1 |
if (global.monster[myself] == 1) |
2 |
{ |
3 |
if (global.mnfight == 1 && talked == 0) |
4 |
{ |
5 |
if (global.mercymod[myself] < 100) |
6 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} (); |
7 |
if (!instance_exists(obj_darkener)) |
8 |
instance_create(0, 0, obj_darkener); |
9 |
global.typer = 50; |
10 |
global.msg[0] = stringsetloc( " ", "obj_ponman_enemy_slash_Step_0_gml_10_0" ); |
11 |
g = scr_enemyblconscr_enemyblconfunction scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 160, y, 3); |
12 |
with (g.mywriter) |
13 |
instance_destroy(); |
14 |
with (g) |
15 |
instance_destroy(); |
16 |
talked = 1; |
17 |
talktimer = 0; |
18 |
} |
19 |
if (talked == 1 && global.mnfight == 1) |
20 |
{ |
21 |
rtimer = 0; |
22 |
scr_blconskipscr_blconskipfunction scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 2;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
} (5); |
23 |
if (global.mnfight == 2) |
24 |
{ |
25 |
if (!instance_exists(obj_moveheart)) |
26 |
scr_moveheartscr_moveheartfunction scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} (); |
27 |
if (!instance_exists(obj_growtangle)) |
28 |
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle); |
29 |
} |
30 |
} |
31 |
if (global.mnfight == 2 && attacked == 0) |
32 |
{ |
33 |
rtimer += 1; |
34 |
if (rtimer == 12) |
35 |
{ |
36 |
global.turntimer = 150; |
37 |
pontotal = scr_monsterpop(); |
38 |
for (i = 0; i < 3; i += 1) |
39 |
{ |
40 |
if (global.monster[i] == 1 && global.mercymod[i] >= 100) |
41 |
pontotal -= 1; |
42 |
} |
43 |
if (pontotal == 3) |
44 |
maxshot = 3; |
45 |
if (pontotal == 2) |
46 |
maxshot = 4; |
47 |
if (pontotal == 1) |
48 |
maxshot = 5; |
49 |
if (pontotal <= 0) |
50 |
{ |
51 |
global.turntimer = 10; |
52 |
maxshot = 6; |
53 |
} |
54 |
shotcount = 0; |
55 |
totalshotcount = 0; |
56 |
activetimer = 1; |
57 |
shotbuffer = 8; |
58 |
if (global.mercymod[myself] < 100) |
59 |
eyecon = 20; |
60 |
turns += 1; |
61 |
attacked = 1; |
62 |
global.typer = 6; |
63 |
global.fc = 0; |
64 |
rr = choose(0, 1, 2, 3, 4); |
65 |
if (rr == 0) |
66 |
global.battlemsg[0] = stringsetloc(* Ponman advances one step at a time."* Ponman advances one step at a time.", "obj_ponman_enemy_slash_Step_0_gml_64_0" ); |
67 |
if (rr == 1) |
68 |
global.battlemsg[0] = stringsetloc(* Ponman listens politely,Delay 11 despite having no ears."* Ponman listens politely^1, despite having no ears.", "obj_ponman_enemy_slash_Step_0_gml_65_0" ); |
69 |
if (rr == 2) |
70 |
global.battlemsg[0] = stringsetloc(* Ponman seems hypnotized by your idle animation."* Ponman seems hypnotized by your idle animation.", "obj_ponman_enemy_slash_Step_0_gml_66_0" ); |
71 |
if (rr == 3) |
72 |
global.battlemsg[0] = stringsetloc(* Ponman gazes enigmatically."* Ponman gazes enigmatically.", "obj_ponman_enemy_slash_Step_0_gml_67_0" ); |
73 |
if (rr == 4) |
74 |
global.battlemsg[0] = stringsetloc(* Smells like a pawn shop."* Smells like a pawn shop.", "obj_ponman_enemy_slash_Step_0_gml_68_0" ); |
75 |
if (global.monsterstatus[myself] == 1) |
76 |
global.battlemsg[0] = stringsetloc(* Ponman can't keep its eye open."* Ponman can't keep its eye open.", "obj_ponman_enemy_slash_Step_0_gml_69_0" ); |
77 |
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3)) |
78 |
global.battlemsg[0] = stringsetloc(* Ponman looks dilated."* Ponman looks dilated.", "obj_ponman_enemy_slash_Step_0_gml_70_0" ); |
79 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
80 |
global.msg[0] = stringsetloc(* Ponman is sleeping soundly."* Ponman is sleeping soundly.", "obj_ponman_enemy_slash_Step_0_gml_71_0" ); |
81 |
if (global.monstercomment[myself] == "(Sleepy)") |
82 |
global.msg[0] = stringsetloc(* The enemies became SLEEPY from Ralsei's lullaby!"* The enemies became SLEEPY from Ralsei's lullaby!", "obj_ponman_enemy_slash_Step_0_gml_72_0" ); |
83 |
} |
84 |
else |
85 |
{ |
86 |
global.turntimer = 120; |
87 |
} |
88 |
} |
89 |
if (global.mnfight == 2) |
90 |
{ |
91 |
if (global.turntimer <= 1) |
92 |
{ |
93 |
if (battlecancel == 1) |
94 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100); |
95 |
if (battlecancel == 2) |
96 |
{ |
97 |
with (obj_battlecontroller) |
98 |
noreturn = 1; |
99 |
con = 1; |
100 |
battlecancel = 3; |
101 |
} |
102 |
} |
103 |
} |
104 |
} |
105 |
if (global.myfight == 3) |
106 |
{ |
107 |
xx = __view_get(e__VW.XView, 0); |
108 |
yy = __view_get(e__VW.YView, 0); |
109 |
if (acting == 1 && actcon == 0) |
110 |
{ |
111 |
actcon = 1; |
112 |
global.msg[0] = stringsetloc(* PONMAN - AT 8 DF 0 * Its nucleus doubles as an eyespot.Wait for inputClose Message"* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%", "obj_ponman_enemy_slash_Step_0_gml_106_0" ); |
113 |
scr_battletext_default(); |
114 |
} |
115 |
if (acting == 2 && actcon == 0) |
116 |
{ |
117 |
global.msg[0] = stringsetloc(* You whispered goodnight to Ponman.Delay 11 * It fell asleep...Wait for inputClose Message"* You whispered goodnight to Ponman^1.&* It fell asleep.../%", "obj_ponman_enemy_slash_Step_0_gml_114_0" ); |
118 |
sleeping = 1; |
119 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100); |
120 |
scr_battletext_default(); |
121 |
actcon = 1; |
122 |
} |
123 |
if (acting == 3 && actcon == 0) |
124 |
{ |
125 |
snd_pause(global.batmusic[1]); |
126 |
if (lullabied == 0) |
127 |
{ |
128 |
singy = snd_play(snd_ralseising1); |
129 |
with (object_index) |
130 |
lullabied = 1; |
131 |
} |
132 |
else |
133 |
{ |
134 |
singy = snd_play(snd_ralseising2); |
135 |
with (object_index) |
136 |
lullabied = 0; |
137 |
} |
138 |
global.msg[0] = stringsetloc(* Ralsei sang a soft and entrancing lullaby!Wait for inputClose Message"* Ralsei sang a soft and entrancing lullaby!/%", "obj_ponman_enemy_slash_Step_0_gml_134_0" ); |
139 |
with (obj_heroralsei) |
140 |
visible = 0; |
141 |
ralsing = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_heroralsei.x, obj_heroralsei.y, spr_ralseib_sing); |
142 |
with (ralsing) |
143 |
image_speed = 0.2; |
144 |
lullatimer = 0; |
145 |
scr_battletext_default(); |
146 |
actcon = 10; |
147 |
} |
148 |
if (acting == 4 && actcon == 0) |
149 |
{ |
150 |
actcon = 1; |
151 |
global.msg[0] = stringsetloc(* You and Ralsei warned Ponman about Susie.Delay 11 * The enemy went on guard...Wait for inputClose Message"* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%", "obj_ponman_enemy_slash_Step_0_gml_150_0" ); |
152 |
if (scr_monsterpop() > 1) |
153 |
global.msg[0] = stringsetloc(* You and Ralsei warned the enemies about Susie.Delay 11 * Everyone went on guard.Wait for inputClose Message"* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", "obj_ponman_enemy_slash_Step_0_gml_152_0" ); |
154 |
for (i = 0; i < 3; i += 1) |
155 |
{ |
156 |
global.monstercomment[i] = "(Warned)"; |
157 |
global.automiss[i] = 1; |
158 |
} |
159 |
scr_battletext_default(); |
160 |
} |
161 |
if (actcon == 1 && !instance_exists(obj_writer)) |
162 |
{ |
163 |
actcon = 0; |
164 |
scr_attackphasescr_attackphasefunction scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} (); |
165 |
} |
166 |
if (actcon == 10) |
167 |
{ |
168 |
lullatimer += 1; |
169 |
if (lullatimer >= 30) |
170 |
actcon = 11; |
171 |
} |
172 |
if (actcon == 11 && instance_exists(obj_writer) == false) |
173 |
{ |
174 |
with (ralsing) |
175 |
instance_destroy(); |
176 |
with (obj_heroralsei) |
177 |
visible = 1; |
178 |
snd_stop(singy); |
179 |
snd_resume(global.batmusic[1]); |
180 |
global.msg[0] = stringsetloc(* PONMAN fell asleep!Delay 11 * The enemies became TIRED!Wait for inputClose Message"* PONMAN fell asleep^1!&* The enemies became TIRED!/%", "obj_ponman_enemy_slash_Step_0_gml_186_0" ); |
181 |
if (scr_monsterpop() > 1 && scr_havecharscr_havecharfunction scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2)) |
182 |
{ |
183 |
for (dx = 0; dx < 3; dx += 1) |
184 |
{ |
185 |
if (global.char[dx] == 2) |
186 |
{ |
187 |
if (global.charcond[dx] != 5) |
188 |
{ |
189 |
global.charcond[dx] = 5; |
190 |
global.faceaction[dx] = 9; |
191 |
global.charmove[dx] = 0; |
192 |
global.msg[0] = stringsetloc(* PONMAN fell asleep!Delay 11 * SUSIE fell asleep!Delay 11 * The enemies became TIRED!Wait for inputClose Message"* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%", "obj_ponman_enemy_slash_Step_0_gml_198_0" ); |
193 |
} |
194 |
} |
195 |
} |
196 |
} |
197 |
sleeping = 1; |
198 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100); |
199 |
with (obj_monsterparent) |
200 |
{ |
201 |
global.monstercomment[myself] = "(Sleepy)"; |
202 |
global.monsterstatus[myself] = 1; |
203 |
} |
204 |
scr_battletext_default(); |
205 |
actcon = 1; |
206 |
} |
207 |
} |
208 |
if (global.myfight == 7) |
209 |
hspeed = 15; |
210 |
if (sleeping == 1) |
211 |
eyecon = 999; |
212 |
if (eyecon == 0) |
213 |
{ |
214 |
eye_angle = 180 + (sin(siner / 8) * 30); |
215 |
if (eye_radius < 8) |
216 |
eye_radius += 2; |
217 |
else |
218 |
eye_radius = 8; |
219 |
if (addup == 0) |
220 |
image_index = 1; |
221 |
else |
222 |
image_index = 3; |
223 |
if (eye_angle > 200) |
224 |
{ |
225 |
image_index = 0; |
226 |
addup = 1; |
227 |
} |
228 |
if (eye_angle < 160) |
229 |
{ |
230 |
image_index = 2; |
231 |
addup = 0; |
232 |
} |
233 |
} |
234 |
if (eyecon == 10) |
235 |
{ |
236 |
activetimer = 0; |
237 |
with (obj_regularbullet) |
238 |
{ |
239 |
active = 0; |
240 |
image_alpha -= 0.1; |
241 |
} |
242 |
image_index = 0; |
243 |
eye_radius *= 0.7; |
244 |
if (abs(eye_radius) < 0.5) |
245 |
{ |
246 |
eye_radius = 0; |
247 |
eye_angle = 0; |
248 |
} |
249 |
if (global.turntimer <= 1) |
250 |
eyecon = 0; |
251 |
} |
252 |
if (eyecon == 20) |
253 |
{ |
254 |
if (spinspeed < 10) |
255 |
spinspeed += 1; |
256 |
if (pontotal > 1) |
257 |
siner += (spinspeed / 8); |
258 |
else |
259 |
siner += (spinspeed / 20); |
260 |
eye_angle = 180 + (sin(siner / 8) * 70); |
261 |
if (eye_radius < 8) |
262 |
eye_radius += 1; |
263 |
grandbuffer -= 1; |
264 |
if (instance_exists(obj_heart)) |
265 |
x_angle = point_direction(eyex + 28 + x, eyey + 32 + y, obj_heart.x + 8, obj_heart.y + 8); |
266 |
else |
267 |
x_angle = 0; |
268 |
if (abs(x_angle - eye_angle) < 25 && eye_angle >= 120 && eye_angle <= 240) |
269 |
{ |
270 |
if (shotbuffer < 0 && shotcount < 3 && totalshotcount < maxshot) |
271 |
{ |
272 |
shotcount += 1; |
273 |
if (pontotal == 2) |
274 |
shotcount += 1; |
275 |
if (pontotal == 3) |
276 |
shotcount += 1; |
277 |
if (shotcount >= 3) |
278 |
{ |
279 |
totalshotcount += 1; |
280 |
shotcount = 0; |
281 |
if (pontotal == 1) |
282 |
shotbuffer = 10; |
283 |
if (pontotal == 2) |
284 |
shotbuffer = 13; |
285 |
if (pontotal == 3) |
286 |
shotbuffer = 22; |
287 |
} |
288 |
if (totalshotcount >= maxshot) |
289 |
maxtimer = 1; |
290 |
snd_play(snd_hurt1); |
291 |
bul = instance_create(eyex + 28 + x, eyey + 32 + y, obj_regularbullet); |
292 |
bul.speed = 2; |
293 |
bul.timepoints = 2.5; |
294 |
bul.target = mytarget; |
295 |
bul.damage = global.monsterat[myself] * 5; |
296 |
bul.friction = -0.11; |
297 |
if (pontotal == 1) |
298 |
bul.friction = -0.12; |
299 |
bul.direction = eye_angle; |
300 |
with (bul) |
301 |
{ |
302 |
sprite_index = spr_diamondbullet; |
303 |
image_angle = direction; |
304 |
} |
305 |
} |
306 |
} |
307 |
if (maxtimer > 0) |
308 |
maxtimer += 1; |
309 |
if (global.turntimer < 10) |
310 |
eyecon = 10; |
311 |
} |
312 |
siner += 1; |
313 |
shotbuffer -= 1; |
314 |
if (becomesleep == 1) |
315 |
{ |
316 |
eyecon = 999; |
317 |
sleeping = 1; |
318 |
becomesleep = 0; |
319 |
sleep_index = 5; |
320 |
} |
321 |
if (eye_angle < 0) |
322 |
eye_angle += 360; |
323 |
if (eye_angle > 360) |
324 |
eye_angle -= 360; |
325 |
eyex = lengthdir_x(eye_radius, eye_angle); |
326 |
eyey = lengthdir_y(eye_radius, eye_angle); |
327 |
|
328 |
enum e__VW |
329 |
{ |
330 |
XView, |
331 |
YView, |
332 |
WView, |
333 |
HView, |
334 |
Angle, |
335 |
HBorder, |
336 |
VBorder, |
337 |
HSpeed, |
338 |
VSpeed, |
339 |
Object, |
340 |
Visible, |
341 |
XPort, |
342 |
YPort, |
343 |
WPort, |
344 |
HPort, |
345 |
Camera, |
346 |
SurfaceID |
347 |
} |