|
1
|
if (global.monster[myself] == 1)
|
|
2
|
{
|
|
3
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0)
|
|
4
|
{
|
|
5
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
6
|
global.typer = 50;
|
|
7
|
if (attackorder == 3)
|
|
8
|
attackorder = 0;
|
|
9
|
if (attackorder == 0)
|
|
10
|
rr = 1;
|
|
11
|
if (attackorder == 1)
|
|
12
|
rr = 2;
|
|
13
|
if (attackorder == 2)
|
|
14
|
rr = 0;
|
|
15
|
attackorder++;
|
|
16
|
if (rr == 0)
|
|
17
|
{
|
|
18
|
if (duckmode)
|
|
19
|
msgsetloc(0, Fly, mine Duckie! Fly!Wait for inputClose Message"Fly, mine Duckie! Fly!/%", "obj_rouxls_enemy_slash_Step_0_gml_19_0" );
|
|
20
|
else
|
|
21
|
msgsetloc(0, Go forth, my caravan!Wait for inputClose Message"Go forth,&my caravan!/%", "obj_rouxls_enemy_slash_Step_0_gml_22_0" );
|
|
22
|
chosenattack = 1;
|
|
23
|
}
|
|
24
|
else if (rr == 1)
|
|
25
|
{
|
|
26
|
msgsetloc(0, Solveth my puzzleth, yon Maties!Wait for inputClose Message"Solveth my puzzleth,&yon Maties!/%", "obj_rouxls_enemy_slash_Step_0_gml_28_0" );
|
|
27
|
chosenattack = 2;
|
|
28
|
}
|
|
29
|
else if (rr == 2)
|
|
30
|
{
|
|
31
|
msgsetloc(0, Thrashst off the Porthbow!Wait for inputClose Message"Thrashst off&the Porthbow!/%", "obj_rouxls_enemy_slash_Step_0_gml_33_0" );
|
|
32
|
chosenattack = 0;
|
|
33
|
}
|
|
34
|
talkedcon = 0;
|
|
35
|
talktimer = 0;
|
|
36
|
ralseitalks = 0;
|
|
37
|
if (ballooncount == 0)
|
|
38
|
{
|
|
39
|
msgsetloc(0, The Rouxls (pronounced Rules) art Simple!Wait for inputClose Message"The Rouxls&(pronounced Rules)&art Simple!/%", "obj_rouxls_enemy_slash_Step_0_gml_42_0" );
|
|
40
|
ballooncon = 1;
|
|
41
|
}
|
|
42
|
if (ballooncount == 1)
|
|
43
|
{
|
|
44
|
if (hasplayerplacedhouses == 0 && global.monsterhp[myself] != global.monstermaxhp[myself])
|
|
45
|
msgsetloc(0, O-oweth! The houses, thoust fool! THE HOUSES!!!Wait for inputClose Message"O-oweth! The houses,&thoust fool! THE&HOUSES!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_45_0" );
|
|
46
|
else
|
|
47
|
msgsetloc(0, Soon, Victorie will be Mineth, and Queene will maketh me her Left Hande Man...Wait for inputClose Message"Soon, Victorie&will be Mineth,&and Queene will&maketh me her&Left Hande Man.../%", "obj_rouxls_enemy_slash_Step_0_gml_46_0" );
|
|
48
|
}
|
|
49
|
if (ballooncount == 2)
|
|
50
|
{
|
|
51
|
if (hasplayerplacedhouses == 0 && global.monsterhp[myself] != global.monstermaxhp[myself])
|
|
52
|
{
|
|
53
|
msgsetloc(0, STOP HITTINGETH ME AND PLAYETH MY MINI-GAME, YOU ROGUES!!!Wait for inputClose Message"STOP HITTINGETH&ME AND PLAYETH&MY MINI-GAME,&YOU ROGUES!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_50_0" );
|
|
54
|
}
|
|
55
|
else
|
|
56
|
{
|
|
57
|
msgsetloc(0, Umm, Mr. Kaard? What happens if WE win?Wait for inputClose Message"Umm,&Mr. Kaard?&What happens&if WE win?/%", "obj_rouxls_enemy_slash_Step_0_gml_51_0" );
|
|
58
|
ralseitalks = 1;
|
|
59
|
ballooncon = 2;
|
|
60
|
}
|
|
61
|
}
|
|
62
|
if (ballooncount == 3 && hasplayerplacedhouses == 1)
|
|
63
|
msgsetloc(0, STOP!!! STOP BUILDINGETH HOUSES!!! I HAVE TO WIN!!!Wait for inputClose Message"STOP!!! STOP&BUILDINGETH HOUSES!!!&I HAVE TO WIN!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_57_0" );
|
|
64
|
ballooncount++;
|
|
65
|
if (ralseitalks == 1 && instance_exists(obj_heroralsei))
|
|
66
|
{
|
|
67
|
global.typer = 74;
|
|
68
|
scr_guardpeekscr_guardpeek
function scr_guardpeek(arg0)
{
if (global.faceaction[arg0.myself] == 4)
{
var _peeker = 0;
if (arg0 == obj_heroralsei)
{
obj_heroralsei.image_alpha = 0;
_peeker = scr_battle_marker(obj_heroralsei.x, obj_heroralsei.y, spr_ralsei_defend_peek);
_peeker.depth = obj_heroralsei.depth;
_peeker.sourceobject = obj_heroralsei;
_peeker.endanimation = spr_ralsei_redefend;
}
else if (arg0 == obj_herosusie)
{
obj_herosusie.image_alpha = 0;
_peeker = scr_battle_marker(obj_herosusie.x, obj_herosusie.y, spr_susie_defend_peek);
_peeker.depth = obj_herosusie.depth;
_peeker.sourceobject = obj_herosusie;
}
return _peeker;
}
} (obj_heroralsei);
|
|
69
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (obj_heroralsei.x + 75, obj_heroralsei.y + 15, 7);
|
|
70
|
}
|
|
71
|
else
|
|
72
|
{
|
|
73
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10);
|
|
74
|
}
|
|
75
|
if (ballooncon == 0)
|
|
76
|
{
|
|
77
|
talked = 1;
|
|
78
|
talktimer = 0;
|
|
79
|
}
|
|
80
|
else
|
|
81
|
{
|
|
82
|
talked = 0.5;
|
|
83
|
talktimer = 0;
|
|
84
|
}
|
|
85
|
}
|
|
86
|
if (talked == 0.5)
|
|
87
|
{
|
|
88
|
talktimer++;
|
|
89
|
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer))
|
|
90
|
{
|
|
91
|
with (obj_writer)
|
|
92
|
instance_destroy();
|
|
93
|
with (obj_battleblcon)
|
|
94
|
instance_destroy();
|
|
95
|
if (ballooncon == 1)
|
|
96
|
{
|
|
97
|
msgsetloc(0, Conquer Houses! Whoeverest has the most, Winst!Wait for inputClose Message"Conquer Houses!&Whoeverest has the&most, Winst!/%", "obj_rouxls_enemy_slash_Step_0_gml_85_0" );
|
|
98
|
alarm[6] = 1; gml_Object_obj_rouxls_enemy_Alarm_6.gml
talked = 1;
talktimer = 0;
|
|
99
|
}
|
|
100
|
if (ballooncon == 2)
|
|
101
|
{
|
|
102
|
msgsetloc(0, ...Wait for inputClose Message".../%", "obj_rouxls_enemy_slash_Step_0_gml_86_0" );
|
|
103
|
alarm[7] = 1; gml_Object_obj_rouxls_enemy_Alarm_7.gml
talked = 0.7;
talktimer = 0;
|
|
104
|
}
|
|
105
|
ballooncon = 0;
|
|
106
|
talked = 0.6;
|
|
107
|
global.typer = 50;
|
|
108
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10);
|
|
109
|
}
|
|
110
|
}
|
|
111
|
if (talked == 0.7)
|
|
112
|
{
|
|
113
|
talktimer++;
|
|
114
|
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer))
|
|
115
|
{
|
|
116
|
with (obj_writer)
|
|
117
|
instance_destroy();
|
|
118
|
with (obj_battleblcon)
|
|
119
|
instance_destroy();
|
|
120
|
msgsetloc(0, Uh ohWait for inputClose Message"Uh oh/%", "obj_rouxls_enemy_slash_Step_0_gml_102_0" );
|
|
121
|
talked = 0.8;
|
|
122
|
alarm[6] = 1; gml_Object_obj_rouxls_enemy_Alarm_6.gml
talked = 1;
talktimer = 0;
|
|
123
|
global.typer = 50;
|
|
124
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10);
|
|
125
|
}
|
|
126
|
}
|
|
127
|
if (talked == 1 && scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk"))
|
|
128
|
{
|
|
129
|
talktimer++;
|
|
130
|
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer))
|
|
131
|
{
|
|
132
|
with (obj_writer)
|
|
133
|
instance_destroy();
|
|
134
|
with (obj_battleblcon)
|
|
135
|
instance_destroy();
|
|
136
|
talkedcon = 1;
|
|
137
|
}
|
|
138
|
if (talkedcon == 1)
|
|
139
|
{
|
|
140
|
rtimer = 0;
|
|
141
|
scr_blconskipscr_blconskip
function scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 2;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
} (-1);
|
|
142
|
if (global.mnfight == 2)
|
|
143
|
global.mnfight = 7;
|
|
144
|
}
|
|
145
|
}
|
|
146
|
if (global.mnfight == 7 && buildedblocks == 0)
|
|
147
|
{
|
|
148
|
buildedblockstimer++;
|
|
149
|
if (buildedblockstimer == 1)
|
|
150
|
{
|
|
151
|
with (obj_rouxls_simtown)
|
|
152
|
TurnCon = 2;
|
|
153
|
}
|
|
154
|
if (buildedblockstimer > 60)
|
|
155
|
{
|
|
156
|
global.mnfight = 2;
|
|
157
|
buildedblocks = 1;
|
|
158
|
buildedblockstimer = 0;
|
|
159
|
}
|
|
160
|
}
|
|
161
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && buildedblocks == 1)
|
|
162
|
{
|
|
163
|
buildedblocks = 2;
|
|
164
|
rr = chosenattack;
|
|
165
|
if (!instance_exists(obj_moveheart) && !instance_exists(obj_heart))
|
|
166
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
167
|
if (!instance_exists(obj_growtangle))
|
|
168
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
169
|
}
|
|
170
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0 && buildedblocks == 2)
|
|
171
|
{
|
|
172
|
rtimer += 1;
|
|
173
|
if (rtimer == 12)
|
|
174
|
{
|
|
175
|
if (!instance_exists(obj_darkener))
|
|
176
|
instance_create(0, 0, obj_darkener);
|
|
177
|
if (rr == 0)
|
|
178
|
{
|
|
179
|
global.monsterattackname[myself] = "ThrashHead";
|
|
180
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
181
|
dc.damage = global.monsterat[myself] * 5;
|
|
182
|
dc.type = 26;
|
|
183
|
dc.difficulty = head_difficulty;
|
|
184
|
}
|
|
185
|
else if (rr == 1)
|
|
186
|
{
|
|
187
|
global.monsterattackname[myself] = "ThrashFoot";
|
|
188
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
189
|
dc.damage = global.monsterat[myself] * 7;
|
|
190
|
dc.type = 27;
|
|
191
|
dc.difficulty = wheel_difficulty;
|
|
192
|
}
|
|
193
|
else
|
|
194
|
{
|
|
195
|
global.monsterattackname[myself] = "PuzzleBlocks";
|
|
196
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
197
|
dc.damage = global.monsterat[myself] * 6;
|
|
198
|
dc.type = 28;
|
|
199
|
}
|
|
200
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (200);
|
|
201
|
turns += 1;
|
|
202
|
global.typer = 6;
|
|
203
|
global.fc = 0;
|
|
204
|
rr = choose(0, 1, 2, 3);
|
|
205
|
var random_zone = irandom(2);
|
|
206
|
if (rr == 0)
|
|
207
|
{
|
|
208
|
var zone_word = zone[random_zone];
|
|
209
|
global.battlemsg[0] = stringsetsubloc("* You need more ~1 Zones.", zone_word, "obj_rouxls_enemy_slash_Step_0_gml_136_0");
|
|
210
|
}
|
|
211
|
if (rr == 1)
|
|
212
|
{
|
|
213
|
var city_word = city[random_zone];
|
|
214
|
global.battlemsg[0] = stringsetsubloc("* Your city is lacking ~1.", city_word, "obj_rouxls_enemy_slash_Step_0_gml_142_0");
|
|
215
|
}
|
|
216
|
if (rr == 2)
|
|
217
|
{
|
|
218
|
var shipStatus = stringsetloc(cool"cool", "obj_rouxls_enemy_slash_Step_0_gml_230_0" );
|
|
219
|
if (type == 0)
|
|
220
|
shipStatus = stringsetloc(elegant"elegant", "obj_rouxls_enemy_slash_Step_0_gml_235_0" );
|
|
221
|
if (type == 1)
|
|
222
|
shipStatus = stringsetloc(lively"lively", "obj_rouxls_enemy_slash_Step_0_gml_239_0" );
|
|
223
|
if (type == 2)
|
|
224
|
shipStatus = stringsetloc(cute"cute", "obj_rouxls_enemy_slash_Step_0_gml_243_0" );
|
|
225
|
if (type == 3)
|
|
226
|
shipStatus = stringsetloc(hot"hot", "obj_rouxls_enemy_slash_Step_0_gml_247_0" );
|
|
227
|
if (type == 5)
|
|
228
|
shipStatus = stringsetloc(gun's"gun's", "obj_rouxls_enemy_slash_Step_0_gml_251_0" );
|
|
229
|
global.battlemsg[0] = duckmode ? stringsetloc(* The enemy's ship seems to have fallen in love with yours."* The enemy's ship seems to have fallen in love with yours.", "obj_rouxls_enemy_slash_Step_0_gml_147_0" ) : stringsetsubloc("* You can't help but notice the enemy's ship is very ~1.", shipStatus, "obj_rouxls_enemy_slash_Step_0_gml_147_1");
|
|
230
|
}
|
|
231
|
if (rr == 3)
|
|
232
|
global.battlemsg[0] = stringsetloc(* Smells like a model house set."* Smells like a model house set.", "obj_rouxls_enemy_slash_Step_0_gml_150_0" );
|
|
233
|
attacked = 1;
|
|
234
|
buildedblocks = 0;
|
|
235
|
}
|
|
236
|
else
|
|
237
|
{
|
|
238
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (120);
|
|
239
|
}
|
|
240
|
}
|
|
241
|
}
|
|
242
|
if (global.myfight == 3)
|
|
243
|
{
|
|
244
|
xx = __view_get(e__VW.XView, 0);
|
|
245
|
yy = __view_get(e__VW.YView, 0);
|
|
246
|
if (acting == 1 && actcon == 0)
|
|
247
|
{
|
|
248
|
actcon = 1;
|
|
249
|
msgsetloc(0, * ROUXLS - Miniboss for hire. Will appear even if unhired. "I eventh do Partiese"Wait for inputClose Message"* ROUXLS - Miniboss for hire. Will appear even if unhired.&\"I eventh do Partiese\"/%", "obj_rouxls_enemy_slash_Step_0_gml_171_0" );
|
|
250
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
251
|
}
|
|
252
|
if (acting == 2 && actcon == 0)
|
|
253
|
{
|
|
254
|
msgsetloc(0, Close MessageClose Message"%%", "obj_rouxls_enemy_slash_Step_0_gml_178_0" );
|
|
255
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
256
|
acting = 9;
|
|
257
|
HouseCount = 1;
|
|
258
|
}
|
|
259
|
if (acting == 3 && actcon == 0)
|
|
260
|
{
|
|
261
|
msgsetloc(0, Close MessageClose Message"%%", "obj_rouxls_enemy_slash_Step_0_gml_187_0" );
|
|
262
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
263
|
acting = 9;
|
|
264
|
HouseCount = 2;
|
|
265
|
}
|
|
266
|
if (acting == 4 && actcon == 0)
|
|
267
|
{
|
|
268
|
msgsetloc(0, Close MessageClose Message"%%", "obj_rouxls_enemy_slash_Step_0_gml_196_0" );
|
|
269
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
270
|
acting = 9;
|
|
271
|
HouseCount = 3;
|
|
272
|
}
|
|
273
|
if (acting == 5 && actcon == 0)
|
|
274
|
{
|
|
275
|
msgsetloc(0, Close MessageClose Message"%%", "obj_rouxls_enemy_slash_Step_0_gml_205_0" );
|
|
276
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
277
|
acting = 9;
|
|
278
|
HouseCount = 4;
|
|
279
|
}
|
|
280
|
if (actingral == 1 && actconral == 1)
|
|
281
|
{
|
|
282
|
with (obj_rouxls_simtown)
|
|
283
|
{
|
|
284
|
if (RalseiDistractTwice != 1)
|
|
285
|
RalseiDistract = 1;
|
|
286
|
}
|
|
287
|
if (obj_rouxls_simtown.RalseiDistract == 1)
|
|
288
|
msgsetloc(0, * Ralsei distracted! Rouxls will place one less house next turn.Wait for inputClose Message"* Ralsei distracted! Rouxls will place one less house next turn./%", "obj_rouxls_enemy_slash_Step_0_gml_214_0" );
|
|
289
|
else
|
|
290
|
msgsetloc(0, * Ralsei distracted! But it failed.Wait for inputClose Message"* Ralsei distracted! But it failed./%", "obj_rouxls_enemy_slash_Step_0_gml_215_0" );
|
|
291
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
292
|
actcon = 1;
|
|
293
|
actconral = 0;
|
|
294
|
}
|
|
295
|
if (acting == 9 && actcon == 0 && !instance_exists(obj_writer))
|
|
296
|
{
|
|
297
|
with (obj_rouxls_simtown)
|
|
298
|
{
|
|
299
|
MyTurn = 1;
|
|
300
|
TurnCon = 0;
|
|
301
|
HouseCountMax = obj_rouxls_enemy.HouseCount;
|
|
302
|
}
|
|
303
|
acting = 10;
|
|
304
|
}
|
|
305
|
if (actcon == 20 || actconsus == 20 || actconral == 20)
|
|
306
|
{
|
|
307
|
if (scr_terminate_writerscr_terminate_writer
function scr_terminate_writer()
{
__writerkilled = 0;
__writerkillable = 0;
__writerended = 0;
if (instance_exists(obj_writer))
{
obj_writer.__endcheckid = id;
with (obj_writer)
{
if (reachedend == 1)
{
with (__endcheckid)
__writerended++;
}
}
if (__writerended == instance_number(obj_writer))
__writerkillable = 1;
}
else
{
__writerkilled = 1;
}
if (button1_p() && __writerkillable == 1)
{
with (obj_writer)
instance_destroy();
__writerkilled = 1;
}
return __writerkilled;
} ())
|
|
308
|
{
|
|
309
|
actconsus = -1;
|
|
310
|
actconral = -1;
|
|
311
|
actcon = 1;
|
|
312
|
}
|
|
313
|
}
|
|
314
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
315
|
{
|
|
316
|
if (endbattle == 1)
|
|
317
|
actcon = 50;
|
|
318
|
else
|
|
319
|
scr_nextactscr_nextact
function scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} ();
|
|
320
|
}
|
|
321
|
if (actcon == 50)
|
|
322
|
{
|
|
323
|
mus_volume(global.batmusic[1], 0, 45);
|
|
324
|
actcon = 51;
|
|
325
|
alarm[5] = 45; gml_Object_obj_rouxls_enemy_Alarm_5.gml
actcon++;
|
|
326
|
}
|
|
327
|
if (actcon == 52)
|
|
328
|
{
|
|
329
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("rouxls");
|
|
330
|
msgsetloc(0, Face 0* It seemseth the Game hath been Overed!Wait for input"\\E0* It seemseth the Game hath been Overed!/", "obj_rouxls_enemy_slash_Step_0_gml_263_0" );
|
|
331
|
if (obj_rouxls_simtown.actresult == "lost")
|
|
332
|
{
|
|
333
|
msgnextloc(Face 2* And lo! I haveth the moste Real Estate!Wait for input"\\E2* And lo! I haveth the moste Real Estate!/", "obj_rouxls_enemy_slash_Step_0_gml_266_0" );
|
|
334
|
}
|
|
335
|
else if (obj_rouxls_simtown.actresult == "won")
|
|
336
|
{
|
|
337
|
msgnextloc(Face 1* What!? Howst doth you have more Houstes?!Wait for input"\\E1* What!? Howst doth you have more Houstes?!/", "obj_rouxls_enemy_slash_Step_0_gml_270_0" );
|
|
338
|
}
|
|
339
|
else
|
|
340
|
{
|
|
341
|
msgnextloc(Face 5* I haveth noe idea who won or lost.Wait for input"\\E5* I haveth noe idea who won or lost./", "obj_rouxls_enemy_slash_Step_0_gml_274_0" );
|
|
342
|
global.flag[435 house_game_winner] = 3;
|
|
343
|
}
|
|
344
|
msgnextloc(Face 5* CUT THE BATTLE!!!Wait for inputClose Message"\\E5* CUT THE BATTLE!!!/%", "obj_rouxls_enemy_slash_Step_0_gml_364_0" );
|
|
345
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
346
|
actcon = 53;
|
|
347
|
}
|
|
348
|
if (actcon == 53 && !instance_exists(obj_writer))
|
|
349
|
{
|
|
350
|
with (obj_simtown_acidmaker)
|
|
351
|
instance_destroy();
|
|
352
|
with (obj_simtown_landmaker)
|
|
353
|
instance_destroy();
|
|
354
|
scr_wincombatscr_wincombat
function scr_wincombat()
{
if (global.flag[60 dojo_next_encounter] == 0 || global.flag[36 dojo_failure] == 1)
{
global.myfight = 7;
global.mnfight = -1;
with (obj_battlecontroller)
victory = 1;
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
}
else
{
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
global.encounterno = global.flag[60 dojo_next_encounter];
scr_encountersetup(global.encounterno);
global.flag[60 dojo_next_encounter] = 0;
for (__j = 0; __j < 3; __j++)
{
if (global.monstertype[__j] != 0(None))
{
_newmonster = scr_monster_add(global.monstertype[__j], global.monsterinstancetype[__j]);
global.monsterinstance[_newmonster].x = camerax() + 800;
global.monsterinstance[_newmonster].y = global.monstermakey[__j];
with (global.monsterinstance[_newmonster])
scr_move_to_point_over_time(global.monstermakex[myself], global.monstermakey[myself], 10);
}
}
global.myfight = 5;
myfightreturntimer = 15;
global.mnfight = -1;
}
} ();
|
|
355
|
actcon = 55;
|
|
356
|
}
|
|
357
|
}
|
|
358
|
if (scr_debugscr_debug
function scr_debug()
{
return 0;
} ())
|
|
359
|
{
|
|
360
|
if (keyboard_check_pressed(vk_numpad7) || keyboard_check_pressed(ord("1")))
|
|
361
|
bulletoverride = 0;
|
|
362
|
if (keyboard_check_pressed(vk_numpad8) || keyboard_check_pressed(ord("2")))
|
|
363
|
bulletoverride = 1;
|
|
364
|
if (keyboard_check_pressed(vk_numpad9) || keyboard_check_pressed(ord("3")))
|
|
365
|
bulletoverride = 2;
|
|
366
|
if (keyboard_check_pressed(vk_numpad5) || keyboard_check_pressed(ord("4")))
|
|
367
|
bulletoverride = -1;
|
|
368
|
if (keyboard_check_pressed(ord("H")))
|
|
369
|
{
|
|
370
|
if (instance_exists(obj_power_up_fx))
|
|
371
|
{
|
|
372
|
instance_destroy(obj_power_up_fx);
|
|
373
|
instance_destroy(obj_power_up_thrash);
|
|
374
|
}
|
|
375
|
else
|
|
376
|
{
|
|
377
|
d = scr_following_afterimagescr_following_afterimage
function scr_following_afterimage()
{
var __source = (argument_count == 2) ? argument[1] : self;
afterimage = instance_create(__source.x, __source.y, argument[0]);
afterimage.parent = __source;
afterimage.sprite_index = __source.sprite_index;
afterimage.image_index = __source.image_index;
afterimage.image_blend = __source.image_blend;
afterimage.image_speed = 0;
afterimage.depth = __source.depth;
afterimage.image_xscale = __source.image_xscale;
afterimage.image_yscale = __source.image_yscale;
afterimage.image_angle = __source.image_angle;
return afterimage;
} (obj_power_up_fx, self);
|
|
378
|
d.depth -= 1;
|
|
379
|
d = scr_following_afterimagescr_following_afterimage
function scr_following_afterimage()
{
var __source = (argument_count == 2) ? argument[1] : self;
afterimage = instance_create(__source.x, __source.y, argument[0]);
afterimage.parent = __source;
afterimage.sprite_index = __source.sprite_index;
afterimage.image_index = __source.image_index;
afterimage.image_blend = __source.image_blend;
afterimage.image_speed = 0;
afterimage.depth = __source.depth;
afterimage.image_xscale = __source.image_xscale;
afterimage.image_yscale = __source.image_yscale;
afterimage.image_angle = __source.image_angle;
return afterimage;
} (obj_power_up_thrash, obj_thrashmachine);
|
|
380
|
d.depth -= 1;
|
|
381
|
}
|
|
382
|
}
|
|
383
|
}
|
|
384
|
|
|
385
|
enum e__VW
|
|
386
|
{
|
|
387
|
XView,
|
|
388
|
YView,
|
|
389
|
WView,
|
|
390
|
HView,
|
|
391
|
Angle,
|
|
392
|
HBorder,
|
|
393
|
VBorder,
|
|
394
|
HSpeed,
|
|
395
|
VSpeed,
|
|
396
|
Object,
|
|
397
|
Visible,
|
|
398
|
XPort,
|
|
399
|
YPort,
|
|
400
|
WPort,
|
|
401
|
HPort,
|
|
402
|
Camera,
|
|
403
|
SurfaceID
|
|
404
|
}
|