|
1
|
if (global.flag[encounterflag] == 1)
|
|
2
|
instance_destroy();
|
|
3
|
if (global.flag[encounterflag] == 6 && init == 0)
|
|
4
|
{
|
|
5
|
if (frozensprite == 0)
|
|
6
|
frozensprite = spr_poppup_hurt;
|
|
7
|
frozennpc = instance_create(x, y, obj_frozennpc);
|
|
8
|
frozennpc.sprite_index = frozensprite;
|
|
9
|
frozennpc.fresh = 1;
|
|
10
|
instance_destroy();
|
|
11
|
init = 1;
|
|
12
|
}
|
|
13
|
offX = x + 42;
|
|
14
|
offY = y + 62;
|
|
15
|
if (weird == 0)
|
|
16
|
{
|
|
17
|
if (instance_exists(obj_mainchara))
|
|
18
|
dist = point_distance(offX, offY, charaX(), charaY());
|
|
19
|
if (dist < radius && con == 0)
|
|
20
|
{
|
|
21
|
speed1 = 0.25;
|
|
22
|
con = 2;
|
|
23
|
}
|
|
24
|
if (con == 0 && room == room_dw_city_roadblock)
|
|
25
|
{
|
|
26
|
if (point_in_rectangle(charaX(), charaY(), 880, 640, 1040, 760))
|
|
27
|
{
|
|
28
|
speed1 = 0.25;
|
|
29
|
con = 2;
|
|
30
|
}
|
|
31
|
}
|
|
32
|
if (con == 2)
|
|
33
|
{
|
|
34
|
image_speed = 0.5;
|
|
35
|
if (image_index == 7)
|
|
36
|
image_index = 3;
|
|
37
|
if (speedboost == 0)
|
|
38
|
speed1 *= 1.1;
|
|
39
|
if (speedboost == 1)
|
|
40
|
speed1 *= 1.4;
|
|
41
|
if (speedboost == 0)
|
|
42
|
speed1 = clamp(speed1, 0, 8);
|
|
43
|
if (speedboost == 1)
|
|
44
|
speed1 = clamp(speed1, 0, 16);
|
|
45
|
if (global.interact == 0)
|
|
46
|
{
|
|
47
|
if (speed1 == 0)
|
|
48
|
speed1 = memspeed;
|
|
49
|
}
|
|
50
|
else
|
|
51
|
{
|
|
52
|
if (speed1 != 0)
|
|
53
|
memspeed = speed1;
|
|
54
|
speed1 = 0;
|
|
55
|
}
|
|
56
|
if (instance_exists(obj_mainchara))
|
|
57
|
move_towards_point(charaHeartX() - 42, charaHeartY() - 20 - 62, speed1);
|
|
58
|
}
|
|
59
|
}
|
|
60
|
if (weird == 1)
|
|
61
|
{
|
|
62
|
if (con == 0)
|
|
63
|
{
|
|
64
|
image_speed = 0.25;
|
|
65
|
if (image_index >= 7)
|
|
66
|
image_index = 3;
|
|
67
|
if (i_ex(obj_mainchara))
|
|
68
|
{
|
|
69
|
if (distance_to_object(obj_mainchara) < 120)
|
|
70
|
con = 1;
|
|
71
|
}
|
|
72
|
}
|
|
73
|
if (con == 1)
|
|
74
|
{
|
|
75
|
image_speed = 0;
|
|
76
|
if (image_index != 0)
|
|
77
|
image_index = lerp(image_index, 0, 0.5);
|
|
78
|
if (distance_to_object(obj_mainchara) > 120)
|
|
79
|
{
|
|
80
|
image_index = 0;
|
|
81
|
con = 0;
|
|
82
|
}
|
|
83
|
}
|
|
84
|
}
|
|
85
|
scr_depth_altscr_depth_alt
function scr_depth_alt()
{
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
} ();
|
|
86
|
if (place_meeting(x, y, obj_mainchara) && global.interact == 0 && !i_ex(obj_fadeout))
|
|
87
|
{
|
|
88
|
sprite_index = spr_poppup_intro;
|
|
89
|
image_index = 0;
|
|
90
|
marker = instance_create(x, y, obj_marker);
|
|
91
|
marker.image_index = image_index;
|
|
92
|
marker.sprite_index = sprite_index;
|
|
93
|
marker.x = x;
|
|
94
|
marker.y = y;
|
|
95
|
marker.image_speed = 0.45;
|
|
96
|
marker.image_xscale = image_xscale;
|
|
97
|
marker.image_yscale = image_yscale;
|
|
98
|
if (topsprite != 0)
|
|
99
|
{
|
|
100
|
flyoff = instance_create(x + 42, (y + 106) - 24, obj_poppup_topobjflyaway);
|
|
101
|
flyoff.sprite_index = topsprite;
|
|
102
|
flyoff.image_xscale = 2;
|
|
103
|
flyoff.image_yscale = 2;
|
|
104
|
flyoff.depth = 2;
|
|
105
|
flyoff.image_angle = -10;
|
|
106
|
}
|
|
107
|
global.flag[55 enemy_x] = x;
|
|
108
|
global.flag[56 enemy_y] = y;
|
|
109
|
global.flag[54 encounter_pointer] = encounterflag;
|
|
110
|
if (encountertype == 0)
|
|
111
|
scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
global.batmusic[0] = snd_init("battle.ogg");
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
} (51, 0, marker, 0, 0);
|
|
112
|
if (encountertype == 1)
|
|
113
|
scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
global.batmusic[0] = snd_init("battle.ogg");
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
} (88, 0, marker, 0, 0);
|
|
114
|
if (encountertype == 2)
|
|
115
|
scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
global.batmusic[0] = snd_init("battle.ogg");
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
} (101, 0, marker, 0, 0);
|
|
116
|
instance_destroy();
|
|
117
|
}
|