Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_dojograzeenemy_Step_0

(view raw script w/o annotations or w/e)
1
if (global.monster[myself] == 1)
2
{
3
    if (scr_isphase
scr_isphase

function scr_isphase(arg0) { __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("enemytalk") && talked == 0)
4
    {
5
        scr_randomtarget
scr_randomtarget

function scr_randomtarget() { abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; if (global.chapter >= 2 && mytarget != 3) { if (global.charcantarget[0]) global.targeted[0] = 1; if (global.charcantarget[1]) global.targeted[1] = 1; if (global.charcantarget[2]) global.targeted[2] = 1; mytarget = 4; } }
();
6
        if (!instance_exists(obj_darkener))
7
            instance_create(0, 0, obj_darkener);
8
        global.typer = 50;
9
        msgsetloc(0, 
Graze!
"Graze!", "obj_dojograzeenemy_slash_Step_0_gml_15_0"
);
10
        scr_enemyblcon
scr_enemyblcon

function scr_enemyblcon(arg0, arg1, arg2) { if (arg2 == 0) { mywriter = instance_create(arg0, arg1, obj_writer); return mywriter; } if (arg2 == 1) { myblcon = instance_create(arg0, arg1, obj_battleblcon); return myblcon; } if (arg2 == 2) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v; return myblcon; } if (arg2 == 3) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; return myblcon; } if (arg2 == 4) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 0; myblcon.image_speed = 0; return myblcon; } if (arg2 == 5) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 1; myblcon.image_speed = 0; return myblcon; } if (arg2 == 6) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 7) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_r; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 8) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_tall; return myblcon; } if (arg2 == 10) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; return myblcon; } }
(x - 160, y, 3);
11
        talked = 1;
12
        talktimer = 0;
13
    }
14
    if (talked == 1 && scr_isphase
scr_isphase

function scr_isphase(arg0) { __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("enemytalk"))
15
    {
16
        rtimer = 0;
17
        scr_blconskip
scr_blconskip

function scr_blconskip(arg0) { if (arg0 >= 0) { if (button1_p() && talktimer > arg0) talktimer = talkmax; talktimer += 1; if (talktimer >= talkmax) { with (obj_writer) instance_destroy(); global.mnfight = 2; } } else if (arg0 == -1) { if (instance_exists(obj_writer) == false) global.mnfight = 2; } else if (arg0 == -2) { talktimer += 1; if (talktimer > 15) talktimer = talkmax; if (talktimer >= talkmax) { with (obj_writer) instance_destroy(); global.mnfight = 2; } } }
(15);
18
        if (scr_isphase
scr_isphase

function scr_isphase(arg0) { __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("bullets"))
19
        {
20
            if (!instance_exists(obj_moveheart))
21
                scr_moveheart
scr_moveheart

function scr_moveheart() { global.inv = 0; if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy)) return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart); else return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart); }
();
22
            if (!instance_exists(obj_growtangle))
23
                instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
24
        }
25
    }
26
    if (scr_isphase
scr_isphase

function scr_isphase(arg0) { __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("bullets") && attacked == 0)
27
    {
28
        rtimer += 1;
29
        if (rtimer == 12)
30
        {
31
            rr = 0;
32
            if (rr == 0)
33
            {
34
                global.inv = 0;
35
                global.monsterattackname[myself] = "HomingDiamonds";
36
                dc = scr_bulletspawner
scr_bulletspawner

function scr_bulletspawner(arg0, arg1, arg2) { __dc = instance_create(arg0, arg1, arg2); __dc.creator = myself; __dc.target = mytarget; __dc.damage = global.monsterat[myself] * 5; return __dc; }
(x, y, obj_dbulletcontroller);
37
                dc.type = 48;
38
                dc.btimer = 135;
39
                dc.damage = global.monsterat[myself] * 5;
40
                dc.timermax = 20;
41
                dc.grazepoints = 7;
42
                fighttimer = 0;
43
                speedtimer = 0;
44
                bulletgrazecon = 1;
45
                global.flag[39 dojo_abort?] = 1;
46
            }
47
            scr_turntimer
scr_turntimer

function scr_turntimer(arg0) { if (global.turntimer < arg0) global.turntimer = arg0; }
(999999);
48
            turns += 1;
49
            global.typer = 6;
50
            global.fc = 0;
51
            rr = 0;
52
            if (rr == 0)
53
                global.battlemsg[0] = stringsetloc(
* How'd you get past!?
"* How'd you get past!?", "obj_dojograzeenemy_slash_Step_0_gml_71_0"
);
54
            attacked = 1;
55
        }
56
        else
57
        {
58
            scr_turntimer
scr_turntimer

function scr_turntimer(arg0) { if (global.turntimer < arg0) global.turntimer = arg0; }
(120);
59
        }
60
    }
61
}
62
if (global.myfight == 3)
63
{
64
    xx = __view_get(e__VW.XView, 0);
65
    yy = __view_get(e__VW.YView, 0);
66
    if (acting == 1 && actcon == 0)
67
    {
68
        actcon = 1;
69
        msgsetloc(0, 
* GRAZECHALLENGE - Graze the bullets!Wait for inputClose Message
"* GRAZECHALLENGE - Graze the bullets!/%", "obj_dojograzeenemy_slash_Step_0_gml_91_0"
);
70
        scr_battletext_default
scr_battletext_default

function scr_battletext_default() { global.fc = 0; global.typer = 4; scr_battletext(); return battlewriter; }
();
71
    }
72
    if (actingsus == 1 && actconsus == 1)
73
    {
74
        msgsetloc(0, 
* Susie acted!Wait for inputClose Message
"* Susie acted!/%", "obj_dojograzeenemy_slash_Step_0_gml_97_0"
);
75
        scr_battletext_default
scr_battletext_default

function scr_battletext_default() { global.fc = 0; global.typer = 4; scr_battletext(); return battlewriter; }
();
76
        actcon = 1;
77
        actconsus = 0;
78
    }
79
    if (actingral == 1 && actconral == 1)
80
    {
81
        msgsetloc(0, 
* Ralsei acted!Wait for inputClose Message
"* Ralsei acted!/%", "obj_dojograzeenemy_slash_Step_0_gml_106_0"
);
82
        scr_battletext_default
scr_battletext_default

function scr_battletext_default() { global.fc = 0; global.typer = 4; scr_battletext(); return battlewriter; }
();
83
        actcon = 1;
84
        actconral = 0;
85
    }
86
    if (actcon == 1 && !instance_exists(obj_writer))
87
        scr_nextact
scr_nextact

function scr_nextact() { global.acting[0] = 0; global.acting[1] = 0; global.acting[2] = 0; global.actingsingle[global.currentactingchar] = 0; __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; with (__minstance) { acting = 0; actcon = 0; actconsus = 0; actconral = 0; actconnoe = 0; } var singleactcomplete = 0; while (global.currentactingchar < 3) { global.currentactingchar++; if (global.currentactingchar < 3) { if (global.actingsingle[global.currentactingchar] == 1) { __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; if (global.char[global.currentactingchar] == 2) { with (__minstance) actconsus = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 3) { with (__minstance) actconral = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 4) { with (__minstance) actconnoe = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } } } } if (global.currentactingchar >= 3) { with (obj_monsterparent) { acting = 0; actingsus = 0; actingral = 0; actingnoe = 0; } global.currentactingchar = 0; scr_attackphase(); } else if (!singleactcomplete) { scr_act_simul(); } }
();
88
}
89
if (bulletgrazecon == 1)
90
{
91
    global.turntimer = 999;
92
    fighttimer++;
93
    speedtimer++;
94
    if (speedtimer >= 30 && i_ex(dc))
95
    {
96
        if (dc.timermax > 8)
97
            dc.timermax--;
98
        speedtimer = 0;
99
    }
100
    if (global.tension == global.maxtension)
101
    {
102
        global.flag[39 dojo_abort?] = 1;
103
        hspeed = 10;
104
        global.turntimer = -1;
105
        bulletgrazecon = 2;
106
    }
107
    else if (global.inv > 0)
108
    {
109
        global.flag[36 dojo_failure] = 1;
110
        global.flag[39 dojo_abort?] = 1;
111
        global.turntimer = -1;
112
        hspeed = 10;
113
        bulletgrazecon = 1;
114
    }
115
}
116
117
enum e__VW
118
{
119
    XView,
120
    YView,
121
    WView,
122
    HView,
123
    Angle,
124
    HBorder,
125
    VBorder,
126
    HSpeed,
127
    VSpeed,
128
    Object,
129
    Visible,
130
    XPort,
131
    YPort,
132
    WPort,
133
    HPort,
134
    Camera,
135
    SurfaceID
136
}