80)
|
|
13
|
shopcharx = -80;
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
if (shopcharx < -50)
|
|
18
|
shopcharx += 4;
|
|
19
|
if (shopcharx < -30)
|
|
20
|
shopcharx += 4;
|
|
21
|
if (shopcharx < 0)
|
|
22
|
shopcharx += 4;
|
|
23
|
if (shopcharx > 0)
|
|
24
|
shopcharx = 0;
|
|
25
|
}
|
|
26
|
talkanim = 0;
|
|
27
|
if (instance_exists(obj_writer))
|
|
28
|
{
|
|
29
|
if (obj_writer.pos < obj_writer.length)
|
|
30
|
{
|
|
31
|
if (talkbuffer < 0)
|
|
32
|
talkfacer = 0;
|
|
33
|
talkbuffer = 16;
|
|
34
|
talkanim = 1;
|
|
35
|
idletimer = 0;
|
|
36
|
idlefacer = 0;
|
|
37
|
talkfacer += 0.2;
|
|
38
|
}
|
|
39
|
}
|
|
40
|
shopkeepsprite = spr_seam_talk;
|
|
41
|
if (global.fe == 1)
|
|
42
|
shopkeepsprite = spr_seam_oh;
|
|
43
|
if (global.fe == 2)
|
|
44
|
shopkeepsprite = spr_seam_laugh;
|
|
45
|
if (global.fe == 3)
|
|
46
|
shopkeepsprite = spr_seam_impatient;
|
|
47
|
qualify = 0;
|
|
48
|
if (global.fe != 0 && talkbuffer < 0)
|
|
49
|
talkbuffer = 0;
|
|
50
|
if (talkbuffer >= 0)
|
|
51
|
{
|
|
52
|
if (talkbuffer < 16)
|
|
53
|
{
|
|
54
|
if (((talkfacer + 1) % 3) != 0)
|
|
55
|
talkfacer += 0.2;
|
|
56
|
}
|
|
57
|
draw_sprite_ext(shopkeepsprite, talkfacer, shopcharx + 160, 34, 2, 2, 0, c_white, 1);
|
|
58
|
qualify = 1;
|
|
59
|
}
|
|
60
|
if (qualify == 0)
|
|
61
|
{
|
|
62
|
idletimer += 1;
|
|
63
|
if (idletimer >= 60)
|
|
64
|
idlefacer += 0.2;
|
|
65
|
if (idlefacer >= 5)
|
|
66
|
{
|
|
67
|
idletimer = 0;
|
|
68
|
idlefacer = 0;
|
|
69
|
}
|
|
70
|
draw_sprite_ext(spr_seam_idle, idlefacer, shopcharx + 160, 34, 2, 2, 0, c_white, 1);
|
|
71
|
}
|
|
72
|
talkbuffer -= 1;
|
|
73
|
draw_set_color(c_black);
|
|
74
|
draw_rectangle(0, 240, 640, 480, false);
|
|
75
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (0);
|
|
76
|
if (menu <= 3 || menu >= 10)
|
|
77
|
{
|
|
78
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 415, 480);
|
|
79
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (400, 240, 640, 480);
|
|
80
|
}
|
|
81
|
if (menu == 4)
|
|
82
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 640, 480);
|
|
83
|
if (menu == 0)
|
|
84
|
{
|
|
85
|
sell = 0;
|
|
86
|
selling = 0;
|
|
87
|
sidemessage = 0;
|
|
88
|
menuc[1] = 0;
|
|
89
|
menuc[2] = 0;
|
|
90
|
menuc[3] = 0;
|
|
91
|
menuc[4] = 0;
|
|
92
|
if (instance_exists(obj_writer) == false)
|
|
93
|
{
|
|
94
|
global.typer = 6;
|
|
95
|
global.msg[0] = stringsetloc(Face 0* Take your time...Delay 11 * Ain't like it's better spent."\\E0* Take your time..^1.&* Ain't like it's&better spent.", "obj_shop1_slash_Draw_0_gml_98_0" );
|
|
96
|
if (mainmessage == 0)
|
|
97
|
global.msg[0] = stringsetloc(Face 0* Hee hee...Delay 11 * Welcome, travellers."\\E0* Hee hee..^1.&* Welcome, travellers.", "obj_shop1_slash_Draw_0_gml_99_0" );
|
|
98
|
instance_create(30, 270, obj_writer);
|
|
99
|
}
|
|
100
|
menumax = 3;
|
|
101
|
draw_set_color(c_white);
|
|
102
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
103
|
draw_text(480, 260, string_hash_to_newline(stringsetloc(Buy"Buy", "obj_shop1_slash_Draw_0_gml_106_0" )));
|
|
104
|
draw_text(480, 300, string_hash_to_newline(stringsetloc(Sell"Sell", "obj_shop1_slash_Draw_0_gml_107_0" )));
|
|
105
|
draw_text(480, 340, string_hash_to_newline(stringsetloc(Talk"Talk", "obj_shop1_slash_Draw_0_gml_108_0" )));
|
|
106
|
draw_text(480, 380, string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop1_slash_Draw_0_gml_109_0" )));
|
|
107
|
draw_sprite(spr_heart, 0, 450, (135 + (menuc[0] * 20)) * 2);
|
|
108
|
if (button1_p())
|
|
109
|
{
|
|
110
|
onebuffer = 2;
|
|
111
|
mainmessage = 1;
|
|
112
|
with (obj_writer)
|
|
113
|
instance_destroy();
|
|
114
|
if (menuc[0] == 0)
|
|
115
|
menu = 1;
|
|
116
|
if (menuc[0] == 1)
|
|
117
|
{
|
|
118
|
menu = 10;
|
|
119
|
sidemessage = 0;
|
|
120
|
}
|
|
121
|
if (menuc[0] == 2)
|
|
122
|
{
|
|
123
|
if (global.chapter == 1)
|
|
124
|
menu = 3;
|
|
125
|
if (global.chapter >= 2)
|
|
126
|
menu = 4;
|
|
127
|
sell = 10;
|
|
128
|
}
|
|
129
|
if (menuc[0] == 3)
|
|
130
|
{
|
|
131
|
sell = 2;
|
|
132
|
menu = 4;
|
|
133
|
}
|
|
134
|
}
|
|
135
|
}
|
|
136
|
if (menu == 1 || menu == 2)
|
|
137
|
{
|
|
138
|
draw_set_color(c_white);
|
|
139
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
140
|
for (i = 0; i < itemtotal; i += 1)
|
|
141
|
{
|
|
142
|
draw_text(60, 260 + (i * 40), string_hash_to_newline(shopitemname[i]));
|
|
143
|
draw_text(300, 260 + (i * 40), string_hash_to_newline(stringsetsubloc("$~1", string(buyvalue[i]), "obj_shop1_slash_Draw_0_gml_143_0")));
|
|
144
|
}
|
|
145
|
draw_text(60, 260 + (itemtotal * 40), string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop1_slash_Draw_0_gml_139_0" )));
|
|
146
|
if (menu == 1)
|
|
147
|
{
|
|
148
|
menumax = 4;
|
|
149
|
if (instance_exists(obj_writer) == false)
|
|
150
|
{
|
|
151
|
if (sidemessage == 0)
|
|
152
|
global.msg[0] = stringsetloc(Face 0What do you like to buy?"\\E0What do&you like&to buy?", "obj_shop1_slash_Draw_0_gml_148_0" );
|
|
153
|
if (sidemessage == 1)
|
|
154
|
global.msg[0] = stringsetloc(Face 2Thanks for that."\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_149_0" );
|
|
155
|
if (sidemessage == 2)
|
|
156
|
global.msg[0] = stringsetloc(Face 0What, not good enough?"\\E0What,¬ good&enough?", "obj_shop1_slash_Draw_0_gml_150_0" );
|
|
157
|
if (sidemessage == 3)
|
|
158
|
global.msg[0] = stringsetloc(Face 3Not enough money."\\E3Not&enough&money.", "obj_shop1_slash_Draw_0_gml_151_0" );
|
|
159
|
if (sidemessage == 4)
|
|
160
|
global.msg[0] = stringsetloc(Face 3You're carrying too much."\\E3You're&carrying&too much.", "obj_shop1_slash_Draw_0_gml_152_0" );
|
|
161
|
if (sidemessage == 5)
|
|
162
|
msgsetloc(0, Face 2Thanks, it'll be in your STORAGE."\\E2Thanks, it'll&be in your&STORAGE.", "obj_shop1_slash_Draw_0_gml_159_0" );
|
|
163
|
if (murder == 1)
|
|
164
|
global.msg[0] = stringsetloc(Wait for input*"/*", "obj_shop1_slash_Draw_0_gml_153_0" );
|
|
165
|
instance_create(450, 260, obj_writer);
|
|
166
|
}
|
|
167
|
draw_sprite(spr_heart, 0, 30, 270 + (menuc[1] * 40));
|
|
168
|
if (button1_p() && onebuffer < 0)
|
|
169
|
{
|
|
170
|
menu = 2;
|
|
171
|
onebuffer = 2;
|
|
172
|
with (obj_writer)
|
|
173
|
instance_destroy();
|
|
174
|
if (menuc[1] == menumax)
|
|
175
|
menu = 0;
|
|
176
|
}
|
|
177
|
if (button2_p() && twobuffer < 0 && onebuffer < 2)
|
|
178
|
{
|
|
179
|
menu = 0;
|
|
180
|
twobuffer = 2;
|
|
181
|
minimenuy = 220;
|
|
182
|
with (obj_writer)
|
|
183
|
instance_destroy();
|
|
184
|
}
|
|
185
|
menuc[2] = 0;
|
|
186
|
}
|
|
187
|
if (menu == 2)
|
|
188
|
{
|
|
189
|
menumax = 1;
|
|
190
|
draw_set_color(c_white);
|
|
191
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
192
|
var y1_off = langopt(260, 290);
|
|
193
|
var y2_off = langopt(290, 260);
|
|
194
|
draw_text(460, y1_off, string_hash_to_newline(stringsetloc(Buy it for"Buy it for", "obj_shop1_slash_Draw_0_gml_167_0" )));
|
|
195
|
draw_text(460, y2_off, string_hash_to_newline(stringsetsubloc("$~1 ?", string(buyvalue[menuc[1]]), "obj_shop1_slash_Draw_0_gml_177_0")));
|
|
196
|
draw_text(480, 340, string_hash_to_newline(stringsetloc(Yes"Yes", "obj_shop1_slash_Draw_0_gml_169_0" )));
|
|
197
|
draw_text(480, 370, string_hash_to_newline(stringsetloc(No"No", "obj_shop1_slash_Draw_0_gml_170_0" )));
|
|
198
|
draw_sprite(spr_heart, 0, 450, 350 + (menuc[2] * 30));
|
|
199
|
if (button2_p() && twobuffer < 0)
|
|
200
|
{
|
|
201
|
menu = 1;
|
|
202
|
sidemessage = 2;
|
|
203
|
twobuffer = 2;
|
|
204
|
onebuffer = 2;
|
|
205
|
}
|
|
206
|
if (button1_p() && onebuffer < 0 && twobuffer < 0)
|
|
207
|
{
|
|
208
|
if (menuc[2] == 0)
|
|
209
|
{
|
|
210
|
afford = 0;
|
|
211
|
if (global.gold >= buyvalue[menuc[1]])
|
|
212
|
afford = 1;
|
|
213
|
if (afford == 1)
|
|
214
|
{
|
|
215
|
_pocketed = 0;
|
|
216
|
if (itemtype[menuc[1]] == "item")
|
|
217
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
var __i = 0;
var loop = 1;
noroom = 0;
_pocketed = 0;
_noroominventory = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[__i] == 0)
{
global.item[__i] = arg0;
break;
}
if (__i == 12)
{
_noroominventory = 1;
noroom = 1;
for (var __j = 0; __j < global.flag[64 storage_size]; __j++)
{
if (global.pocketitem[__j] == 0)
{
global.pocketitem[__j] = arg0;
_pocketed = 1;
noroom = 0;
break;
}
}
break;
}
__i += 1;
}
script_execute(scr_iteminfo_all);
} (item[menuc[1]]);
|
|
218
|
if (itemtype[menuc[1]] == "weapon")
|
|
219
|
scr_weapongetscr_weaponget
function scr_weaponget(arg0)
{
noroom = 0;
var legacy = 0;
var __i = 0;
if (legacy == 0)
{
var __itemcount = 0;
__weapon[0] = arg0;
for (__i = 0; __i < 48; __i++)
{
if (global.weapon[__i] != 0)
{
__weapon[__itemcount + 1] = global.weapon[__i];
__itemcount++;
}
}
if (__itemcount >= 48)
{
noroom = 1;
}
else
{
for (__i = 0; __i < 48; __i++)
{
if (__i <= __itemcount)
global.weapon[__i] = __weapon[__i];
else
global.weapon[__i] = 0;
}
}
}
else if (legacy)
{
loop = 1;
global.weapon[48] = 999;
while (loop == 1)
{
if (global.weapon[__i] == 0)
{
global.weapon[__i] = arg0;
break;
}
if (__i == 48)
{
noroom = 1;
break;
}
__i += 1;
}
}
script_execute(scr_weaponinfo_all);
} (item[menuc[1]]);
|
|
220
|
if (itemtype[menuc[1]] == "armor")
|
|
221
|
scr_armorgetscr_armorget
function scr_armorget(arg0)
{
noroom = 0;
var legacy = 0;
var __i = 0;
if (legacy == 0)
{
var __itemcount = 0;
__armor[0] = arg0;
for (__i = 0; __i < 48; __i++)
{
if (global.armor[__i] != 0)
{
__armor[__itemcount + 1] = global.armor[__i];
__itemcount++;
}
}
if (__itemcount >= 48)
{
noroom = 1;
}
else
{
for (__i = 0; __i < 48; __i++)
{
if (__i <= __itemcount)
global.armor[__i] = __armor[__i];
else
global.armor[__i] = 0;
}
}
}
else if (legacy)
{
loop = 1;
global.armor[48] = 999;
while (loop == 1)
{
if (global.armor[__i] == 0)
{
global.armor[__i] = arg0;
break;
}
if (__i == 48)
{
noroom = 1;
break;
}
__i += 1;
}
}
script_execute(scr_armorinfo_all);
} (item[menuc[1]]);
|
|
222
|
if (noroom == 0)
|
|
223
|
{
|
|
224
|
global.gold -= buyvalue[menuc[1]];
|
|
225
|
snd_play(snd_locker);
|
|
226
|
if (_pocketed == 1)
|
|
227
|
sidemessage = 5;
|
|
228
|
else
|
|
229
|
sidemessage = 1;
|
|
230
|
}
|
|
231
|
if (noroom == 1)
|
|
232
|
sidemessage = 4;
|
|
233
|
}
|
|
234
|
else
|
|
235
|
{
|
|
236
|
sidemessage = 3;
|
|
237
|
}
|
|
238
|
}
|
|
239
|
if (menuc[2] == 1)
|
|
240
|
sidemessage = 2;
|
|
241
|
menu = 1;
|
|
242
|
}
|
|
243
|
}
|
|
244
|
if (menuc[1] != 4)
|
|
245
|
{
|
|
246
|
if (minimenuy <= 20)
|
|
247
|
minimenuy = 20;
|
|
248
|
if (minimenuy > 20)
|
|
249
|
minimenuy -= 5;
|
|
250
|
if (minimenuy > 50)
|
|
251
|
minimenuy -= 5;
|
|
252
|
if (minimenuy > 100)
|
|
253
|
minimenuy -= 8;
|
|
254
|
if (minimenuy > 150)
|
|
255
|
minimenuy -= 10;
|
|
256
|
}
|
|
257
|
else if (minimenuy < 200)
|
|
258
|
{
|
|
259
|
minimenuy += 40;
|
|
260
|
}
|
|
261
|
if (minimenuy >= 200)
|
|
262
|
minimenuy = 200;
|
|
263
|
}
|
|
264
|
if (menu == 3)
|
|
265
|
{
|
|
266
|
menumax = 4;
|
|
267
|
draw_set_color(c_white);
|
|
268
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
269
|
draw_text(80, 260, string_hash_to_newline(stringsetloc(About yourself"About yourself", "obj_shop1_slash_Draw_0_gml_217_0" )));
|
|
270
|
draw_text(80, 300, string_hash_to_newline(stringsetloc(Lightners"Lightners", "obj_shop1_slash_Draw_0_gml_218_0" )));
|
|
271
|
if (global.flag[241 JEVIL_plot] < 6)
|
|
272
|
{
|
|
273
|
draw_text(80, 340, string_hash_to_newline(stringsetloc(Kingdom"Kingdom", "obj_shop1_slash_Draw_0_gml_220_0" )));
|
|
274
|
}
|
|
275
|
else
|
|
276
|
{
|
|
277
|
draw_set_color(c_yellow);
|
|
278
|
draw_text(80, 340, string_hash_to_newline(stringsetloc(About JEVIL"About JEVIL", "obj_shop1_slash_Draw_0_gml_224_0" )));
|
|
279
|
}
|
|
280
|
if (global.flag[241 JEVIL_plot] == 0)
|
|
281
|
{
|
|
282
|
draw_text(80, 380, string_hash_to_newline(stringsetloc(We're legendary"We're legendary", "obj_shop1_slash_Draw_0_gml_227_0" )));
|
|
283
|
}
|
|
284
|
else
|
|
285
|
{
|
|
286
|
_legendstring = stringsetloc(Strange Prisoner"Strange Prisoner", "obj_shop1_slash_Draw_0_gml_241_0" );
|
|
287
|
draw_set_color(c_yellow);
|
|
288
|
if (global.flag[115 got_key_a] >= 1)
|
|
289
|
draw_set_color(c_white);
|
|
290
|
if (global.flag[241 JEVIL_plot] >= 6)
|
|
291
|
{
|
|
292
|
draw_set_color(c_yellow);
|
|
293
|
_legendstring = stringsetloc(We Won"We Won", "obj_shop1_slash_Draw_0_gml_244_0" );
|
|
294
|
}
|
|
295
|
draw_text(80, 380, string_hash_to_newline(_legendstring));
|
|
296
|
}
|
|
297
|
draw_set_color(c_white);
|
|
298
|
draw_text(80, 420, string_hash_to_newline(stringsetloc(Exit"Exit", "obj_shop1_slash_Draw_0_gml_240_0" )));
|
|
299
|
if (instance_exists(obj_writer) == false)
|
|
300
|
{
|
|
301
|
global.msg[0] = stringsetloc(Face 0Don't have anything better to do."\\E0Don't have&anything&better&to do.", "obj_shop1_slash_Draw_0_gml_255_0" );
|
|
302
|
instance_create(440, 260, obj_writer);
|
|
303
|
}
|
|
304
|
draw_sprite(spr_heart, 0, 50, 270 + (menuc[3] * 40));
|
|
305
|
if (button1_p() && onebuffer < 0)
|
|
306
|
{
|
|
307
|
onebuffer = 2;
|
|
308
|
with (obj_writer)
|
|
309
|
instance_destroy();
|
|
310
|
if (menuc[3] < menumax)
|
|
311
|
{
|
|
312
|
sell = menuc[3] + 3;
|
|
313
|
menu = 4;
|
|
314
|
}
|
|
315
|
else
|
|
316
|
{
|
|
317
|
menu = 0;
|
|
318
|
}
|
|
319
|
}
|
|
320
|
else if (button2_p() && twobuffer < 0 && onebuffer < 0)
|
|
321
|
{
|
|
322
|
twobuffer = 2;
|
|
323
|
menu = 0;
|
|
324
|
with (obj_writer)
|
|
325
|
instance_destroy();
|
|
326
|
}
|
|
327
|
}
|
|
328
|
if (menu == 10)
|
|
329
|
{
|
|
330
|
menuc[11] = 0;
|
|
331
|
menuc[12] = 0;
|
|
332
|
menuc[13] = 0;
|
|
333
|
menumax = 4;
|
|
334
|
draw_set_color(c_white);
|
|
335
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
336
|
draw_text(80, 260, string_hash_to_newline(stringsetloc(Sell Items"Sell Items", "obj_shop1_slash_Draw_0_gml_278_0" )));
|
|
337
|
draw_text(80, 300, string_hash_to_newline(stringsetloc(Sell Weapons"Sell Weapons", "obj_shop1_slash_Draw_0_gml_279_0" )));
|
|
338
|
draw_text(80, 340, string_hash_to_newline(stringsetloc(Sell Armor"Sell Armor", "obj_shop1_slash_Draw_0_gml_280_0" )));
|
|
339
|
draw_text(80, 380, string_hash_to_newline(stringsetloc(Sell Pocket Items"Sell Pocket Items", "obj_shop1_slash_Draw_0_gml_292_0" )));
|
|
340
|
draw_text(80, 420, string_hash_to_newline(stringsetloc(Return"Return", "obj_shop1_slash_Draw_0_gml_293_0" )));
|
|
341
|
if (instance_exists(obj_writer) == false)
|
|
342
|
{
|
|
343
|
if (sidemessage == 0)
|
|
344
|
global.msg[0] = stringsetloc(Face 0What kind of junk you got?"\\E0What kind&of junk&you got?", "obj_shop1_slash_Draw_0_gml_285_0" );
|
|
345
|
if (sidemessage == 1)
|
|
346
|
global.msg[0] = stringsetloc(Face 0That's it for that."\\E0That's it&for that.", "obj_shop1_slash_Draw_0_gml_286_0" );
|
|
347
|
if (sidemessage == 2)
|
|
348
|
global.msg[0] = stringsetloc(Face 3You don't have anything!"\\E3You don't&have&anything!", "obj_shop1_slash_Draw_0_gml_287_0" );
|
|
349
|
instance_create(460, 260, obj_writer);
|
|
350
|
}
|
|
351
|
draw_sprite(spr_heart, 0, 50, 270 + (menuc[10] * 40));
|
|
352
|
if (button1_p() && onebuffer < 0)
|
|
353
|
{
|
|
354
|
pagemax = 0;
|
|
355
|
sidemessage2 = 0;
|
|
356
|
onebuffer = 2;
|
|
357
|
with (obj_writer)
|
|
358
|
instance_destroy();
|
|
359
|
can = 1;
|
|
360
|
idealmenu = menuc[10] + 11;
|
|
361
|
if (idealmenu == 11)
|
|
362
|
{
|
|
363
|
scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < 12; __i += 1)
{
if (global.item[__i] == arg0)
haveit = 1;
if (global.item[__i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
364
|
if (itemcount == 12)
|
|
365
|
{
|
|
366
|
sidemessage = 2;
|
|
367
|
can = 0;
|
|
368
|
}
|
|
369
|
nothingcount = itemcount;
|
|
370
|
scr_iteminfo_allscr_iteminfo_all
function scr_iteminfo_all()
{
for (i = 0; i < 12; i += 1)
{
itemid = global.item[i];
scr_iteminfo(itemid);
global.itemnameb[i] = itemnameb;
global.itemdescb[i] = itemdescb;
global.itemvalue[i] = value;
global.itemusable[i] = usable;
}
} ();
|
|
371
|
selltype = "item";
|
|
372
|
selltotal = 12;
|
|
373
|
for (i = 0; i < selltotal; i++)
|
|
374
|
{
|
|
375
|
itemsellvalue[i] = global.itemvalue[i];
|
|
376
|
itemsellname[i] = global.itemnameb[i];
|
|
377
|
}
|
|
378
|
}
|
|
379
|
if (idealmenu == 12)
|
|
380
|
{
|
|
381
|
scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
382
|
if (itemcount == 48)
|
|
383
|
{
|
|
384
|
sidemessage = 2;
|
|
385
|
can = 0;
|
|
386
|
}
|
|
387
|
scr_weaponinfo_allscr_weaponinfo_all
function scr_weaponinfo_all()
{
for (i = 0; i < 48; i += 1)
{
scr_weaponinfo(global.weapon[i]);
weaponname[i] = weaponnametemp;
weapondesc[i] = weapondesctemp;
wmessage2[i] = wmessage2temp;
wmessage3[i] = wmessage3temp;
wmessage4[i] = wmessage4temp;
weaponat[i] = weaponattemp;
weapondf[i] = weapondftemp;
weaponmag[i] = weaponmagtemp;
weaponbolts[i] = weaponboltstemp;
weaponstyle[i] = weaponstyletemp;
weapongrazeamt[i] = weapongrazeamttemp;
weapongrazesize[i] = weapongrazesizetemp;
weaponchar1[i] = weaponchar1temp;
weaponchar2[i] = weaponchar2temp;
weaponchar3[i] = weaponchar3temp;
weaponchar4[i] = weaponchar4temp;
weaponvalue[i] = value;
weaponability[i] = weaponabilitytemp;
weaponabilityicon[i] = weaponabilityicontemp;
weaponicon[i] = weaponicontemp;
}
} ();
|
|
388
|
}
|
|
389
|
if (idealmenu == 13)
|
|
390
|
{
|
|
391
|
scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
392
|
if (itemcount == 48)
|
|
393
|
{
|
|
394
|
sidemessage = 2;
|
|
395
|
can = 0;
|
|
396
|
}
|
|
397
|
scr_armorinfo_allscr_armorinfo_all
function scr_armorinfo_all()
{
for (i = 0; i < 48; i += 1)
{
scr_armorinfo(global.armor[i]);
armorname[i] = armornametemp;
armordesc[i] = armordesctemp;
amessage2[i] = amessage2temp;
amessage3[i] = amessage3temp;
amessage4[i] = amessage4temp;
armorat[i] = armorattemp;
armordf[i] = armordftemp;
armormag[i] = armormagtemp;
armorbolts[i] = armorboltstemp;
armorgrazeamt[i] = armorgrazeamttemp;
armorgrazesize[i] = armorgrazesizetemp;
armorchar1[i] = armorchar1temp;
armorchar2[i] = armorchar2temp;
armorchar3[i] = armorchar3temp;
armorchar4[i] = armorchar4temp;
armorvalue[i] = value;
armorability[i] = armorabilitytemp;
armorabilityicon[i] = armorabilityicontemp;
armoricon[i] = armoricontemp;
armorelement[i] = armorelementtemp;
armorelementamount[i] = armorelementamounttemp;
}
} ();
|
|
398
|
}
|
|
399
|
if (idealmenu == 14)
|
|
400
|
{
|
|
401
|
scr_itemcheck_pocketscr_itemcheck_pocket
function scr_itemcheck_pocket(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < global.flag[64 storage_size]; __i += 1)
{
if (global.pocketitem[__i] == arg0)
haveit = 1;
if (global.pocketitem[__i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
402
|
if (itemcount == global.flag[64 storage_size])
|
|
403
|
{
|
|
404
|
sidemessage = 2;
|
|
405
|
can = 0;
|
|
406
|
}
|
|
407
|
selltype = "pocket";
|
|
408
|
nothingcount = 0;
|
|
409
|
selltotal = global.flag[64 storage_size];
|
|
410
|
for (i = 0; i < global.flag[64 storage_size]; i++)
|
|
411
|
{
|
|
412
|
scr_iteminfoscr_iteminfo
function scr_iteminfo(arg0)
{
usable = 0;
replaceable = 0;
value = 0;
itemtarget = 0;
itemnameb = " ";
itemdescb = " ";
switch (arg0)
{
case 0:
itemnameb = " ";
itemdescb = "---";
break;
case 1:
itemnameb = stringsetloc(Dark Candy"Dark Candy", "scr_iteminfo_slash_scr_iteminfo_gml_15_0" );
itemdescb = stringsetloc(Heals#40HP"Heals#40HP", "scr_iteminfo_slash_scr_iteminfo_gml_16_0" );
itemtarget = 1;
value = 25;
usable = 1;
break;
case 2:
itemnameb = stringsetloc(ReviveMint"ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0" );
itemdescb = stringsetloc(Heal#Downed#Ally"Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_23_0" );
itemtarget = 1;
value = 400;
usable = 1;
break;
case 3:
itemnameb = stringsetloc(Glowshard"Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0" );
itemdescb = stringsetloc(Sell#at#shops"Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_30_0" );
itemtarget = 0;
value = 200 + (global.chapter * 100);
usable = 0;
break;
case 4:
itemnameb = stringsetloc(Manual"Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0" );
itemdescb = stringsetloc(Read#out of#battle"Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_37_0" );
itemtarget = 2;
value = 1;
usable = 0;
break;
case 5:
itemnameb = stringsetloc(BrokenCake"BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0" );
itemdescb = stringsetloc(Heals#20HP"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_44_0" );
itemtarget = 1;
value = 5;
usable = 1;
break;
case 6:
itemnameb = stringsetloc(Top Cake"Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0" );
itemdescb = stringsetloc(Heals#team#160HP"Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_51_0" );
itemtarget = 2;
value = 150;
usable = 1;
break;
case 7:
var healamount = (global.chapter == 1) ? 80 : 140;
itemnameb = stringsetloc(Spincake"Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_58_0" );
itemdescb = stringsetsubloc("Heals#team#~1HP", string(healamount), "scr_iteminfo_slash_scr_iteminfo_gml_59_0");
itemtarget = 2;
value = 5;
usable = 1;
break;
case 8:
itemnameb = stringsetloc(Darkburger"Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_65_0" );
itemdescb = stringsetloc(Heals#70HP"Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_66_0" );
itemtarget = 1;
value = 70;
usable = 1;
break;
case 9:
itemnameb = stringsetloc(LancerCookie"LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_72_0" );
itemdescb = stringsetloc(Heals#50HP"Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_73_0" );
itemtarget = 1;
value = 10;
usable = 1;
break;
case 10:
itemnameb = stringsetloc(GigaSalad"GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_79_0" );
itemdescb = stringsetloc(Heals#4HP"Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_80_0" );
itemtarget = 1;
value = 10;
usable = 1;
break;
case 11:
itemnameb = stringsetloc(ClubsSandwich"ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_86_0" );
itemdescb = stringsetloc(Heals#team#70HP"Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_87_0" );
itemtarget = 2;
value = 70;
usable = 1;
break;
case 12:
itemnameb = stringsetloc(HeartsDonut"HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_93_0" );
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_94_0" );
itemtarget = 1;
value = 40;
usable = 1;
break;
case 13:
itemnameb = stringsetloc(ChocDiamond"ChocDiamond", "scr_iteminfo_slash_scr_iteminfo_gml_100_0" );
... (global.pocketitem[i]);
|
|
413
|
itemsellvalue[i] = value;
|
|
414
|
itemsellname[i] = itemnameb;
|
|
415
|
}
|
|
416
|
idealmenu = 11;
|
|
417
|
}
|
|
418
|
if (menuc[10] < menumax)
|
|
419
|
{
|
|
420
|
if (can == 1)
|
|
421
|
menu = idealmenu;
|
|
422
|
sidemessage1 = 0;
|
|
423
|
}
|
|
424
|
else
|
|
425
|
{
|
|
426
|
menu = 0;
|
|
427
|
}
|
|
428
|
submenu = 0;
|
|
429
|
submenuc[1] = 0;
|
|
430
|
}
|
|
431
|
if (button2_p() && twobuffer < 0 && onebuffer < 0)
|
|
432
|
{
|
|
433
|
twobuffer = 2;
|
|
434
|
menu = 0;
|
|
435
|
with (obj_writer)
|
|
436
|
instance_destroy();
|
|
437
|
}
|
|
438
|
}
|
|
439
|
if (menu == 11 || menu == 12 || menu == 13 || menu == 14)
|
|
440
|
{
|
|
441
|
if (instance_exists(obj_writer) == false)
|
|
442
|
{
|
|
443
|
if (sidemessage2 == 0 && (menu == 11 || menu == 14))
|
|
444
|
global.msg[0] = stringsetloc(Face 0Alright, give me an ITEM."\\E0Alright,&give me&an ITEM.", "obj_shop1_slash_Draw_0_gml_347_0" );
|
|
445
|
if (sidemessage2 == 0 && menu == 12)
|
|
446
|
global.msg[0] = stringsetloc(Face 0What WEAPON will you give me?"\\E0What WEAPON&will you&give me?", "obj_shop1_slash_Draw_0_gml_348_0" );
|
|
447
|
if (sidemessage2 == 0 && menu == 13)
|
|
448
|
global.msg[0] = stringsetloc(Face 0What ARMOR will you give me?"\\E0What ARMOR&will you&give me?", "obj_shop1_slash_Draw_0_gml_349_0" );
|
|
449
|
if (sidemessage2 == 1)
|
|
450
|
global.msg[0] = stringsetloc(Face 2Thanks for that."\\E2Thanks for&that.", "obj_shop1_slash_Draw_0_gml_350_0" );
|
|
451
|
if (sidemessage2 == 2)
|
|
452
|
global.msg[0] = stringsetloc(Face 0No?"\\E0No?", "obj_shop1_slash_Draw_0_gml_351_0" );
|
|
453
|
if (sidemessage2 == 3)
|
|
454
|
global.msg[0] = stringsetloc(Face 3Y'think I WANT that?"\\E3Y'think I&WANT that?", "obj_shop1_slash_Draw_0_gml_352_0" );
|
|
455
|
if (sidemessage2 == 4)
|
|
456
|
global.msg[0] = stringsetloc(Face 0That's nothing."\\E0That's¬hing.", "obj_shop1_slash_Draw_0_gml_353_0" );
|
|
457
|
instance_create(450, 260, obj_writer);
|
|
458
|
}
|
|
459
|
}
|
|
460
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (4);
|
|
461
|
if (menu == 15 || menu == 16 || menu == 17 || menu == 18)
|
|
462
|
{
|
|
463
|
menumax = 1;
|
|
464
|
draw_set_color(c_white);
|
|
465
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
466
|
var y1_off = langopt(260, 290);
|
|
467
|
var y2_off = langopt(290, 260);
|
|
468
|
draw_text(460, y1_off, string_hash_to_newline(stringsetloc(Sell it for"Sell it for", "obj_shop1_slash_Draw_0_gml_365_0" )));
|
|
469
|
draw_text(460, y2_off, string_hash_to_newline(stringsetsubloc("$~1 ?", string(sellvalue), "obj_shop1_slash_Draw_0_gml_407_0")));
|
|
470
|
draw_text(480, 340, string_hash_to_newline(stringsetloc(Yes"Yes", "obj_shop1_slash_Draw_0_gml_367_0" )));
|
|
471
|
draw_text(480, 370, string_hash_to_newline(stringsetloc(No"No", "obj_shop1_slash_Draw_0_gml_368_0" )));
|
|
472
|
draw_sprite(spr_heart, 0, 450, 350 + (menuc[menu] * 30));
|
|
473
|
}
|
|
474
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (5);
|
|
475
|
if (menu == 4)
|
|
476
|
{
|
|
477
|
if (sell == 0)
|
|
478
|
menu = 0;
|
|
479
|
if (instance_exists(obj_writer) == false && selling == 0)
|
|
480
|
{
|
|
481
|
if (sell == 1)
|
|
482
|
{
|
|
483
|
}
|
|
484
|
if (sell == 2)
|
|
485
|
global.msg[0] = stringsetloc(Face 0* See you again...Delay 11 * Or not.Delay 11 * Ha ha ha ha...Wait for inputClose Message"\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha.../%", "obj_shop1_slash_Draw_0_gml_395_0" );
|
|
486
|
if (sell == 3)
|
|
487
|
{
|
|
488
|
global.msg[0] = stringsetloc(Face 0* The name's Seam. * Pronounced "Shawm."Wait for input"\\E0* The name's Seam.&* Pronounced \"Shawm.\"/", "obj_shop1_slash_Draw_0_gml_399_0" );
|
|
489
|
global.msg[1] = stringsetloc(Face 0* And this is my little Seap.Delay 11 * Ha ha ha ha...Wait for input"\\E0* And this is my little Seap^1.&* Ha ha ha ha.../", "obj_shop1_slash_Draw_0_gml_400_0" );
|
|
490
|
global.msg[2] = stringsetloc(Face 0* Over the years, I've collected odds and ends.Wait for input"\\E0* Over the years, I've collected odds and ends./", "obj_shop1_slash_Draw_0_gml_401_0" );
|
|
491
|
global.msg[3] = stringsetloc(* 'Course, I've no attachment to any of it.Delay 11 * It's just a hobby of mine.Wait for input"* 'Course, I've no attachment to any of it^1.&* It's just a hobby of mine./", "obj_shop1_slash_Draw_0_gml_402_0" );
|
|
492
|
global.msg[4] = stringsetloc(* Around here, you learn to find ways to pass the time... * ... or go mad like everyone else.Wait for inputClose Message"* Around here, you learn to find ways to pass the time...&* ... or go mad like everyone else./%", "obj_shop1_slash_Draw_0_gml_403_0" );
|
|
493
|
}
|
|
494
|
if (sell == 4)
|
|
495
|
{
|
|
496
|
global.msg[0] = stringsetloc(Face 1* Long ago, the Darkners lived in harmony with the Lightners.Wait for input"\\E1* Long ago, the Darkners lived in harmony with the Lightners./", "obj_shop1_slash_Draw_0_gml_411_0" );
|
|
497
|
global.msg[1] = stringsetloc(Face 0* They were like Gods to us. * Our protectors. * Our creators. * Those who gave us purpose...Wait for input"\\E0* They were like Gods to us.&* Our protectors.&* Our creators.&* Those who gave us purpose.../", "obj_shop1_slash_Draw_0_gml_412_0" );
|
|
498
|
global.msg[2] = stringsetloc(Face 3* Then, one day we were all locked away in this prison...Delay 11 * And the Lightners never returned.Wait for input"\\E3* Then, one day we were all locked away in this prison..^1.&* And the Lightners never returned./", "obj_shop1_slash_Draw_0_gml_413_0" );
|
|
499
|
global.msg[3] = stringsetloc(Face 1* Embittered,Delay 11 the King took up arms,Delay 11 and aims to take revenge upon the Lightners that left us behind.Wait for input"\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind./", "obj_shop1_slash_Draw_0_gml_414_0" );
|
|
500
|
global.msg[4] = stringsetloc(Face 0* 'Course,Delay 11 even among his troops,Delay 11 some still distantly hope the Lightners will return...Wait for inputClose Message"\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return.../%", "obj_shop1_slash_Draw_0_gml_415_0" );
|
|
501
|
}
|
|
502
|
if (sell == 5)
|
|
503
|
{
|
|
504
|
global.msg[0] = stringsetloc(Face 0* Historically,Delay 11 this land was ruled by the Four Kings,Delay 11 from CARD CASTLE to the East.Wait for input"\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East./", "obj_shop1_slash_Draw_0_gml_421_0" );
|
|
505
|
global.msg[1] = stringsetloc(Face 1* But, recently, a strange knight appeared...Delay 11 * And three of the kings were locked away.Wait for input"\\E1* But, recently, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away./", "obj_shop1_slash_Draw_0_gml_422_0" );
|
|
506
|
global.msg[2] = stringsetloc(Face 0* The remaining king put him and his strange son into power.Wait for input"\\E0* The remaining king put him and his strange son into power./", "obj_shop1_slash_Draw_0_gml_423_0" );
|
|
507
|
global.msg[3] = stringsetloc(Face 1* This land hasn't seen THIS much chaos since...Wait for input"\\E1* This land hasn't seen THIS much chaos since.../", "obj_shop1_slash_Draw_0_gml_424_0" );
|
|
508
|
global.msg[4] = stringsetloc(Face 2* Ha ha ha...Delay 11 * Well, you don't need to know about THAT.Wait for inputClose Message"\\E2* Ha ha ha..^1.&* Well, you don't need to know about THAT./%", "obj_shop1_slash_Draw_0_gml_425_0" );
|
|
509
|
if (global.flag[241 JEVIL_plot] >= 6)
|
|
510
|
{
|
|
511
|
global.msg[0] = stringsetloc(Face 0* He...Delay 11 was a funny little man.Delay 11 Once,Delay 11 the court jester.Delay 11 I,Delay 11 the court magician.Wait for input"\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician./", "obj_shop1_slash_Draw_0_gml_429_0" );
|
|
512
|
global.msg[1] = stringsetloc(Face 1* A friend...?Delay 11 Could I consider him a friend...?Delay 11 Perhaps,Delay 11 perhaps not.Wait for input"\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not./", "obj_shop1_slash_Draw_0_gml_430_0" );
|
|
513
|
global.msg[2] = stringsetloc(Face 2* But he was the only one who matched me in the games we used to play.Wait for input"\\E2* But he was the only one who matched me in the games we used to play./", "obj_shop1_slash_Draw_0_gml_431_0" );
|
|
514
|
global.msg[3] = stringsetloc(Face 3* One day,Delay 11 he met a strange someone...Delay 11 and since then,Delay 11 he began to change.Wait for input"\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change./", "obj_shop1_slash_Draw_0_gml_432_0" );
|
|
515
|
global.msg[4] = stringsetloc(Face 1* He started saying bizarre things that didn't completely make sense -Wait for input"\\E1* He started saying bizarre things that didn't completely make sense -/", "obj_shop1_slash_Draw_0_gml_433_0" );
|
|
516
|
global.msg[5] = stringsetloc(Face 3* But didn't completely not make sense,Delay 11 either.Wait for input"\\E3* But didn't completely not make sense^1, either./", "obj_shop1_slash_Draw_0_gml_434_0" );
|
|
517
|
global.msg[6] = stringsetloc(* Soon,Delay 11 he began to see the world as a game,Delay 11 and everyone as its participants.Wait for input"* Soon^1, he began to see the world as a game^1, and everyone as its participants./", "obj_shop1_slash_Draw_0_gml_435_0" );
|
|
518
|
global.msg[7] = stringsetloc(* As the court mage,Delay 11 and his only companion,Delay 11 I was forced to lock him away...Wait for input"* As the court mage^1, and his only companion^1, I was forced to lock him away.../", "obj_shop1_slash_Draw_0_gml_436_0" );
|
|
519
|
global.msg[8] = stringsetloc(Face 2* Or,Delay 11 rather,Delay 11 lock US all away,Delay 11 in his own words.Wait for input"\\E2* Or^1, rather^1, lock US all away^1, in his own words./", "obj_shop1_slash_Draw_0_gml_437_0" );
|
|
520
|
global.msg[9] = stringsetloc(Face 1* Since that time,Delay 11 the strange words he's said have stuck inside my cotton...Wait for input"\\E1* Since that time^1, the strange words he's said have stuck inside my cotton.../", "obj_shop1_slash_Draw_0_gml_438_0" );
|
|
521
|
global.msg[10] = stringsetloc(Face 3* And my view of this world has become darker,Delay 11 yet darker.Wait for input"\\E3* And my view of this world has become darker^1, yet darker./", "obj_shop1_slash_Draw_0_gml_439_0" );
|
|
522
|
global.msg[11] = stringsetloc(Face 2* Reflecting on these old memories,Delay 11 I think,Delay 11 perhaps -Delay 11 I miss playing games with him.Wait for input"\\E2* Reflecting on these old memories^1, I think^1, perhaps ^1- I miss playing games with him./", "obj_shop1_slash_Draw_0_gml_440_0" );
|
|
523
|
global.msg[12] = stringsetloc(Face 3* And I wonder,Delay 11 if I hadn't been asked to lock him up...Wait for input"\\E3* And I wonder^1, if I hadn't been asked to lock him up.../", "obj_shop1_slash_Draw_0_gml_441_0" );
|
|
524
|
global.msg[13] = stringsetloc(Face 2* Would I have found a little more purpose in my life...?Wait for inputClose Message"\\E2* Would I have found a little more purpose in my life...?/%", "obj_shop1_slash_Draw_0_gml_442_0" );
|
|
525
|
}
|
|
526
|
}
|
|
527
|
if (sell == 6)
|
|
528
|
{
|
|
529
|
global.msg[0] = stringsetloc(Face 2* Ha ha ha ...Delay 11 * So you are the "heroes" who are going to seal our Fountain?Wait for input"\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?/", "obj_shop1_slash_Draw_0_gml_448_0" );
|
|
530
|
global.msg[1] = stringsetloc(Face 0* Ha, good luck.Delay 11 * It makes no difference to me.Wait for input"\\E0* Ha, good luck^1.&* It makes no difference to me./", "obj_shop1_slash_Draw_0_gml_449_0" );
|
|
531
|
global.msg[2] = stringsetloc(Face 3* Neither Light nor Dark hold a future for a Darkner in my condition.Wait for inputClose Message"\\E3* Neither Light nor Dark hold a future for a Darkner in my condition./%", "obj_shop1_slash_Draw_0_gml_450_0" );
|
|
532
|
if (global.flag[241 JEVIL_plot] >= 1 && global.flag[115 got_key_a] == 1)
|
|
533
|
{
|
|
534
|
global.msg[0] = stringsetloc(Face 1* Trouble opening the door...?Wait for input"\\E1* Trouble opening the door...?/", "obj_shop1_slash_Draw_0_gml_459_0" );
|
|
535
|
global.msg[1] = stringsetloc(Face 0* Ha ha ha,Delay 11 well,Delay 11 whether you can or not,Delay 11 it doesn't matter to me.Wait for input"\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me./", "obj_shop1_slash_Draw_0_gml_460_0" );
|
|
536
|
global.msg[2] = stringsetloc(Face 2* But here's a hint -Delay 11 walk where the stars don't shine.Wait for inputClose Message"\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW./%", "obj_shop1_slash_Draw_0_gml_461_0" );
|
|
537
|
}
|
|
538
|
if (global.flag[241 JEVIL_plot] >= 1 && global.flag[115 got_key_a] == 0)
|
|
539
|
{
|
|
540
|
global.msg[0] = stringsetloc(Face 3* Eh...?Delay 11 What are you talking about...?Delay 11 A prisoner with an odd manner...?Wait for input"\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?/", "obj_shop1_slash_Draw_0_gml_472_0" );
|
|
541
|
global.msg[1] = stringsetloc(Face 1* ... No,Delay 11 you couldn't possibly be talking about HIM...?Wait for input"\\E1* ... No^1, you couldn't possibly be talking about HIM...?/", "obj_shop1_slash_Draw_0_gml_473_0" );
|
|
542
|
global.msg[2] = stringsetloc(Face 3* ... I see.Delay 11 * After all the trouble I went through to lock him up,Delay 11 you want to release him?Wait for input"\\E3* ... I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?/", "obj_shop1_slash_Draw_0_gml_474_0" );
|
|
543
|
global.msg[3] = stringsetloc(Face 0* ...Wait for input"\\E0* .../", "obj_shop1_slash_Draw_0_gml_475_0" );
|
|
544
|
global.msg[4] = stringsetloc(Face 1* Hmm,Delay 11 now that you mention it,Delay 11 it could be troublesome if he was left alone...Wait for input"\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone.../", "obj_shop1_slash_Draw_0_gml_476_0" );
|
|
545
|
global.msg[5] = stringsetloc(Face 0* Yes,Delay 11 perhaps it's better if you Heroes dealt with him now...?Wait for input"\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?/", "obj_shop1_slash_Draw_0_gml_477_0" );
|
|
546
|
global.msg[6] = stringsetloc(Face 2* After all,Delay 11 it's not as if whatever happens,Delay 11 will matter in the end.Wait for input"\\E2* After all^1, it's not as if whatever happens^1, will matter in the end./", "obj_shop1_slash_Draw_0_gml_478_0" );
|
|
547
|
global.msg[7] = stringsetloc(* Perhaps a little chaos might be fun.Wait for input"* Perhaps a little chaos might be fun./", "obj_shop1_slash_Draw_0_gml_479_0" );
|
|
548
|
global.msg[8] = stringsetloc(Face 0* So then, take this.Wait for input"\\E0* So then, take this./", "obj_shop1_slash_Draw_0_gml_480_0" );
|
|
549
|
global.writersnd[0] = snd_item;
|
|
550
|
global.msg[9] = stringsetloc(\S0* (BROKEN KEY A was added to your KEY ITEMS.)Wait for input"\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)/", "obj_shop1_slash_Draw_0_gml_482_0" );
|
|
551
|
global.msg[10] = stringsetloc(* If you're so driven,Delay 11 find the other two pieces,Delay 11 and get someone to fix them.Wait for input"* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them./", "obj_shop1_slash_Draw_0_gml_483_0" );
|
|
552
|
global.msg[11] = stringsetloc(* I'll even give you a hint - Walk where the stars don't shine.Wait for input"* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW./", "obj_shop1_slash_Draw_0_gml_484_0" );
|
|
553
|
global.msg[12] = stringsetloc(* Anyhow,Delay 11 if you succeed,Delay 11 come back here and tell me!Delay 11 Good luck!!Wait for input"* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!/", "obj_shop1_slash_Draw_0_gml_485_0" );
|
|
554
|
global.msg[13] = stringsetloc(* If you can call THIS luck...Delay 11 No,Delay 11 it's more like a curse...!Wait for inputClose Message"* If you can call THIS luck..^1. No^1, it's more like a curse...!/%", "obj_shop1_slash_Draw_0_gml_486_0" );
|
|
555
|
scr_keyitemgetscr_keyitemget
function scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
} (4);
|
|
556
|
global.flag[115 got_key_a] = 1;
|
|
557
|
}
|
|
558
|
if (global.flag[115 got_key_a] == 1 && global.flag[241 JEVIL_plot] >= 5)
|
|
559
|
{
|
|
560
|
global.msg[0] = stringsetloc(Face 1* You already opened the door...?Wait for input"\\E1* You already opened the door...?/", "obj_shop1_slash_Draw_0_gml_493_0" );
|
|
561
|
global.msg[1] = stringsetloc(Face 2* Ha ha ha...Delay 11 I almost wish I could watch!Delay 11 Tell me what happens!Wait for input"\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!/", "obj_shop1_slash_Draw_0_gml_494_0" );
|
|
562
|
global.msg[2] = stringsetloc(Face 2* Ha ha ha...Delay 11 though,Delay 11 I suppose if you don't come back,Delay 11 I'll understand,Delay 11 too!Wait for inputClose Message"\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!/%", "obj_shop1_slash_Draw_0_gml_495_0" );
|
|
563
|
}
|
|
564
|
if (global.flag[115 got_key_a] == 1 && global.flag[241 JEVIL_plot] >= 6)
|
|
565
|
{
|
|
566
|
global.msg[0] = stringsetloc(Face 1* You defeated him!?Delay 11 You REALLY defeated him!?Wait for input"\\E1* You defeated him!^1? You REALLY defeated him!?/", "obj_shop1_slash_Draw_0_gml_500_0" );
|
|
567
|
global.msg[1] = stringsetloc(Face 0* I see...Delay 11 perhaps you three may truly be "Heroes" after all...Wait for input"\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all.../", "obj_shop1_slash_Draw_0_gml_501_0" );
|
|
568
|
global.msg[2] = stringsetloc(Face 1* But JEVIL was just a taste of what you'll face from now on.Wait for input"\\E1* But JEVIL was just a taste of what you'll face from now on./", "obj_shop1_slash_Draw_0_gml_502_0" );
|
|
569
|
global.msg[3] = stringsetloc(Face 0* One day soon...Wait for input"\\E0* One day soon.../", "obj_shop1_slash_Draw_0_gml_503_0" );
|
|
570
|
global.msg[4] = stringsetloc(Face 1* You too,Delay 11 will begin to realize the futility of your actions.Wait for input"\\E1* You too^1, will begin to realize the futility of your actions./", "obj_shop1_slash_Draw_0_gml_504_0" );
|
|
571
|
global.msg[5] = stringsetloc(Face 2* Ha ha ha...Wait for input"\\E2* Ha ha ha.../", "obj_shop1_slash_Draw_0_gml_505_0" );
|
|
572
|
global.msg[6] = stringsetloc(Face 0* At that time,Delay 11 feel free to come back here.Delay 11 * I'll make you tea...Wait for input"\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea.../", "obj_shop1_slash_Draw_0_gml_506_0" );
|
|
573
|
global.msg[7] = stringsetloc(Face 2* And we can toast...Delay 11 to the end of the world!Wait for inputClose Message"\\E2* And we can toast..^1. to the end of the world!/%", "obj_shop1_slash_Draw_0_gml_507_0" );
|
|
574
|
}
|
|
575
|
}
|
|
576
|
if (sell == 10)
|
|
577
|
{
|
|
578
|
scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (13);
|
|
579
|
var show_jevil = false;
|
|
580
|
if (global.plot < 200)
|
|
581
|
{
|
|
582
|
if (global.flag[312 talked_seam_ch2] == 0)
|
|
583
|
{
|
|
584
|
global.flag[312 talked_seam_ch2] = 1;
|
|
585
|
if (global.flag[241 JEVIL_plot] < 6)
|
|
586
|
{
|
|
587
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
588
|
msgsetloc(0, Face 1* Hmm...Delay 11 So we are now in the Castle Town.Wait for input"\\E1* Hmm..^1. So we are now in the Castle Town./", "obj_shop1_slash_Draw_0_gml_567_0" );
|
|
589
|
msgnextloc(Face 0* Well,Delay 11 now. It makes no difference to me.Wait for input"\\E0* Well^1, now. It makes no difference to me./", "obj_shop1_slash_Draw_0_gml_568_0" );
|
|
590
|
msgnextloc(Face 2* As long as I stay in my shop,Delay 11 these walls won't change.Wait for input"\\E2* As long as I stay in my shop^1, these walls won't change./", "obj_shop1_slash_Draw_0_gml_569_0" );
|
|
591
|
msgnextloc(Face 0* ...Delay 11 But.Wait for input"\\E0* ..^1. But./", "obj_shop1_slash_Draw_0_gml_570_0" );
|
|
592
|
msgnextloc(Face 2* In a way,Delay 11 I suppose it's just a little bit amusing to see you again.Wait for input"\\E2* In a way^1, I suppose it's just a little bit amusing to see you again./", "obj_shop1_slash_Draw_0_gml_571_0_b" );
|
|
593
|
msgnextloc(Face 0* I'm sure you three will have an interesting journey.Wait for input"\\E0* I'm sure you three will have an interesting journey./", "obj_shop1_slash_Draw_0_gml_572_0" );
|
|
594
|
msgnextloc(Face 1* Me? I'll just be here offering the same old junk.Wait for input"\\E1* Me? I'll just be here offering the same old junk./", "obj_shop1_slash_Draw_0_gml_573_0" );
|
|
595
|
msgnextloc(Face 0* As you find stronger treasure,Delay 11 I'm sure you'll have little reason to return here.Wait for input"\\E0* As you find stronger treasure^1, I'm sure you'll have little reason to return here./", "obj_shop1_slash_Draw_0_gml_574_0" );
|
|
596
|
msgnextloc(Face 2* But if you have some time,Delay 11 I'll offer you a biscuit and a hint!Wait for inputClose Message"\\E2* But if you have some time^1, I'll offer you a biscuit and a hint!/%", "obj_shop1_slash_Draw_0_gml_575_0" );
|
|
597
|
}
|
|
598
|
else if (global.flag[241 JEVIL_plot] >= 6 || global.flag[460 got_jevil_hole] == 1)
|
|
599
|
{
|
|
600
|
show_jevil = true;
|
|
601
|
msgsetloc(0, Face 1* So we are here now,Delay 11 in a new world.Wait for input"\\E1* So we are here now^1, in a new world./", "obj_shop1_slash_Draw_0_gml_582_0" );
|
|
602
|
msgnextloc(Face 2* And right off the heels of defeating that clown...Delay 11 Incredible.Wait for input"\\E2* And right off the heels of defeating that clown..^1. Incredible./", "obj_shop1_slash_Draw_0_gml_583_0" );
|
|
603
|
}
|
|
604
|
}
|
|
605
|
else if (global.flag[241 JEVIL_plot] >= 6 || global.flag[460 got_jevil_hole] == 1)
|
|
606
|
{
|
|
607
|
if (global.flag[954 gave_JEVIL_crystal] == 0)
|
|
608
|
{
|
|
609
|
show_jevil = true;
|
|
610
|
msgsetloc(0, Face 1* Ah,Delay 11 yes,Delay 11 that's right.Delay 11 It didn't occur to me until just now,Delay 11 but...Wait for input"\\E1* Ah^1, yes^1, that's right^1. It didn't occur to me until just now^1, but.../", "obj_shop1_slash_Draw_0_gml_601_0_b" );
|
|
611
|
msgnextloc(Face 2* You three defeated that clown last time,Delay 11 didn't you?Delay 11Wait for input"\\E2* You three defeated that clown last time^1, didn't you^1?/", "obj_shop1_slash_Draw_0_gml_602_0_b" );
|
|
612
|
}
|
|
613
|
else
|
|
614
|
{
|
|
615
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
616
|
msgsetloc(0, * If you can defeat more strong adversaries,Delay 11 you may find more Shadow Crystals.Wait for input"* If you can defeat more strong adversaries^1, you may find more Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_674_0" );
|
|
617
|
msgnextloc(Face 2* Try your best!Delay 11 It may be tough,Delay 11 but I'm sure it will be worth it!Wait for inputClose Message"\\E2* Try your best^1! It may be tough^1, but I'm sure it will be worth it!/%", "obj_shop1_slash_Draw_0_gml_675_0" );
|
|
618
|
}
|
|
619
|
}
|
|
620
|
else
|
|
621
|
{
|
|
622
|
talk_counter++;
|
|
623
|
if (global.plot < 15)
|
|
624
|
{
|
|
625
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
626
|
msgsetloc(0, Face 0* The little prince has something to show you in his castle.Wait for input"\\E0* The little prince has something to show you in his castle./", "obj_shop1_slash_Draw_0_gml_640_0" );
|
|
627
|
msgnextloc(Face 3* Well now,Delay 11 are you going to turn down a royal invitation?Wait for inputClose Message"\\E3* Well now^1, are you going to turn down a royal invitation?/%", "obj_shop1_slash_Draw_0_gml_641_0" );
|
|
628
|
}
|
|
629
|
else
|
|
630
|
{
|
|
631
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
632
|
msgsetloc(0, Face 0* If I were you,Delay 11 I would head home to the LIGHT WORLD.Wait for input"\\E0* If I were you^1, I would head home to the LIGHT WORLD./", "obj_shop1_slash_Draw_0_gml_645_0" );
|
|
633
|
msgnextloc(Face 1* Of course,Delay 11 I'm not you. So,Delay 11 I'm staying right here.Wait for input"\\E1* Of course^1, I'm not you. So^1, I'm staying right here./", "obj_shop1_slash_Draw_0_gml_646_0" );
|
|
634
|
msgnextloc(Face 1* By the by,Delay 11 I can't offer any advice when you're not here...Wait for input"\\E1* By the by^1, I can't offer any advice when you're not here.../", "obj_shop1_slash_Draw_0_gml_647_0" );
|
|
635
|
msgnextloc(Face 2* So I'm not sure my hints will be much use after all!Delay 11 Ha ha!Wait for inputClose Message"\\E2* So I'm not sure my hints will be much use after all^1! Ha ha!/%", "obj_shop1_slash_Draw_0_gml_648_0" );
|
|
636
|
}
|
|
637
|
}
|
|
638
|
if (show_jevil)
|
|
639
|
{
|
|
640
|
global.flag[954 gave_JEVIL_crystal] = 1;
|
|
641
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
} (13);
|
|
642
|
took_crystal = true;
|
|
643
|
msgnextloc(Face 1* ...Delay 11 Oh? What's that? It seems like he gave something to you.Wait for input"\\E1* ..^1. Oh? What's that? It seems like he gave something to you./", "obj_shop1_slash_Draw_0_gml_584_0" );
|
|
644
|
msgnextloc(Face 0* That's right...Delay 11 You must not have noticed it.Wait for input"\\E0* That's right..^1. You must not have noticed it./", "obj_shop1_slash_Draw_0_gml_585_0" );
|
|
645
|
msgnextloc(Face 3* That Crystal...Delay 11 It's nearly invisible,Delay 11 but you've been holding it this whole time.Wait for input"\\E3* That Crystal..^1. It's nearly invisible^1, but you've been holding it this whole time./", "obj_shop1_slash_Draw_0_gml_586_0" );
|
|
646
|
msgnextloc(Face 0* Here,Delay 11 I'll take it off your hands and appraise it.Wait for input"\\E0* Here^1, I'll take it off your hands and appraise it./", "obj_shop1_slash_Draw_0_gml_587_0" );
|
|
647
|
msgnextloc(Face 3* ...Wait for input"\\E3* .../", "obj_shop1_slash_Draw_0_gml_588_0" );
|
|
648
|
msgnextloc(Face 1* Incredible!Delay 11 To think he had a Shadow Crystal...Wait for input"\\E1* Incredible^1! To think he had a Shadow Crystal.../", "obj_shop1_slash_Draw_0_gml_589_0" );
|
|
649
|
msgnextloc(Face 0* Shadow Crystals,Delay 11 so called because you can only see their shadow.Wait for input"\\E0* Shadow Crystals^1, so called because you can only see their shadow./", "obj_shop1_slash_Draw_0_gml_590_0" );
|
|
650
|
msgnextloc(Face 0* ...Wait for input"\\E0* .../", "obj_shop1_slash_Draw_0_gml_591_0" );
|
|
651
|
msgnextloc(Face 3* Call it a premonition,Delay 11 but I get the feeling you may find more of these...Wait for input"\\E3* Call it a premonition^1, but I get the feeling you may find more of these.../", "obj_shop1_slash_Draw_0_gml_592_0" );
|
|
652
|
msgnextloc(Face 2* ...Delay 11 If you continue to defeat strong adversaries like him,Delay 11 that is.Wait for input"\\E2* ..^1. If you continue to defeat strong adversaries like \\cYhim\\c0^1, that is./", "obj_shop1_slash_Draw_0_gml_593_0" );
|
|
653
|
msgnextloc(Face 0* If you can gather more Shadow Crystals,Delay 11 bring them here!Wait for input"\\E0* If you can gather more Shadow Crystals^1, bring them here!/", "obj_shop1_slash_Draw_0_gml_594_0" );
|
|
654
|
msgnextloc(Face 2* I'm sure I can stitch together something incredible for you...Wait for inputClose Message"\\E2* I'm sure I can stitch together something incredible for you.../%", "obj_shop1_slash_Draw_0_gml_595_0" );
|
|
655
|
}
|
|
656
|
}
|
|
657
|
else
|
|
658
|
{
|
|
659
|
var normal_post_plot = false;
|
|
660
|
if (global.flag[309 spamton_plot] < 9)
|
|
661
|
{
|
|
662
|
if (global.flag[954 gave_JEVIL_crystal] == 1 && global.flag[961 failed_spam_crystal] == 0)
|
|
663
|
{
|
|
664
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
665
|
msgsetloc(0, Face 1* ...Delay 11 It seems that you didn't get another Shadow Crystal.Wait for input"\\E1* ..^1. It seems that you didn't get another Shadow Crystal./", "obj_shop1_slash_Draw_0_gml_681_0" );
|
|
666
|
msgnextloc(Face 0* Hm. I understand. It's no small feat to fight an opponent that has one.Wait for input"\\E0* Hm. I understand. It's no small feat to fight an opponent that has one./", "obj_shop1_slash_Draw_0_gml_682_0" );
|
|
667
|
msgnextloc(Face 3* ...Wait for input"\\E3* .../", "obj_shop1_slash_Draw_0_gml_683_0" );
|
|
668
|
msgnextloc(Face 1* Well then,Delay 11 forget it all.Wait for input"\\E1* Well then^1, forget it all./", "obj_shop1_slash_Draw_0_gml_684_0" );
|
|
669
|
msgnextloc(Face 0* You're a Lightner. Don't take your life,Delay 11 well,Delay 11 lightly!Wait for inputClose Message"\\E0* You're a Lightner. Don't take your life^1, well^1, lightly!/%", "obj_shop1_slash_Draw_0_gml_685_0" );
|
|
670
|
global.flag[961 failed_spam_crystal] = 1;
|
|
671
|
}
|
|
672
|
else if (global.flag[312 talked_seam_ch2] == 0)
|
|
673
|
{
|
|
674
|
global.flag[312 talked_seam_ch2] = 1;
|
|
675
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
676
|
msgsetloc(0, Face 1* Hmm...Delay 11 So we are now in the Castle Town.Wait for input"\\E1* Hmm..^1. So we are now in the Castle Town./", "obj_shop1_slash_Draw_0_gml_567_0" );
|
|
677
|
msgnextloc(Face 0* Well,Delay 11 now. It makes no difference to me.Wait for input"\\E0* Well^1, now. It makes no difference to me./", "obj_shop1_slash_Draw_0_gml_568_0" );
|
|
678
|
msgnextloc(Face 2* As long as I stay in my shop,Delay 11 these walls won't change.Wait for input"\\E2* As long as I stay in my shop^1, these walls won't change./", "obj_shop1_slash_Draw_0_gml_569_0" );
|
|
679
|
msgnextloc(Face 0* ...Delay 11 But.Wait for input"\\E0* ..^1. But./", "obj_shop1_slash_Draw_0_gml_570_0" );
|
|
680
|
msgnextloc(Face 2* In a way,Delay 11 I suppose it's just a little bit amusing to see you again.Wait for input"\\E2* In a way^1, I suppose it's just a little bit amusing to see you again./", "obj_shop1_slash_Draw_0_gml_571_0_b" );
|
|
681
|
msgnextloc(Face 0* I'm sure you three will have an interesting journey.Wait for input"\\E0* I'm sure you three will have an interesting journey./", "obj_shop1_slash_Draw_0_gml_572_0" );
|
|
682
|
msgnextloc(Face 1* Me? I'll just be here offering the same old junk.Wait for input"\\E1* Me? I'll just be here offering the same old junk./", "obj_shop1_slash_Draw_0_gml_573_0" );
|
|
683
|
msgnextloc(Face 0* As you find stronger treasure,Delay 11 I'm sure you'll have little reason to return here.Wait for input"\\E0* As you find stronger treasure^1, I'm sure you'll have little reason to return here./", "obj_shop1_slash_Draw_0_gml_574_0" );
|
|
684
|
msgnextloc(Face 2* But if you have some time,Delay 11 I'll offer you a biscuit and a hint!Wait for inputClose Message"\\E2* But if you have some time^1, I'll offer you a biscuit and a hint!/%", "obj_shop1_slash_Draw_0_gml_575_0" );
|
|
685
|
}
|
|
686
|
else
|
|
687
|
{
|
|
688
|
normal_post_plot = true;
|
|
689
|
}
|
|
690
|
}
|
|
691
|
else if (global.flag[954 gave_JEVIL_crystal] == 1)
|
|
692
|
{
|
|
693
|
if (global.flag[353 talk_two_crystals] == 0)
|
|
694
|
{
|
|
695
|
global.flag[353 talk_two_crystals] = 1;
|
|
696
|
msgsetloc(0, Face 2* Well,Delay 11 what have we here!Delay 11 You managed to find another Shadow Crystal...Wait for input"\\E2* Well^1, what have we here^1! You managed to find another Shadow Crystal.../", "obj_shop1_slash_Draw_0_gml_601_0" );
|
|
697
|
msgnextloc(Face 1* Oh,Delay 11 is that so?Delay 11 That salesman had found the crystal in the old machine...?Wait for input"\\E1* Oh^1, is that so^1? That salesman had found the crystal in the old machine...?/", "obj_shop1_slash_Draw_0_gml_602_0" );
|
|
698
|
msgnextloc(Face 0* I wonder...Delay 11 if perhaps,Delay 11 long ago,Delay 11 that old machine was very important to someone.Wait for input"\\E0* I wonder..^1. if perhaps^1, long ago^1, that old machine was very important to someone./", "obj_shop1_slash_Draw_0_gml_603_0" );
|
|
699
|
msgnextloc(Face 3* A certain Lightner,Delay 11 perhaps...Delay 11 or maybe it's just a hunch.Delay 11 Haha!Wait for input"\\E3* A certain Lightner^1, perhaps..^1. or maybe it's just a hunch^1. Haha!/", "obj_shop1_slash_Draw_0_gml_604_0" );
|
|
700
|
msgnextloc(Face 0* At any rate,Delay 11 it's truly unfortunate a Darkner decided to steal that power...Wait for input"\\E0* At any rate^1, it's truly unfortunate a Darkner decided to steal that power.../", "obj_shop1_slash_Draw_0_gml_605_0" );
|
|
701
|
msgnextloc(Face 0* Or,Delay 11 is it fortunate? Because of that,Delay 11 you found a new Crystal.Wait for input"\\E0* Or^1, is it fortunate? Because of that^1, you found a new Crystal./", "obj_shop1_slash_Draw_0_gml_606_0" );
|
|
702
|
msgnextloc(Face 2* Here,Delay 11 let me hold onto that for you. Ha ha ha!Wait for inputClose Message"\\E2* Here^1, let me hold onto that for you. Ha ha ha!/%", "obj_shop1_slash_Draw_0_gml_607_0" );
|
|
703
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
} (13);
|
|
704
|
took_crystal = true;
|
|
705
|
}
|
|
706
|
else if (global.flag[353 talk_two_crystals] == 1)
|
|
707
|
{
|
|
708
|
global.flag[353 talk_two_crystals] = 2;
|
|
709
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
710
|
msgsetloc(0, * You have collected 2 Shadow Crystals.Wait for input"* You have collected 2 Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_706_0" );
|
|
711
|
msgnextloc(Face 1* But don't let down your guard. I feel your next opponent may be...Delay 11 hm.Wait for input"\\E1* But don't let down your guard. I feel your next opponent may be..^1. hm./", "obj_shop1_slash_Draw_0_gml_707_0" );
|
|
712
|
msgnextloc(Face 3* In reality,Delay 11 it may be impossible to win.Wait for input"\\E3* In reality^1, it may be impossible to win./", "obj_shop1_slash_Draw_0_gml_708_0" );
|
|
713
|
msgnextloc(Face 0* ...Delay 11 Unless you use the power of the Shadow Mantle.Wait for input"\\E0* ..^1. Unless you use the power of the Shadow Mantle./", "obj_shop1_slash_Draw_0_gml_709_0" );
|
|
714
|
msgnextloc(Face 0* Here,Delay 11 it may look like an old scrap of cloth,Delay 11 but...Wait for input"\\E0* Here^1, it may look like an old scrap of cloth^1, but.../", "obj_shop1_slash_Draw_0_gml_710_0" );
|
|
715
|
msgnextloc(Face 1* ...Delay 11 eh?Wait for input"\\E1* ..^1. eh?/", "obj_shop1_slash_Draw_0_gml_711_0" );
|
|
716
|
msgnextloc(Face 3* I can't find it. Did someone...Delay 11 take it...?Wait for input"\\E3* I can't find it. Did someone..^1. take it...?/", "obj_shop1_slash_Draw_0_gml_712_0" );
|
|
717
|
msgnextloc(Face 2* Hahaha!Delay 11 Well now,Delay 11 there goes your one chance of victory!Wait for inputClose Message"\\E2* Hahaha^1! Well now^1, there goes your one chance of victory!/%", "obj_shop1_slash_Draw_0_gml_713_0" );
|
|
718
|
}
|
|
719
|
else
|
|
720
|
{
|
|
721
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
722
|
msgsetloc(0, * You have collected 2 Shadow Crystals.Wait for input"* You have collected 2 Shadow Crystals./", "obj_shop1_slash_Draw_0_gml_717_0" );
|
|
723
|
msgnextloc(Face 3* Unfortunately,Delay 11 without the Shadow Mantle,Delay 11 at 2 you may remain.Wait for input"\\E3* Unfortunately^1, without the Shadow Mantle^1, at 2 you may remain./", "obj_shop1_slash_Draw_0_gml_718_0" );
|
|
724
|
msgnextloc(Face 0* Fate is approaching...Delay 11 and it is not on your side.Wait for inputClose Message"\\E0* Fate is approaching..^1. and it is not on your side./%", "obj_shop1_slash_Draw_0_gml_719_0" );
|
|
725
|
}
|
|
726
|
}
|
|
727
|
else
|
|
728
|
{
|
|
729
|
var have_jevil = global.flag[460 got_jevil_hole] == 1 || global.flag[241 JEVIL_plot] >= 6;
|
|
730
|
var sentence_end = have_jevil ? "/" : "/%";
|
|
731
|
if (haveit == 1)
|
|
732
|
{
|
|
733
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
734
|
msgsetloc(0, Face 1* ...Delay 11 What is that? It appears you have a Shadow Crystal.Wait for input"\\E1* ..^1. What is that? It appears you have a Shadow Crystal./", "obj_shop1_slash_Draw_0_gml_619_0" );
|
|
735
|
msgnextloc(Face 3* ...Wait for input"\\E3* .../", "obj_shop1_slash_Draw_0_gml_620_0" );
|
|
736
|
msgnextloc(Face 0* Unfortunately,Delay 11 I believe that you are missing one from your previous adventures.Wait for input"\\E0* Unfortunately^1, I believe that you are missing one from your previous adventures./", "obj_shop1_slash_Draw_0_gml_621_0" );
|
|
737
|
msgnextloc(Face 0* ...Wait for input"\\E0* .../", "obj_shop1_slash_Draw_0_gml_622_0" );
|
|
738
|
msgnextloc(Face 3* But,Delay 11 are you sure? Are you sure you didn't defeat that clown...?Wait for input"\\E3* But^1, are you sure? Are you sure you didn't defeat that clown...?/", "obj_shop1_slash_Draw_0_gml_623_0" );
|
|
739
|
msgnextloc(Face 0* Perhaps...Delay 11 You just haven't remembered that you had yet.Wait for input"\\E0* Perhaps..^1. You just haven't remembered that you had yet./", "obj_shop1_slash_Draw_0_gml_624_0" );
|
|
740
|
msgnextloc(Face 2* That's right,Delay 11 as long as you ever defeated that enemy in the past...Wait for input"\\E2* That's right^1, as long as you ever defeated that enemy in the past.../", "obj_shop1_slash_Draw_0_gml_625_0" );
|
|
741
|
msgnextsubloc("\\E2* Then perhaps^1, even now^1, that Crystal might turn up somewhere close..^1. Perhaps!~1", sentence_end, "obj_shop1_slash_Draw_0_gml_638_0");
|
|
742
|
}
|
|
743
|
if (have_jevil)
|
|
744
|
{
|
|
745
|
global.flag[954 gave_JEVIL_crystal] = 1;
|
|
746
|
global.flag[353 talk_two_crystals] = 1;
|
|
747
|
var first_line = stringsetloc(Face 2* Aha!Delay 11 Another Shadow Crystal!Delay 11 You found it...Wait for input"\\E2* Aha^1! Another Shadow Crystal^1! You found it.../", "obj_shop1_slash_Draw_0_gml_639_0" );
|
|
748
|
if (global.flag[312 talked_seam_ch2] > 0)
|
|
749
|
msgset(0, first_line);
|
|
750
|
else
|
|
751
|
msgnext(first_line);
|
|
752
|
msgnextloc(Face 0* You can't see it,Delay 11 so perhaps you didn't notice...Wait for input"\\E0* You can't see it^1, so perhaps you didn't notice.../", "obj_shop1_slash_Draw_0_gml_640_0_b" );
|
|
753
|
msgnextloc(Face 0* Didn't you defeat him? Didn't you defeat Jevil?Wait for input"\\E0* Didn't you defeat him? Didn't you defeat Jevil?/", "obj_shop1_slash_Draw_0_gml_641_0_b" );
|
|
754
|
msgnextloc(Face 2* Here,Delay 11 I'll take that Crystal. Now,Delay 11 you have collected 2 of them!Delay 11 Huzzah!Wait for inputClose Message"\\E2* Here^1, I'll take that Crystal. Now^1, you have collected 2 of them^1! Huzzah!/%", "obj_shop1_slash_Draw_0_gml_642_0" );
|
|
755
|
}
|
|
756
|
else if (global.flag[312 talked_seam_ch2] == 1 && !haveit)
|
|
757
|
{
|
|
758
|
normal_post_plot = true;
|
|
759
|
}
|
|
760
|
if (global.flag[312 talked_seam_ch2] == 0)
|
|
761
|
global.flag[312 talked_seam_ch2] = 1;
|
|
762
|
if (haveit == 1)
|
|
763
|
{
|
|
764
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
} (13);
|
|
765
|
took_crystal = true;
|
|
766
|
}
|
|
767
|
}
|
|
768
|
if (normal_post_plot)
|
|
769
|
{
|
|
770
|
talk_counter++;
|
|
771
|
if (talk_counter == 1)
|
|
772
|
{
|
|
773
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
774
|
msgsetloc(0, * There are many fresh faces in town,Delay 11 I see.Wait for input"* There are many fresh faces in town^1, I see./", "obj_shop1_slash_Draw_0_gml_654_0" );
|
|
775
|
msgnextloc(Face 2* It warms this old fluff to see such hope.Wait for input"\\E2* It warms this old fluff to see such hope./", "obj_shop1_slash_Draw_0_gml_655_0" );
|
|
776
|
msgnextloc(Face 3* I was even surprised to see the Queen again.Wait for input"\\E3* I was even surprised to see the Queen again./", "obj_shop1_slash_Draw_0_gml_656_0" );
|
|
777
|
msgnextloc(Face 0* Same as ever...Delay 11 Well,Delay 11 aren't we all.Wait for inputClose Message"\\E0* Same as ever..^1. Well^1, aren't we all./%", "obj_shop1_slash_Draw_0_gml_657_0" );
|
|
778
|
}
|
|
779
|
else
|
|
780
|
{
|
|
781
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("seam");
|
|
782
|
if (scr_get_total_recruitsscr_get_total_recruits
function scr_get_total_recruits()
{
var totalrecruits = 0;
var chapter = -1;
var start_index = 0;
var max_index = 100;
if (argument_count > 0)
chapter = argument[0];
if (chapter == 2)
{
start_index = 30;
max_index = 44;
}
for (var i = start_index; i < max_index; i++)
{
if (global.flag[i + 600] == 1)
totalrecruits++;
}
return totalrecruits;
} (2) >= 9)
|
|
783
|
{
|
|
784
|
msgsetloc(0, * Those young men have made an interesting shop.Wait for input"* Those young men have made an interesting shop./", "obj_shop1_slash_Draw_0_gml_661_0" );
|
|
785
|
msgnextloc(Face 3* They're leaving the bagel business,Delay 11 so I have the rest of their remaining stock.Wait for input"\\E3* They're leaving the bagel business^1, so I have the rest of their remaining stock./", "obj_shop1_slash_Draw_0_gml_662_0" );
|
|
786
|
}
|
|
787
|
else
|
|
788
|
{
|
|
789
|
msgsetloc(0, * Those three young musical men are thinking about setting up a shop here.Wait for input"* Those three young musical men are thinking about setting up a shop here./", "obj_shop1_slash_Draw_0_gml_674_0_b" );
|
|
790
|
msgnextloc(Face 2* I'm sure you'd appreciate having an option other than me,Delay 11 ha ha.Wait for input"\\E2* I'm sure you'd appreciate having an option other than me^1, ha ha./", "obj_shop1_slash_Draw_0_gml_675_0_b" );
|
|
791
|
}
|
|
792
|
msgnextloc(Face 3* ...Delay 11 By the by,Delay 11 it's growing late,Delay 11 isn't it?Wait for input"\\E3* ..^1. By the by^1, it's growing late^1, isn't it?/", "obj_shop1_slash_Draw_0_gml_663_0" );
|
|
793
|
msgnextloc(Face 0* You should hurry home once you finish your business here.Wait for input"\\E0* You should hurry home once you finish your business here./", "obj_shop1_slash_Draw_0_gml_664_0" );
|
|
794
|
msgnextloc(Face 3* You don't want to get caught when the sun goes down...Wait for inputClose Message"\\E3* You don't want to get caught when the sun goes down.../%", "obj_shop1_slash_Draw_0_gml_665_0" );
|
|
795
|
}
|
|
796
|
}
|
|
797
|
}
|
|
798
|
}
|
|
799
|
instance_create(30, 270, obj_writer);
|
|
800
|
selling = 1;
|
|
801
|
}
|
|
802
|
if (selling == 1 && instance_exists(obj_writer) == false)
|
|
803
|
{
|
|
804
|
if (took_crystal)
|
|
805
|
{
|
|
806
|
took_crystal = false;
|
|
807
|
snd_play(snd_item);
|
|
808
|
}
|
|
809
|
if (sell == 2)
|
|
810
|
{
|
|
811
|
selling = 2;
|
|
812
|
event_user(1);
|
|
813
|
}
|
|
814
|
else
|
|
815
|
{
|
|
816
|
if (sell == 1 || sell == 7 || sell == 10)
|
|
817
|
menu = 0;
|
|
818
|
else
|
|
819
|
menu = 3;
|
|
820
|
sell = 0;
|
|
821
|
selling = 0;
|
|
822
|
}
|
|
823
|
}
|
|
824
|
}
|
|
825
|
if (down_p())
|
|
826
|
{
|
|
827
|
if (menu != 11 && menu != 12 && menu != 13)
|
|
828
|
{
|
|
829
|
menuc[menu] += 1;
|
|
830
|
if (menuc[menu] > menumax)
|
|
831
|
menuc[menu] = 0;
|
|
832
|
}
|
|
833
|
}
|
|
834
|
if (up_p())
|
|
835
|
{
|
|
836
|
if (menu != 11 && menu != 12 && menu != 13)
|
|
837
|
{
|
|
838
|
menuc[menu] -= 1;
|
|
839
|
if (menuc[menu] < 0)
|
|
840
|
menuc[menu] = menumax;
|
|
841
|
}
|
|
842
|
}
|
|
843
|
if (menu < 4 || menu >= 10)
|
|
844
|
{
|
|
845
|
draw_text(440, 420, "$" + string_hash_to_newline(string(global.gold)));
|
|
846
|
if (menu == 1 || menu == 2)
|
|
847
|
{
|
|
848
|
if (menuc[1] < 4)
|
|
849
|
{
|
|
850
|
if (itemtype[menuc[1]] == "item")
|
|
851
|
scr_itemcheck_inventory_and_pocketscr_itemcheck_inventory_and_pocket
function scr_itemcheck_inventory_and_pocket(arg0)
{
var _haveeither = 0;
var itemcounttotal = 0;
scr_itemcheck(arg0);
if (haveit == 1)
_haveeither = 1;
itemcounttotal += itemcount;
scr_itemcheck_pocket(arg0);
if (haveit == 1)
_haveeither = 1;
itemcounttotal += itemcount;
haveit = _haveeither;
itemcount = itemcounttotal;
return haveit;
} (0);
|
|
852
|
if (itemtype[menuc[1]] == "armor")
|
|
853
|
scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
854
|
if (itemtype[menuc[1]] == "weapon")
|
|
855
|
scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
856
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("dotumche");
|
|
857
|
if (itemcount < 10)
|
|
858
|
roomstring = "0" + string(itemcount);
|
|
859
|
else
|
|
860
|
roomstring = string(itemcount);
|
|
861
|
if (itemcount > 0)
|
|
862
|
draw_text(520, 430, string_hash_to_newline(stringsetsubloc("Space:~1", roomstring, "obj_shop1_slash_Draw_0_gml_784_0")));
|
|
863
|
if (itemcount == 0)
|
|
864
|
draw_text(520, 430, string_hash_to_newline(stringsetloc(NO SPACE"NO SPACE", "obj_shop1_slash_Draw_0_gml_571_0" )));
|
|
865
|
}
|
|
866
|
}
|
|
867
|
}
|
|
868
|
onebuffer -= 1;
|
|
869
|
twobuffer -= 1;
|