|
1
|
if (ambushed == 0)
|
|
2
|
{
|
|
3
|
scr_ambushscr_ambush
function scr_ambush()
{
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
global.charturn = 3;
global.mnfight = 1;
global.myfight = -1;
with (obj_monsterparent)
ambushed = 1;
} ();
|
|
4
|
ambushed = 1;
|
|
5
|
}
|
|
6
|
if (global.monster[myself] == 1)
|
|
7
|
{
|
|
8
|
global.flag[51 + myself] = 4;
|
|
9
|
if (global.mnfight == 1 && talked == 0)
|
|
10
|
{
|
|
11
|
if (attackcon == 0)
|
|
12
|
{
|
|
13
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
14
|
abletotarget = 1;
|
|
15
|
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
|
|
16
|
abletotarget = 0;
|
|
17
|
mytarget = choose(0, 1, 2);
|
|
18
|
if (abletotarget == 1)
|
|
19
|
{
|
|
20
|
while (global.charcantarget[mytarget] == 0)
|
|
21
|
mytarget = choose(0, 1, 2);
|
|
22
|
}
|
|
23
|
else
|
|
24
|
{
|
|
25
|
target = 3;
|
|
26
|
}
|
|
27
|
global.targeted[mytarget] = 1;
|
|
28
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
29
|
instance_create(0, 0, obj_darkener);
|
|
30
|
}
|
|
31
|
global.typer = 45;
|
|
32
|
global.fc = 2;
|
|
33
|
global.fe = 1;
|
|
34
|
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_36_0" );
|
|
35
|
if (plot == 0)
|
|
36
|
{
|
|
37
|
global.fe = 0;
|
|
38
|
global.flag[30 ralsei_hat_state] = 0;
|
|
39
|
global.msg[0] = stringsetloc(* See that HEART, Kris?Wait for input"* See that \\cRHEART\\cW, Kris?/", "obj_ralseienemy_slash_Step_0_gml_42_0" );
|
|
40
|
global.msg[1] = stringsetloc(* That's a SOUL, the culmination of a HUMAN's being!Wait for input"* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/", "obj_ralseienemy_slash_Step_0_gml_43_0" );
|
|
41
|
global.msg[2] = stringsetloc(* Not only does it represent one's WILL and COMPASSION...Wait for input"* Not only does it represent one's WILL and COMPASSION.../", "obj_ralseienemy_slash_Step_0_gml_44_0" );
|
|
42
|
global.msg[3] = stringsetloc(* But it also has the power to DETERMINE FATE.Wait for input"* But it also has the power to DETERMINE FATE./", "obj_ralseienemy_slash_Step_0_gml_45_0" );
|
|
43
|
global.msg[4] = stringsetloc(* When enemies attack, BULLETS appear.Wait for input"* When enemies attack, BULLETS appear./", "obj_ralseienemy_slash_Step_0_gml_46_0" );
|
|
44
|
global.msg[5] = stringsetloc(* Please avoid them and protect your team's FATE!Wait for input"* Please avoid them and protect your team's FATE!/", "obj_ralseienemy_slash_Step_0_gml_47_0" );
|
|
45
|
global.msg[6] = stringsetloc(* Ready,Delay 11 Kris?Delay 22 * Let's try dodging!Wait for inputClose Message"* Ready^1, Kris^2?&* Let's try dodging!/%", "obj_ralseienemy_slash_Step_0_gml_48_0" );
|
|
46
|
}
|
|
47
|
if (plot >= 1)
|
|
48
|
{
|
|
49
|
dial = 0;
|
|
50
|
if (global.charaction[0] == 1)
|
|
51
|
{
|
|
52
|
if (dummyhp > global.monsterhp[0])
|
|
53
|
dial = 1;
|
|
54
|
if (myhp > global.monsterhp[1])
|
|
55
|
dial = 4;
|
|
56
|
if (dummyhp == global.monsterhp[0] && myhp == global.monsterhp[1] && plot == 1)
|
|
57
|
dial = 2;
|
|
58
|
if (dummyhp == global.monsterhp[0] && myhp == global.monsterhp[1] && misstime == 9 && plot == 2)
|
|
59
|
{
|
|
60
|
dial = 3;
|
|
61
|
global.flag[205 tutorial_end] = 6;
|
|
62
|
}
|
|
63
|
if (dial == 4 && hittime >= 2)
|
|
64
|
{
|
|
65
|
hittime = 3;
|
|
66
|
dial = 3;
|
|
67
|
global.flag[205 tutorial_end] = 3;
|
|
68
|
}
|
|
69
|
if (dial == 1 && hitdum >= 3)
|
|
70
|
{
|
|
71
|
hitdum = 4;
|
|
72
|
dial = 3;
|
|
73
|
global.flag[205 tutorial_end] = 4;
|
|
74
|
}
|
|
75
|
}
|
|
76
|
if (global.charaction[0] == 10)
|
|
77
|
{
|
|
78
|
global.fe = 0;
|
|
79
|
global.msg[0] = stringsetloc(* That's DEFENDING,Delay 11 Kris.Delay 11 * You'll recover TP and take less damage.Wait for input"* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./", "obj_ralseienemy_slash_Step_0_gml_65_0" );
|
|
80
|
global.msg[1] = stringsetloc(Face 8* It's not part of this lesson,Delay 11 though.Wait for inputClose Message"\\E8* It's not part of this lesson^1, though./%", "obj_ralseienemy_slash_Step_0_gml_66_0" );
|
|
81
|
if (defendtime == 1)
|
|
82
|
{
|
|
83
|
global.msg[0] = stringsetloc(* Gee,Delay 11 Kris!Delay 11 * You sure are good at defending!Wait for input"* Gee^1, Kris^1!&* You sure are good at defending!/", "obj_ralseienemy_slash_Step_0_gml_70_0" );
|
|
84
|
global.msg[1] = stringsetloc(Face 8* I'm not attacking,Delay 11 you,Delay 11 though, so... * No need to defend!Wait for inputClose Message"\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%", "obj_ralseienemy_slash_Step_0_gml_71_0" );
|
|
85
|
}
|
|
86
|
if (defendtime == 2)
|
|
87
|
{
|
|
88
|
global.fe = 1;
|
|
89
|
global.msg[0] = stringsetloc(* Ummm...Delay 11 * Kris?Wait for input"* Ummm..^1.&* Kris?/", "obj_ralseienemy_slash_Step_0_gml_77_0" );
|
|
90
|
global.msg[1] = stringsetloc(Face 8* There are no bullets,Delay 11 and you can't use TP...Wait for input"\\E8* There are no bullets^1, and you can't use TP.../", "obj_ralseienemy_slash_Step_0_gml_78_0" );
|
|
91
|
global.msg[2] = stringsetloc(Face 8* So,Delay 11 umm,Delay 11 maybe you could stop defending?Wait for inputClose Message"\\E8* So^1, umm^1, maybe you could stop defending?/%", "obj_ralseienemy_slash_Step_0_gml_79_0" );
|
|
92
|
}
|
|
93
|
if (defendtime == 3)
|
|
94
|
{
|
|
95
|
global.fe = 9;
|
|
96
|
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_86_0" );
|
|
97
|
}
|
|
98
|
if (defendtime >= 4)
|
|
99
|
{
|
|
100
|
dial = 3;
|
|
101
|
global.flag[205 tutorial_end] = 5;
|
|
102
|
}
|
|
103
|
defendtime += 1;
|
|
104
|
}
|
|
105
|
if (global.charaction[0] == 4)
|
|
106
|
{
|
|
107
|
global.fe = 8;
|
|
108
|
global.msg[0] = stringsetloc(* You've got an item!Delay 11 * That's,Delay 11 um,Delay 11 great,Delay 11 Kris...Wait for inputClose Message"* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%", "obj_ralseienemy_slash_Step_0_gml_96_0" );
|
|
109
|
}
|
|
110
|
if (dial == 1)
|
|
111
|
{
|
|
112
|
if (plot == 2 && hitdum == 0)
|
|
113
|
hitdum = 1;
|
|
114
|
plot = 2;
|
|
115
|
global.fe = 3;
|
|
116
|
if (dummyhp > (global.monsterhp[0] + 50))
|
|
117
|
{
|
|
118
|
global.msg[0] = stringsetloc(* W-wow,Delay 11 Kris!Delay 11 * That was an amazing attack!Wait for input"* W-wow^1, Kris^1!&* That was an amazing attack!/", "obj_ralseienemy_slash_Step_0_gml_107_0" );
|
|
119
|
global.msg[1] = stringsetloc(Face 8* Have you done this before or something...?Wait for input"\\E8* Have you done this before or something...?/", "obj_ralseienemy_slash_Step_0_gml_108_0" );
|
|
120
|
}
|
|
121
|
else
|
|
122
|
{
|
|
123
|
global.msg[0] = stringsetloc(* Good job,Delay 11 Kris!Delay 11 * By the way,Delay 11 you'll do more damage...Wait for input"* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../", "obj_ralseienemy_slash_Step_0_gml_112_0" );
|
|
124
|
global.msg[1] = stringsetloc(Face 8* Pressing Z when the cursor is RIGHT IN the box on the left!Wait for input"\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/", "obj_ralseienemy_slash_Step_0_gml_113_0" );
|
|
125
|
}
|
|
126
|
if (misstime >= 6)
|
|
127
|
{
|
|
128
|
global.fe = 8;
|
|
129
|
global.msg[0] = stringsetloc(* Kris!Delay 11 * You did it!!!Wait for input"* Kris^1!&* You did it!!!/", "obj_ralseienemy_slash_Step_0_gml_118_0" );
|
|
130
|
global.msg[1] = stringsetloc(Face 8* (I was really just about at my limit...)Wait for inputClose Message"\\E8* (I was really just about at my limit...)/%", "obj_ralseienemy_slash_Step_0_gml_119_0" );
|
|
131
|
}
|
|
132
|
global.msg[2] = stringsetloc(Face 1* Umm,Delay 11 anyway, let's move onto my favorite: ACTING!Wait for input"\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/", "obj_ralseienemy_slash_Step_0_gml_121_0" );
|
|
133
|
global.msg[3] = stringsetloc(Face 0* Selecting the ACT ICON will let you do all sorts of things.Wait for input"\\E0* Selecting the ACT ICON will let you do all sorts of things./", "obj_ralseienemy_slash_Step_0_gml_122_0" );
|
|
134
|
global.msg[4] = stringsetloc(Face 8* We'll even be able to get through battles without ATTACKing!Wait for inputClose Message"\\E8* We'll even be able to get through battles without ATTACKing!/%", "obj_ralseienemy_slash_Step_0_gml_123_0" );
|
|
135
|
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_124_0" );
|
|
136
|
if (hitdum == 1)
|
|
137
|
{
|
|
138
|
global.fe = 1;
|
|
139
|
global.msg[0] = stringsetloc(* Ummm...Delay 11 Kris?Delay 11 * You don't need to hit it anymore.Wait for input"* Ummm..^1. Kris^1?&* You don't need to hit it anymore./", "obj_ralseienemy_slash_Step_0_gml_130_0" );
|
|
140
|
global.msg[1] = stringsetloc(Face 8* I already know you're great at attacking!Wait for inputClose Message"\\E8* I already know you're great at attacking!/%", "obj_ralseienemy_slash_Step_0_gml_131_0" );
|
|
141
|
}
|
|
142
|
if (hitdum == 2)
|
|
143
|
{
|
|
144
|
global.fe = 1;
|
|
145
|
global.msg[0] = stringsetloc(* Hey,Delay 11 Kris?Delay 11 * I know you like attacking,Delay 11 but...Wait for input"* Hey^1, Kris^1?&* I know you like attacking^1, but.../", "obj_ralseienemy_slash_Step_0_gml_137_0" );
|
|
146
|
global.msg[1] = stringsetloc(Face 8* Did you know you can win without having to?Wait for inputClose Message"\\E8* Did you know you can win without having to?/%", "obj_ralseienemy_slash_Step_0_gml_138_0" );
|
|
147
|
}
|
|
148
|
if (hitdum == 3)
|
|
149
|
{
|
|
150
|
global.fe = 9;
|
|
151
|
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_144_0" );
|
|
152
|
global.msg[1] = stringsetloc(Face 1* Kris,Delay 11 could you,Delay 11 um,Delay 11 stop...?Wait for inputClose Message"\\E1* Kris^1, could you^1, um^1, stop...?/%", "obj_ralseienemy_slash_Step_0_gml_145_0" );
|
|
153
|
}
|
|
154
|
hitdum += 1;
|
|
155
|
}
|
|
156
|
if (dial == 2)
|
|
157
|
{
|
|
158
|
global.fe = 3;
|
|
159
|
global.msg[0] = stringsetloc(* Oh,Delay 11 sorry,Delay 11 Kris!Delay 11 * I forgot to mention!Delay 11 * When you're ATTACKing...Wait for input"* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../", "obj_ralseienemy_slash_Step_0_gml_154_0" );
|
|
160
|
global.msg[1] = stringsetloc(Face 8* Press Z again when the cursor goes in the box!Wait for inputClose Message"\\E8* Press Z again when the cursor goes in the box!/%", "obj_ralseienemy_slash_Step_0_gml_155_0" );
|
|
161
|
if (misstime >= 1)
|
|
162
|
{
|
|
163
|
global.fe = 8;
|
|
164
|
global.msg[0] = stringsetloc(* It's OK,Delay 11 Kris!Delay 11 * You'll get it!Delay 11 * Try again!Wait for inputClose Message"* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%", "obj_ralseienemy_slash_Step_0_gml_159_0" );
|
|
165
|
if (misstime == 2)
|
|
166
|
global.msg[0] = stringsetloc(* Press Z when the white rectangle's in the blue box!Wait for inputClose Message"* Press Z when the white rectangle's in the blue box!/%", "obj_ralseienemy_slash_Step_0_gml_160_0" );
|
|
167
|
if (misstime == 3)
|
|
168
|
global.msg[0] = stringsetloc(* Ummm...Delay 11 you can press Z a lot,Delay 11 if it helps!Wait for inputClose Message"* Ummm..^1. you can press Z a lot^1, if it helps!/%", "obj_ralseienemy_slash_Step_0_gml_161_0" );
|
|
169
|
if (misstime == 4)
|
|
170
|
global.msg[0] = stringsetloc(* Kris...Delay 11 * Please try to press Z.Wait for inputClose Message"* Kris..^1.&* Please try to press Z./%", "obj_ralseienemy_slash_Step_0_gml_162_0" );
|
|
171
|
if (misstime == 5)
|
|
172
|
global.msg[0] = stringsetloc(* Ummm,Delay 11 Kris?Delay 11 * Can you see the white rectangle?Wait for inputClose Message"* Ummm^1, Kris^1?&* Can you see the white rectangle?/%", "obj_ralseienemy_slash_Step_0_gml_163_0" );
|
|
173
|
if (misstime == 6)
|
|
174
|
global.msg[0] = stringsetloc(* You know rectangles?Delay 11 * They're like messed-up squares?Wait for inputClose Message"* You know rectangles^1?&* They're like messed-up squares?/%", "obj_ralseienemy_slash_Step_0_gml_164_0" );
|
|
175
|
if (misstime == 7)
|
|
176
|
{
|
|
177
|
global.fe = 9;
|
|
178
|
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_168_0" );
|
|
179
|
}
|
|
180
|
if (misstime == 8)
|
|
181
|
{
|
|
182
|
global.fe = 1;
|
|
183
|
global.msg[0] = stringsetloc(* Umm,Delay 11 why don't we try something else?Wait for inputClose Message"* Umm^1, why don't we try something else?/%", "obj_ralseienemy_slash_Step_0_gml_173_0" );
|
|
184
|
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_174_0" );
|
|
185
|
plot = 2;
|
|
186
|
}
|
|
187
|
}
|
|
188
|
misstime += 1;
|
|
189
|
}
|
|
190
|
if (dial == 3)
|
|
191
|
{
|
|
192
|
global.fe = 9;
|
|
193
|
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_187_0" );
|
|
194
|
global.msg[1] = stringsetloc(Face 8* Hey,Delay 11 Kris,Delay 11 I think I've,Delay 11 um...Wait for input"\\E8* Hey^1, Kris^1, I think I've^1, um.../", "obj_ralseienemy_slash_Step_0_gml_188_0" );
|
|
195
|
global.msg[2] = stringsetloc(Face 1* Reached the limits of what I can teach you today.Wait for input"\\E1* Reached the limits of what I can teach you today./", "obj_ralseienemy_slash_Step_0_gml_189_0" );
|
|
196
|
global.msg[3] = stringsetloc(Face 0* Let's go find Susie.Wait for inputClose Message"\\E0* Let's go find Susie./%", "obj_ralseienemy_slash_Step_0_gml_190_0" );
|
|
197
|
if (hittime >= 3)
|
|
198
|
{
|
|
199
|
global.fe = 2;
|
|
200
|
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_195_0" );
|
|
201
|
global.msg[1] = stringsetloc(* Kris,Delay 11 it's um...Wait for input"* Kris^1, it's um.../", "obj_ralseienemy_slash_Step_0_gml_196_0" );
|
|
202
|
global.msg[2] = stringsetloc(Face 3* Really hard for me to teach when you're hitting me.Wait for input"\\E3* Really hard for me to teach when you're hitting me./", "obj_ralseienemy_slash_Step_0_gml_197_0" );
|
|
203
|
global.msg[3] = stringsetloc(Face 8* Let's take a break and go find Susie,Delay 11 OK?Wait for inputClose Message"\\E8* Let's take a break and go find Susie^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_198_0" );
|
|
204
|
}
|
|
205
|
won = 1;
|
|
206
|
}
|
|
207
|
if (dial == 4)
|
|
208
|
{
|
|
209
|
global.fe = 3;
|
|
210
|
if (hittime == 0)
|
|
211
|
{
|
|
212
|
global.msg[0] = stringsetloc(* K-Kris!?Wait for input"* K-Kris!?/", "obj_ralseienemy_slash_Step_0_gml_212_0" );
|
|
213
|
global.msg[1] = stringsetloc(Face 1* Y-you must have missed... * H... Haha...Wait for input"\\E1* Y-you must have missed...&* H... Haha.../", "obj_ralseienemy_slash_Step_0_gml_213_0" );
|
|
214
|
if (plot == 2)
|
|
215
|
global.msg[2] = stringsetloc(Face 3* W-wait,Delay 11 aren't you supposed to be ACTing!?Wait for inputClose Message"\\E3* W-wait^1, aren't you supposed to be ACTing!?/%", "obj_ralseienemy_slash_Step_0_gml_218_0" );
|
|
216
|
if (plot == 1)
|
|
217
|
{
|
|
218
|
global.msg[2] = stringsetloc(Face 3* A-anyway,Delay 11 now that you know how to attack...Wait for input"\\E3* A-anyway^1, now that you know how to attack.../", "obj_ralseienemy_slash_Step_0_gml_222_0" );
|
|
219
|
global.msg[3] = stringsetloc(Face 8* Let's try learning how to ACT,Delay 11 OK?Wait for inputClose Message"\\E8* Let's try learning how to ACT^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_223_0" );
|
|
220
|
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_224_0" );
|
|
221
|
plot = 2;
|
|
222
|
}
|
|
223
|
}
|
|
224
|
if (hittime == 1)
|
|
225
|
{
|
|
226
|
global.msg[0] = stringsetloc(* K-Kris!?Delay 11 * D-did you miss again!?Wait for input"* K-Kris!^1?&* D-did you miss again!?/", "obj_ralseienemy_slash_Step_0_gml_231_0" );
|
|
227
|
global.msg[1] = stringsetloc(Face 1* ...Wait for input"\\E1* .../", "obj_ralseienemy_slash_Step_0_gml_232_0" );
|
|
228
|
global.msg[2] = stringsetloc(Face 2* Though,Delay 11 I mean,Delay 11 if you wanted to hit me,Delay 11 that's ok, too...Wait for inputClose Message"\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%", "obj_ralseienemy_slash_Step_0_gml_233_0" );
|
|
229
|
}
|
|
230
|
hittime += 1;
|
|
231
|
}
|
|
232
|
}
|
|
233
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
234
|
talked = 1;
|
|
235
|
talktimer = 0;
|
|
236
|
}
|
|
237
|
if (talked == 1 && global.mnfight == 1)
|
|
238
|
{
|
|
239
|
if (instance_exists(obj_writer) == false)
|
|
240
|
{
|
|
241
|
with (obj_face)
|
|
242
|
instance_destroy();
|
|
243
|
if (attackcon == 0)
|
|
244
|
{
|
|
245
|
global.mnfight = 2;
|
|
246
|
}
|
|
247
|
else
|
|
248
|
{
|
|
249
|
if (won == 1)
|
|
250
|
{
|
|
251
|
global.mercymod[0] = 99999;
|
|
252
|
global.mercymod[1] = 99999;
|
|
253
|
}
|
|
254
|
scr_mnendturnscr_mnendturn
function scr_mnendturn()
{
if (global.char[0] == 2)
sus = 0;
if (global.char[1] == 2)
sus = 1;
if (global.char[2] == 2)
sus = 2;
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (global.flag[39 dojo_abort?] == 1)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
scr_battlecursor_memory_reset();
global.mnfight = 0;
global.myfight = 0;
global.bmenuno = 0;
global.charturn = 0;
skip = 0;
for (i = 0; i < 3; i += 1)
{
global.hittarget[i] = 0;
with (global.charinstance[i])
tu = 0;
hptarget = global.char[i];
if (global.char[i] != 0 && global.hp[hptarget] <= 0)
{
healamt = ceil(global.maxhp[hptarget] / 8);
dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
with (dmgwr)
{
delay = 1;
type = 3;
}
dmgwr.damage = scr_heal(i, healamt);
if (global.hp[hptarget] >= 1)
{
with (dmgwr)
specialmessage = 4;
}
}
}
if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
global.charturn = 1;
if (global.charturn == 1)
{
if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
global.charturn = 2;
}
if (global.charturn == 2)
{
if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
skip = 1;
}
for (i = 0; i < 3; i += 1)
{
global.acting[i] = 0;
global.actingsingle[i] = 0;
global.actingsimul[i] = 0;
global.actingtarget[i] = 0;
global.temptension[i] = global.tension;
global.charspecial[i] = 0;
global.targeted[i] = 0;
global.charaction[i] = 0;
global.faceaction[i] = 0;
global.monsterattackname[i] = " ";
}
global.currentactingchar = 0;
with (obj_monsterparent)
{
attacked = 0;
talked = 0;
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
if (skip == 1)
{
if (global.char[0] == 2 && global.charauto[2] == 1)
{
global.acting[0] = 1;
global.myfight = 3;
}
scr_endturn();
}
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
}
... ();
|
|
255
|
dummyhp = global.monsterhp[0];
|
|
256
|
myhp = global.monsterhp[1];
|
|
257
|
}
|
|
258
|
}
|
|
259
|
}
|
|
260
|
if (global.mnfight == 2 && attacked == 0)
|
|
261
|
{
|
|
262
|
if (attacks == 0)
|
|
263
|
attackcon = 1;
|
|
264
|
turns += 1;
|
|
265
|
global.turntimer = 999;
|
|
266
|
attacked = 1;
|
|
267
|
rr = floor(random(0));
|
|
268
|
global.typer = 6;
|
|
269
|
global.fc = 0;
|
|
270
|
if (rr == 0)
|
|
271
|
global.battlemsg[0] = stringsetloc(* Ralsei looks on expectedly."* Ralsei looks on expectedly.", "obj_ralseienemy_slash_Step_0_gml_288_0" );
|
|
272
|
}
|
|
273
|
}
|
|
274
|
if (attackcon < 92 && attackcon > 0)
|
|
275
|
{
|
|
276
|
global.turntimer = 999;
|
|
277
|
if (attackcon == 1)
|
|
278
|
{
|
|
279
|
krishp = global.hp[1];
|
|
280
|
b1 = instance_create(obj_heart.x + 150, obj_heart.y, obj_ralseibullet);
|
|
281
|
attackcon = 2;
|
|
282
|
alarm[5] = 35; gml_Object_obj_ralseienemy_Alarm_5.gml
attackcon += 1;
|
|
283
|
}
|
|
284
|
if (attackcon == 3)
|
|
285
|
{
|
|
286
|
b2 = instance_create(obj_heart.x - 150, obj_heart.y, obj_ralseibullet);
|
|
287
|
attackcon = 4;
|
|
288
|
alarm[5] = 35; gml_Object_obj_ralseienemy_Alarm_5.gml
attackcon += 1;
|
|
289
|
}
|
|
290
|
if (attackcon == 5)
|
|
291
|
{
|
|
292
|
b3 = instance_create(obj_heart.x + 8, obj_heart.y - 150, obj_ralseibullet);
|
|
293
|
attackcon = 6;
|
|
294
|
alarm[5] = 60; gml_Object_obj_ralseienemy_Alarm_5.gml
attackcon += 1;
|
|
295
|
}
|
|
296
|
if (attackcon == 7)
|
|
297
|
{
|
|
298
|
attackcon = 8;
|
|
299
|
global.turntimer = 999;
|
|
300
|
if (krishp == global.hp[1])
|
|
301
|
{
|
|
302
|
global.fc = 2;
|
|
303
|
global.fe = 0;
|
|
304
|
global.typer = 45;
|
|
305
|
global.msg[0] = stringsetloc(* Yipee!Delay 11 * You did it,Delay 11 Kris!Wait for inputClose Message"* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_334_0" );
|
|
306
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
307
|
attackcon = 90;
|
|
308
|
}
|
|
309
|
else
|
|
310
|
{
|
|
311
|
global.fc = 2;
|
|
312
|
global.fe = 3;
|
|
313
|
global.typer = 45;
|
|
314
|
global.msg[0] = stringsetloc(* O-oopsie...Delay 22 * Was that too many?Wait for input"* O-oopsie..^2.&* Was that too many?/", "obj_ralseienemy_slash_Step_0_gml_343_0" );
|
|
315
|
global.msg[1] = stringsetloc(Face 8* Here,Delay 11 let's try just one!Wait for inputClose Message"\\E8* Here^1, let's try just one!/%", "obj_ralseienemy_slash_Step_0_gml_344_0" );
|
|
316
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
317
|
}
|
|
318
|
}
|
|
319
|
if (attackcon == 8 && instance_exists(obj_writer) == false)
|
|
320
|
{
|
|
321
|
with (obj_face)
|
|
322
|
instance_destroy();
|
|
323
|
krishp = global.hp[1];
|
|
324
|
b1 = instance_create(obj_heart.x + 8, obj_heart.y - 150, obj_ralseibullet);
|
|
325
|
attackcon = 9;
|
|
326
|
alarm[5] = 60; gml_Object_obj_ralseienemy_Alarm_5.gml
attackcon += 1;
|
|
327
|
}
|
|
328
|
if (attackcon == 10)
|
|
329
|
{
|
|
330
|
attackcon = 11;
|
|
331
|
global.turntimer = 999;
|
|
332
|
if (krishp == global.hp[1])
|
|
333
|
{
|
|
334
|
global.fc = 2;
|
|
335
|
global.fe = 0;
|
|
336
|
global.typer = 45;
|
|
337
|
global.msg[0] = stringsetloc(* Yipee!Delay 11 * You did it,Delay 11 Kris!Wait for inputClose Message"* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_369_0" );
|
|
338
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
339
|
attackcon = 90;
|
|
340
|
}
|
|
341
|
else
|
|
342
|
{
|
|
343
|
global.fc = 2;
|
|
344
|
global.fe = 9;
|
|
345
|
global.typer = 45;
|
|
346
|
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_378_0" );
|
|
347
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
348
|
}
|
|
349
|
}
|
|
350
|
if (attackcon == 11 && instance_exists(obj_writer) == false)
|
|
351
|
{
|
|
352
|
b1 = instance_create(xx + 440, obj_heart.y + 8, obj_ralseibullet);
|
|
353
|
with (b1)
|
|
354
|
{
|
|
355
|
special = 1;
|
|
356
|
alarm[0]
|
|
357
|
}
|
|
358
|
attackcon = 12;
|
|
359
|
alarm[5] = 80; gml_Object_obj_ralseienemy_Alarm_5.gml
attackcon += 1;
|
|
360
|
}
|
|
361
|
if (attackcon == 13)
|
|
362
|
{
|
|
363
|
global.fc = 2;
|
|
364
|
global.fe = 8;
|
|
365
|
global.typer = 45;
|
|
366
|
global.msg[0] = stringsetloc(Face 8* L-look,Delay 11 Kris!Delay 11 * You dodged one!Wait for inputClose Message"\\E8* L-look^1, Kris^1!&* You dodged one!/%", "obj_ralseienemy_slash_Step_0_gml_399_0" );
|
|
367
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
368
|
attackcon = 90;
|
|
369
|
}
|
|
370
|
if (attackcon == 90 && instance_exists(obj_writer) == false)
|
|
371
|
{
|
|
372
|
global.fc = 2;
|
|
373
|
global.fe = 0;
|
|
374
|
global.typer = 45;
|
|
375
|
global.charturn = 0;
|
|
376
|
global.msg[0] = stringsetloc(* Now,Delay 11 let's talk about SELECTING COMMANDS.Wait for input"* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./", "obj_ralseienemy_slash_Step_0_gml_410_0" );
|
|
377
|
global.msg[1] = stringsetloc(* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.Wait for input"* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./", "obj_ralseienemy_slash_Step_0_gml_411_0" );
|
|
378
|
global.msg[2] = stringsetloc(Face 0* The first ICON,Delay 11 THE SWORD,Delay 11 is the ATTACK COMMAND.Wait for input"\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./", "obj_ralseienemy_slash_Step_0_gml_412_0" );
|
|
379
|
global.msg[3] = stringsetloc(Face 1* Using it lets you,Delay 11 um...Delay 11 * Hurt people...Wait for input"\\E1* Using it lets you^1, um..^1.&* Hurt people.../", "obj_ralseienemy_slash_Step_0_gml_413_0" );
|
|
380
|
global.msg[4] = stringsetloc(Face 8* ... w-well,Delay 11 I guess we have to defend ourselves sometimes,Delay 11 right?Wait for inputClose Message"\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%", "obj_ralseienemy_slash_Step_0_gml_414_0" );
|
|
381
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
382
|
attackcon = 91;
|
|
383
|
}
|
|
384
|
if (attackcon == 91)
|
|
385
|
{
|
|
386
|
global.turntimer = 999;
|
|
387
|
if (instance_exists(obj_writer) == false)
|
|
388
|
{
|
|
389
|
dummyhp = global.monsterhp[0];
|
|
390
|
myhp = global.monsterhp[1];
|
|
391
|
global.turntimer = 0;
|
|
392
|
global.battlemsg[0] = stringsetloc(* Select the SWORD ICON to ATTACK the Dummy!Wait for inputClose Message"* Select the SWORD ICON to ATTACK the Dummy!/%", "obj_ralseienemy_slash_Step_0_gml_427_0" );
|
|
393
|
plot = 1;
|
|
394
|
attackcon = 92;
|
|
395
|
}
|
|
396
|
}
|
|
397
|
}
|
|
398
|
if (global.myfight == 3)
|
|
399
|
{
|
|
400
|
xx = __view_get(e__VW.XView, 0);
|
|
401
|
yy = __view_get(e__VW.YView, 0);
|
|
402
|
if (acting == 1 && actcon == 0)
|
|
403
|
{
|
|
404
|
actcon = 1;
|
|
405
|
global.msg[0] = stringsetloc(* RALSEI - AT 8 DF 12 * The fluffy prince...Wait for inputClose Message"* RALSEI - AT 8 DF 12&* The fluffy prince.../%", "obj_ralseienemy_slash_Step_0_gml_447_0" );
|
|
406
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
407
|
}
|
|
408
|
if (acting == 2 && actcon == 0)
|
|
409
|
{
|
|
410
|
with (obj_herokris)
|
|
411
|
{
|
|
412
|
global.faceaction[myself] = 0;
|
|
413
|
state = 0;
|
|
414
|
acttimer = 0;
|
|
415
|
}
|
|
416
|
actcon = 10;
|
|
417
|
global.msg[0] = stringsetloc(* You hug RALSEI.Wait for inputClose Message"* You hug RALSEI./%", "obj_ralseienemy_slash_Step_0_gml_464_0" );
|
|
418
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
419
|
}
|
|
420
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
421
|
{
|
|
422
|
actcon = 0;
|
|
423
|
scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} ();
|
|
424
|
}
|
|
425
|
if (actcon == 10)
|
|
426
|
{
|
|
427
|
with (global.charinstance[0])
|
|
428
|
visible = 0;
|
|
429
|
k = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (global.charinstance[0].x, global.charinstance[0].y, spr_kris_hug);
|
|
430
|
with (k)
|
|
431
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (global.monsterx[1] - 42, global.monstery[1] - 16, 15);
|
|
432
|
actcon = 11;
|
|
433
|
alarm[4] = 25; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
434
|
}
|
|
435
|
if (actcon == 12)
|
|
436
|
{
|
|
437
|
sprite_index = spr_ralseib_idle_enemy_blush;
|
|
438
|
with (k)
|
|
439
|
image_speed = 0.25;
|
|
440
|
actcon = 13;
|
|
441
|
alarm[4] = 12; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
442
|
}
|
|
443
|
if (actcon == 14)
|
|
444
|
{
|
|
445
|
with (k)
|
|
446
|
image_speed = 0;
|
|
447
|
actcon = 15;
|
|
448
|
}
|
|
449
|
if (actcon == 15 && !instance_exists(obj_writer))
|
|
450
|
{
|
|
451
|
global.typer = 45;
|
|
452
|
global.fc = 2;
|
|
453
|
global.fe = 2;
|
|
454
|
global.msg[0] = stringsetloc(* K...Delay 11 Kris!?Wait for inputClose Message"* K..^1. Kris!?/%", "obj_ralseienemy_slash_Step_0_gml_504_0" );
|
|
455
|
if (hugtime == 0)
|
|
456
|
{
|
|
457
|
global.msg[0] = stringsetloc(* K...Delay 11 Kris!?Wait for input"* K..^1. Kris!?/", "obj_ralseienemy_slash_Step_0_gml_508_0" );
|
|
458
|
global.msg[1] = stringsetloc(Face 8* Ummm,Delay 11 I don't think,Delay 11 um...Wait for input"\\E8* Ummm^1, I don't think^1, um.../", "obj_ralseienemy_slash_Step_0_gml_509_0" );
|
|
459
|
global.msg[2] = stringsetloc(* This is what you're supposed to be doing.Wait for input"* This is what you're supposed to be doing./", "obj_ralseienemy_slash_Step_0_gml_510_0" );
|
|
460
|
global.msg[3] = stringsetloc(Face 2* (But I don't really want to tell you to stop...)Wait for inputClose Message"\\E2* (But I don't really want to tell you to stop...)/%", "obj_ralseienemy_slash_Step_0_gml_511_0" );
|
|
461
|
}
|
|
462
|
if (hugtime == 1)
|
|
463
|
{
|
|
464
|
global.msg[0] = stringsetloc(* Kris!?Wait for input"* Kris!?/", "obj_ralseienemy_slash_Step_0_gml_516_0" );
|
|
465
|
global.msg[1] = stringsetloc(Face 2* Umm,Delay 11 if that's what you r-really want...Wait for input"\\E2* Umm^1, if that's what you r-really want.../", "obj_ralseienemy_slash_Step_0_gml_517_0" );
|
|
466
|
global.msg[2] = stringsetloc(Face 8* Then that's a victory in my book!Delay 11 * You win!Wait for inputClose Message"\\E8* Then that's a victory in my book^1!&* You win!/%", "obj_ralseienemy_slash_Step_0_gml_518_0" );
|
|
467
|
global.flag[205 tutorial_end] = 2;
|
|
468
|
won = 1;
|
|
469
|
}
|
|
470
|
hugtime += 1;
|
|
471
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
472
|
actcon = 16;
|
|
473
|
}
|
|
474
|
if (actcon == 16 && !instance_exists(obj_writer))
|
|
475
|
{
|
|
476
|
with (myface)
|
|
477
|
instance_destroy();
|
|
478
|
with (k)
|
|
479
|
image_speed = -0.25;
|
|
480
|
actcon = 17;
|
|
481
|
alarm[4] = 12; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
482
|
}
|
|
483
|
if (actcon == 18)
|
|
484
|
{
|
|
485
|
with (k)
|
|
486
|
image_speed = 0;
|
|
487
|
with (k)
|
|
488
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (global.charinstance[0].x, global.charinstance[0].y, 15);
|
|
489
|
actcon = 19;
|
|
490
|
alarm[4] = 25; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
491
|
}
|
|
492
|
if (actcon == 20)
|
|
493
|
{
|
|
494
|
sprite_index = spr_ralseib_idle_enemy;
|
|
495
|
with (k)
|
|
496
|
instance_destroy();
|
|
497
|
global.charinstance[0].visible = 1;
|
|
498
|
actcon = 1;
|
|
499
|
if (won == 1)
|
|
500
|
{
|
|
501
|
global.mercymod[0] = 999999;
|
|
502
|
global.mercymod[1] = 999999;
|
|
503
|
}
|
|
504
|
}
|
|
505
|
}
|
|
506
|
if (con == 1)
|
|
507
|
{
|
|
508
|
alarm[4] = 5; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
509
|
con = 2;
|
|
510
|
}
|
|
511
|
if (con == 3)
|
|
512
|
{
|
|
513
|
global.typer = 7;
|
|
514
|
global.msg[0] = stringsetloc(H-hey,Delay 11 wait a second...Wait for input"H-hey^1, wait&a second.../", "obj_ralseienemy_slash_Step_0_gml_575_0" );
|
|
515
|
global.msg[1] = stringsetloc(My bike's running out of gas...!Wait for input"My bike's&running&out of&gas...!/", "obj_ralseienemy_slash_Step_0_gml_576_0" );
|
|
516
|
global.msg[2] = stringsetloc(Alright, you punk- a-roos!Wait for input"Alright,&you punk-&a-roos!/", "obj_ralseienemy_slash_Step_0_gml_577_0" );
|
|
517
|
global.msg[3] = stringsetloc(You got got lucky this time!Wait for input"You got&got lucky&this time!/", "obj_ralseienemy_slash_Step_0_gml_578_0" );
|
|
518
|
global.msg[4] = stringsetloc(But next time,Delay 11 you're gonna suffer!!!Wait for input"But next&time^1,&you're&gonna&suffer!!!/", "obj_ralseienemy_slash_Step_0_gml_579_0" );
|
|
519
|
global.msg[5] = stringsetloc(See you in the next hell,Delay 11 losers!Wait for inputClose Message"See you&in the&next hell^1,&losers!/%", "obj_ralseienemy_slash_Step_0_gml_580_0" );
|
|
520
|
con = 4;
|
|
521
|
mywriter = instance_create(x - 160, y - 30, obj_writer);
|
|
522
|
}
|
|
523
|
if (con == 4 && !instance_exists(obj_writer))
|
|
524
|
{
|
|
525
|
hspeed = 20;
|
|
526
|
con = 5;
|
|
527
|
alarm[4] = 15; gml_Object_obj_ralseienemy_Alarm_4.gml
actcon += 1;
|
|
528
|
with (obj_battlecontroller)
|
|
529
|
{
|
|
530
|
noreturn = 0;
|
|
531
|
alarm[2]
|
|
532
|
}
|
|
533
|
}
|
|
534
|
if (con == 6)
|
|
535
|
{
|
|
536
|
global.monsterexp[myself] -= 0;
|
|
537
|
global.monstergold[myself] += 10;
|
|
538
|
scr_monsterdefeatscr_monsterdefeat
function scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if (scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (_frozened > 0)
{
if (_pacified > 0 || _violenced > 0 || _spared > 0)
global.flag[50 last_encounter_end] = 1;
}
if (global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if (global.flag[54 encounter_pointer] != 0)
{
global.flag[global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} ();
|
|
539
|
instance_destroy();
|
|
540
|
con = 7;
|
|
541
|
}
|
|
542
|
|
|
543
|
enum e__VW
|
|
544
|
{
|
|
545
|
XView,
|
|
546
|
YView,
|
|
547
|
WView,
|
|
548
|
HView,
|
|
549
|
Angle,
|
|
550
|
HBorder,
|
|
551
|
VBorder,
|
|
552
|
HSpeed,
|
|
553
|
VSpeed,
|
|
554
|
Object,
|
|
555
|
Visible,
|
|
556
|
XPort,
|
|
557
|
YPort,
|
|
558
|
WPort,
|
|
559
|
HPort,
|
|
560
|
Camera,
|
|
561
|
SurfaceID
|
|
562
|
}
|