Deltarune (Chapter 2) script viewer

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gml_Object_obj_firework_cityscape_Step_0

(view raw script w/o annotations or w/e)
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if (layer_y_pos == 0)
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{
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    var y_pos = 0;
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    var x_pos = 0;
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    if (i_ex(obj_parallaxer_layer_cyber))
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    {
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        with (obj_parallaxer_layer_cyber)
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        {
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            if (sprite_index == spr_bg_cyber_parallax_buildings)
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            {
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                y_pos = y;
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                x_pos = x;
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            }
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        }
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    }
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    layer_y_pos = y_pos;
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    layer_x_pos = x_pos;
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}