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1
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scr_enemy_object_initscr_enemy_object_init
function scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} ();
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2
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if (scr_sideb_get_phasescr_sideb_get_phase
function scr_sideb_get_phase()
{
var phase = 0;
if (global.flag[916 snowgrave_fail] == 0)
{
if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if (global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () < 2 && !instance_exists(obj_berdlyplug_enemy))
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3
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instance_create(x + 42, y - 84, obj_berdlyplug_enemy);
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4
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with (obj_berdlyplug_enemy)
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5
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depth = obj_queen_enemy.depth + 1;
|
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6
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talkmax = 90;
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|
7
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image_speed = 0.16666666666666666;
|
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8
|
depth = obj_battlecontroller.depth - 1;
|
|
9
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idlesprite = spr_queen_chair_1_old;
|
|
10
|
hurtsprite = spr_queen_chair_1_old;
|
|
11
|
sparedsprite = spr_queen_chair_1_old;
|
|
12
|
lastsearch = 0;
|
|
13
|
difficulty = 0;
|
|
14
|
difficultydebug = 0;
|
|
15
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attackdebug = -1;
|
|
16
|
bufferattack = false;
|
|
17
|
whiteAcid = true;
|
|
18
|
shieldjustbroke = 0;
|
|
19
|
jp = 0;
|
|
20
|
if (global.lang == "ja")
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|
21
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jp = 1;
|
|
22
|
turn = 0;
|
|
23
|
phaseturn = 0;
|
|
24
|
phase = 1;
|
|
25
|
finalphaseturns = 0;
|
|
26
|
usefinalattack = 0;
|
|
27
|
haveusedfinalattack = 0;
|
|
28
|
attackdone = 0;
|
|
29
|
wirescut = 0;
|
|
30
|
bardlymercy = 0;
|
|
31
|
shieldhp = 0;
|
|
32
|
shieldmaxhp = 0;
|
|
33
|
shieldacthp = 0;
|
|
34
|
shieldactmaxhp = 0;
|
|
35
|
throwX = 0;
|
|
36
|
targetmercy = 25;
|
|
37
|
aimact = 0;
|
|
38
|
intro = 0;
|
|
39
|
endcon = 0;
|
|
40
|
endtimer = 0;
|
|
41
|
defeat_cutscene_version = 0;
|
|
42
|
siner2 = 0;
|
|
43
|
shieldbrokecon = 0;
|
|
44
|
hurtcon = 0;
|
|
45
|
wineglasscon = 0;
|
|
46
|
drink = 0;
|
|
47
|
shield_damage_buffer = 0;
|
|
48
|
beatwine2nodamage = 0;
|
|
49
|
usewineattack = 0;
|
|
50
|
ultimateattackused = 0;
|
|
51
|
shieldsize = 7;
|
|
52
|
balloonorder = 0;
|
|
53
|
ballooncon = 0;
|
|
54
|
balloonend = 1;
|
|
55
|
talkedcon = 0;
|
|
56
|
ralseitalks = 0;
|
|
57
|
susietalks = 0;
|
|
58
|
susieinterrupts = 0;
|
|
59
|
init = 1;
|
|
60
|
drunk = 0;
|
|
61
|
drunkcount = 0;
|
|
62
|
shieldjustwentup = 0;
|
|
63
|
shieldjustwentdown = 0;
|
|
64
|
finalattackdialoguecon = 0;
|
|
65
|
krisflattercount = 0;
|
|
66
|
susieflattercount = 0;
|
|
67
|
ralseiflattercount = 0;
|
|
68
|
groupflattercount = 0;
|
|
69
|
waitnextactsusie = 0;
|
|
70
|
waitnextactralsei = 0;
|
|
71
|
changesimulorder = 0;
|
|
72
|
wintimer = 0;
|
|
73
|
extracon = 0;
|
|
74
|
extratimer = 0;
|
|
75
|
krismaxhp = global.maxhp[1];
|
|
76
|
susiemaxhp = global.maxhp[2];
|
|
77
|
ralseimaxhp = global.maxhp[3];
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