Deltarune (Chapter 2) script viewer

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gml_Object_obj_holemouse_Step_1

related scripts: Alarm_0 • Collision_obj_caterpillarchara • Collision_obj_holemouse_generator • Collision_obj_holemouse_goal • Collision_obj_npc_facing • Collision_obj_npc_room • Collision_obj_solidblock • Collision_obj_solidenemy • Create_0 • Draw_0 • Step_0 • Step_1 • Step_2

(view raw script w/o annotations or w/e)
1
if (place_meeting(x, y, obj_mouseKiller))
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{
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    visible = false;
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    con = 1;
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    if (x < 260)
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        fall = instance_create(x + 38, y + 8, obj_holemouse_descend);
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    else
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        fall = instance_create(x + 2, y + 10, obj_holemouse_descend);
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    fall.target = target;
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    instance_destroy();
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}