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1
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function scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} ()
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2
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{
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3
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var sprite = argument[0];
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4
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var subimg = argument[1];
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5
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var xx = argument[2];
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6
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var yy = argument[3];
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7
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var x1 = argument[4];
|
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8
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var y1 = argument[5];
|
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9
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var x2 = argument[6];
|
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10
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var y2 = argument[7];
|
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11
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var xscale = argument[8];
|
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12
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var yscale = argument[9];
|
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13
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var col = (argument_count > 10) ? argument[10] : 16777215;
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14
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var alpha = (argument_count > 11) ? argument[11] : 1;
|
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15
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var sw = sprite_get_width(sprite) * xscale;
|
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16
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var sh = sprite_get_height(sprite) * yscale;
|
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17
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var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
|
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18
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var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
|
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19
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var jj = j;
|
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20
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while (i <= x2)
|
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21
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{
|
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22
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while (j <= y2)
|
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23
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{
|
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24
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var left;
|
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25
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if (i <= x1)
|
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26
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left = x1 - i;
|
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27
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else
|
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28
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left = 0;
|
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29
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var X = i + left;
|
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30
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var top;
|
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31
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if (j <= y1)
|
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32
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top = y1 - j;
|
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33
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else
|
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34
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top = 0;
|
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35
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var Y = j + top;
|
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36
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var width;
|
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37
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if (x2 <= (i + sw))
|
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38
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width = ((sw - ((i + sw) - x2)) + 1) - left;
|
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39
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else
|
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40
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width = sw - left;
|
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41
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var height;
|
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42
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if (y2 <= (j + sh))
|
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43
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height = ((sh - ((j + sh) - y2)) + 1) - top;
|
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44
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else
|
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45
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height = sh - top;
|
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46
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draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
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47
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j += sh;
|
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48
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}
|
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49
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j = jj;
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50
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i += sw;
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51
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}
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52
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return 0;
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53
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}
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