Deltarune (Chapter 2) script viewer

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gml_Object_obj_firework_cityscape_Draw_0

(view raw script w/o annotations or w/e)
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if (is_active)
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{
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; }
(spr_bg_cyber_parallax_buildings, 0, layer_x_pos, layer_y_pos, layer_x_pos, layer_y_pos, layer_x_pos + room_width, layer_y_pos + cityscape_height, 1, 1, c_white, 1);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; }
(spr_bg_cyber_parallax_buildings, 0, layer_x_pos, layer_y_pos + 8, layer_x_pos, layer_y_pos + 8, layer_x_pos + room_width, layer_y_pos + 8 + cityscape_height, 1, 1, dark_blend, 1);
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    siner++;
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    draw_set_alpha(1);
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    draw_set_blend_mode(bm_add);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; }
(spr_bg_cyber_parallax_buildings_lights, 0, layer_x_pos, layer_y_pos + 8, layer_x_pos, layer_y_pos + 8, layer_x_pos + room_width, layer_y_pos + 8 + lights_height, 1, 1, c_white, 0.5 + (sin(siner / 12) * 0.1));
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    draw_set_blend_mode(bm_normal);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; }
(spr_bg_cyber_parallax_ground, 0, layer_x_pos, layer_y_pos, layer_x_pos, layer_y_pos, layer_x_pos + room_width, layer_y_pos + ground_height, 1, 1, c_white, 1);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; }
(spr_bg_cyber_parallax_ground, 0, layer_x_pos, layer_y_pos + 8, layer_x_pos, layer_y_pos + 8, layer_x_pos + room_width, layer_y_pos + 8 + ground_height, 1, 1, dark_blend, 1);
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    draw_set_color(c_black);
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    draw_rectangle(layer_x_pos, layer_y_pos + 440, layer_x_pos + room_width + 100, layer_y_pos + 500 + room_height + 2, false);
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    draw_set_color(merge_color(c_dkgray, c_navy, 0.3));
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    draw_rectangle(camerax() - 80, (cameray() + 360) - (cameray() / 40), camerax() + 720, cameray() + 600, false);
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    draw_set_alpha(0.3);
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    for (var i = 0; i < 6; i++)
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    {
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        draw_set_color(c_black);
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        draw_rectangle(camerax() - 80, cameray() + 340 + (i * 20), camerax() + 720, cameray() + 600, false);
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    }
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    draw_set_alpha(1);
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}