1 |
bouncethisframe = 0; |
2 |
if (initas == 0) |
3 |
{ |
4 |
image_alpha = 0; |
5 |
turnfreeze = 0; |
6 |
initas = 1; |
7 |
turndir = "right"; |
8 |
drawx = x; |
9 |
drawy = y; |
10 |
moved = 0; |
11 |
} |
12 |
if (blockedstart == false) |
13 |
{ |
14 |
if (con == 0) |
15 |
{ |
16 |
image_alpha += 0.25; |
17 |
y += 4; |
18 |
if (image_alpha >= 1.5) |
19 |
{ |
20 |
image_alpha = 1; |
21 |
con = 1; |
22 |
y = ystart + 40; |
23 |
} |
24 |
} |
25 |
if (con == 1) |
26 |
{ |
27 |
timer++; |
28 |
if (timer >= 2) |
29 |
{ |
30 |
moved = 1; |
31 |
breakcount = 0; |
32 |
remdir = direction; |
33 |
while (breakcount < 4) |
34 |
{ |
35 |
mx = lengthdir_x(40, direction); |
36 |
my = lengthdir_y(40, direction); |
37 |
blockcheck = instance_place(x + mx, y + my, obj_holemouse_block_counterclockwise); |
38 |
if (blockcheck == -4) |
39 |
blockcheck = instance_place(x + mx, y + my, obj_holemouse_invis_clockwise); |
40 |
if (blockcheck == -4) |
41 |
blockcheck = instance_place(x + mx, y + my, obj_holemouse_block_clockwise_moveable); |
42 |
if (blockcheck != -4) |
43 |
{ |
44 |
blockcheck.flash = 1; |
45 |
blockcheck.flashtimer = 0; |
46 |
if (blockcheck.orientation == "left") |
47 |
{ |
48 |
direction += 90; |
49 |
turndir = "left"; |
50 |
} |
51 |
if (blockcheck.orientation == "right") |
52 |
{ |
53 |
direction -= 90; |
54 |
turndir = "right"; |
55 |
} |
56 |
if (direction >= 360) |
57 |
direction -= 360; |
58 |
if (direction < 0) |
59 |
direction += 360; |
60 |
breakcount++; |
61 |
if (direction == (remdir - 180) || direction == (remdir + 180)) |
62 |
direction += 90; |
63 |
if (breakcount == 4) |
64 |
{ |
65 |
direction = remdir + 180; |
66 |
if (direction > 360) |
67 |
direction -= 360; |
68 |
mx = lengthdir_x(40, direction); |
69 |
my = lengthdir_y(40, direction); |
70 |
} |
71 |
turnfx = scr_afterimagescr_afterimagefunction scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (); |
72 |
turnfx.image_angle = direction; |
73 |
turnfx.sprite_index = spr_holemouse_turnrightfx; |
74 |
turnfx.image_index = 0; |
75 |
turnfx.x += 20; |
76 |
turnfx.y += 20; |
77 |
if (turndir == "right") |
78 |
turnfx.image_index = 1; |
79 |
} |
80 |
else |
81 |
{ |
82 |
breakcount = 4; |
83 |
} |
84 |
} |
85 |
if (remdir != direction && turnfreeze <= 0) |
86 |
turnfreeze = 2; |
87 |
turnfreeze--; |
88 |
if (turnfreeze <= 0) |
89 |
{ |
90 |
x += mx; |
91 |
y += my; |
92 |
} |
93 |
timer = 0; |
94 |
} |
95 |
} |
96 |
if (con == 2) |
97 |
{ |
98 |
depth += 1; |
99 |
y -= 4; |
100 |
image_alpha -= 0.25; |
101 |
deathtimer++; |
102 |
if (deathtimer >= 3) |
103 |
instance_destroy(); |
104 |
} |
105 |
if (x > (room_width + 40) || x < -40 || y > (room_height + 40) || y < -40) |
106 |
instance_destroy(); |
107 |
} |
108 |
if (blockedstart == true) |
109 |
{ |
110 |
timer++; |
111 |
if (timer == 10) |
112 |
instance_destroy(); |
113 |
} |
114 |
if (con == 1) |
115 |
{ |
116 |
lifespan--; |
117 |
if (lifespan < 1) |
118 |
{ |
119 |
image_alpha *= 0.9; |
120 |
if (image_alpha < 0.05) |
121 |
instance_destroy(); |
122 |
} |
123 |
} |
124 |
if (x < camerax() || x > (camerax() + 640) || y < cameray() || y > (cameray() + 480) || x < (0 - (sprite_width * 2)) || x > (room_width + (sprite_width * 2)) || y > (room_height + (sprite_height * 2)) || y < (0 - (sprite_height * 2))) |
125 |
instance_destroy(); |
126 |
if (con == 5) |
127 |
{ |
128 |
if (bouncecon == 0) |
129 |
{ |
130 |
depth = 5000; |
131 |
if (room == room_dw_city_mice) |
132 |
{ |
133 |
if (obj_controller_dw_city_mice.noelleScared <= 0) |
134 |
{ |
135 |
bounceTargetX = 320; |
136 |
bounceTargetY = 320; |
137 |
bounceTargetDir = 180; |
138 |
} |
139 |
else |
140 |
{ |
141 |
bounceTargetX = 485; |
142 |
bounceTargetY = 320; |
143 |
bounceTargetDir = 90; |
144 |
} |
145 |
} |
146 |
if (room == room_dw_city_mice2) |
147 |
{ |
148 |
bounceTargetX = 400; |
149 |
bounceTargetY = 222; |
150 |
bounceTargetDir = 180; |
151 |
} |
152 |
customSprite = spr_holemouse_exit; |
153 |
bouncelength = 15; |
154 |
snd_play(snd_jump); |
155 |
fakeYSpeed = -bouncelength; |
156 |
scr_move_to_point_over_time(bounceTargetX, bounceTargetY, bouncelength); |
157 |
bouncetimer = 0; |
158 |
bouncecon = 1; |
159 |
} |
160 |
if (bouncecon == 1) |
161 |
{ |
162 |
fakeY += fakeYSpeed; |
163 |
fakeYSpeed += 2; |
164 |
bouncetimer++; |
165 |
if ((bouncetimer % 2) == 0) |
166 |
{ |
167 |
hafterimage = scr_afterimagescr_afterimagefunction scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (); |
168 |
hafterimage.sprite_index = spr_heartsmall; |
169 |
hafterimage.vspeed = -4 - random(2); |
170 |
hafterimage.hspeed = 4 - random(8); |
171 |
hafterimage.image_xscale = 1; |
172 |
hafterimage.image_yscale = 1; |
173 |
hafterimage.friction = 0.5; |
174 |
hafterimage.x += 10 + random(20); |
175 |
hafterimage.y += 10 + random(20) + fakeY; |
176 |
} |
177 |
if (bouncetimer >= (bouncelength + 1)) |
178 |
{ |
179 |
x = bounceTargetX; |
180 |
y = bounceTargetY; |
181 |
fakeY = 1; |
182 |
fakeYSpeed = 0; |
183 |
bouncecon = 2; |
184 |
bouncetimer = 0; |
185 |
depth = 900000; |
186 |
} |
187 |
} |
188 |
if (bouncecon == 2) |
189 |
{ |
190 |
bouncetimer++; |
191 |
depth++; |
192 |
direction = bounceTargetDir; |
193 |
if (direction != 90) |
194 |
customSprite = spr_holemouse; |
195 |
if (bouncetimer >= 2) |
196 |
{ |
197 |
x += lengthdir_x(4, direction); |
198 |
y += lengthdir_y(4, direction); |
199 |
} |
200 |
if (bouncetimer >= 6) |
201 |
{ |
202 |
y = bounceTargetY; |
203 |
x = bounceTargetX; |
204 |
con = 1; |
205 |
if (room == room_dw_city_mice) |
206 |
nointeract = false; |
207 |
direction = bounceTargetDir; |
208 |
} |
209 |
} |
210 |
} |