Deltarune (Chapter 2) script viewer

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gml_Object_obj_overworld_poppup_Draw_0

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1
frameIndex = floor(image_index);
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draw_self();
3
if (topsprite != 0)
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{
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    if (frameIndex == 0 || frameIndex == 1)
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        draw_sprite_ext(topsprite, 0, x + 42, y + 106, 2, 2, 0, c_white, 1);
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    if (frameIndex == 2)
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        draw_sprite_ext(topsprite, 0, x + 42, (y + 106) - 22, 2, 2, -5, c_white, 1);
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    if (frameIndex == 3 || frameIndex == 4 || frameIndex == 5 || frameIndex == 6)
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        draw_sprite_ext(topsprite, 0, x + 42, (y + 106) - 24, 2, 2, -10, c_white, 1);
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}