Deltarune (Chapter 2) script viewer

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gml_Object_obj_holemouse_Collision_obj_solidenemy

related scripts: Alarm_0 • Collision_obj_caterpillarchara • Collision_obj_holemouse_generator • Collision_obj_holemouse_goal • Collision_obj_npc_facing • Collision_obj_npc_room • Collision_obj_solidblock • Collision_obj_solidenemy • Create_0 • Draw_0 • Step_0 • Step_1 • Step_2

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1
if (room == room_dw_city_mice2)
2
    invulnerable = 1;