1 | function scr_orbitx |
2 | { |
3 | if (arg4 == 0) |
4 | return arg2; |
5 | var __theta = point_direction(arg0, arg1, arg2, arg3); |
6 | var __radius = point_distance(arg0, arg1, arg2, arg3); |
7 | __theta += arg4; |
8 | return arg0 + lengthdir_x(__radius, __theta); |
9 | } |