|
1
|
if (loading > 0)
|
|
2
|
exit;
|
|
3
|
if (smashed)
|
|
4
|
{
|
|
5
|
timer++;
|
|
6
|
if (timer >= 30)
|
|
7
|
{
|
|
8
|
var _xx = x + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, 64 * flip, -20, image_angle);
|
|
9
|
var _yy = y + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, 64 * flip, -20, image_angle);
|
|
10
|
d = instance_create(_xx, _yy, obj_regularbullet);
|
|
11
|
d.sprite_index = spr_spadebullet;
|
|
12
|
d.image_angle = image_angle + (flip ? 0 : 180);
|
|
13
|
d.damage = damage;
|
|
14
|
d.target = target;
|
|
15
|
d.speed = 12;
|
|
16
|
obj_queen_search_flail.broken = 1;
|
|
17
|
d.direction = image_angle + (flip ? 0 : 180);
|
|
18
|
instance_destroy();
|
|
19
|
}
|
|
20
|
exit;
|
|
21
|
}
|
|
22
|
if (bufferstate == 0 && scr_queen_buffercheckscr_queen_buffercheck
function scr_queen_buffercheck()
{
return instance_exists(obj_queen_buffercontroller) && obj_queen_buffercontroller.buffering == 1;
} ())
|
|
23
|
{
|
|
24
|
image_blend = c_gray;
|
|
25
|
bufferstate = 1;
|
|
26
|
}
|
|
27
|
else if (bufferstate == 1 && !scr_queen_buffercheckscr_queen_buffercheck
function scr_queen_buffercheck()
{
return instance_exists(obj_queen_buffercontroller) && obj_queen_buffercontroller.buffering == 1;
} ())
|
|
28
|
{
|
|
29
|
image_blend = c_white;
|
|
30
|
bufferstate = 2;
|
|
31
|
}
|
|
32
|
if (bufferstate == 1)
|
|
33
|
exit;
|
|
34
|
if (timer < targetTime)
|
|
35
|
{
|
|
36
|
timer++;
|
|
37
|
if (timer < 0)
|
|
38
|
exit;
|
|
39
|
image_angle = lerp(0, targetAngle, scr_ease_inoutscr_ease_inout
function scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * (scr_ease_out(arg0, arg1) + 1);
}
} (timer / targetTime, -1));
|
|
40
|
if (timer >= targetTime)
|
|
41
|
{
|
|
42
|
var _xx = x + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, 64 * flip, -20, image_angle);
|
|
43
|
var _yy = y + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, 64 * flip, -20, image_angle);
|
|
44
|
d = instance_create(_xx, _yy, obj_queen_search_laser);
|
|
45
|
d.damage = damage;
|
|
46
|
d.target = target;
|
|
47
|
d.direction = image_angle + (flip ? 0 : 180);
|
|
48
|
state = 3;
|
|
49
|
timer = -15;
|
|
50
|
event_user(0);
|
|
51
|
}
|
|
52
|
}
|