if (layer_y_pos == 0) { var y_pos = 0; var x_pos = 0; if (i_ex(obj_parallaxer_layer_cyber)) { with (obj_parallaxer_layer_cyber) { if (sprite_index == spr_bg_cyber_parallax_buildings) { y_pos = y; x_pos = x; } } } layer_y_pos = y_pos; layer_x_pos = x_pos; }