| 1 | function scr_itemget |
| 2 | { |
| 3 | var __i = 0; |
| 4 | var loop = 1; |
| 5 | noroom = 0; |
| 6 | _pocketed = 0; |
| 7 | _noroominventory = 0; |
| 8 | global.item[12] = 999; |
| 9 | while (loop == 1) |
| 10 | { |
| 11 | if (global.item[__i] == 0) |
| 12 | { |
| 13 | global.item[__i] = arg0; |
| 14 | break; |
| 15 | } |
| 16 | if (__i == 12) |
| 17 | { |
| 18 | _noroominventory = 1; |
| 19 | noroom = 1; |
| 20 | for (var __j = 0; __j < global.flag[64 storage_size]; __j++) |
| 21 | { |
| 22 | if (global.pocketitem[__j] == 0) |
| 23 | { |
| 24 | global.pocketitem[__j] = arg0; |
| 25 | _pocketed = 1; |
| 26 | noroom = 0; |
| 27 | break; |
| 28 | } |
| 29 | } |
| 30 | break; |
| 31 | } |
| 32 | __i += 1; |
| 33 | } |
| 34 | script_execute(scr_iteminfo_all); |
| 35 | } |