|
1
|
if (state == 3)
|
|
2
|
{
|
|
3
|
scr_enemyhurt_tired_after_damagescr_enemyhurt_tired_after_damage
function scr_enemyhurt_tired_after_damage(arg0)
{
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tired(myself);
} (0.5);
|
|
4
|
scr_enemy_drawhurt_genericscr_enemy_drawhurt_generic
function scr_enemy_drawhurt_generic()
{
hurttimer -= 1;
if (hurttimer < 0)
{
state = 0;
}
else
{
if (global.monster[myself] == 0)
scr_defeatrun();
hurtshake += 1;
if (hurtshake > 1)
{
if (shakex > 0)
shakex -= 1;
if (shakex < 0)
shakex += 1;
shakex = -shakex;
hurtshake = 0;
}
draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1);
}
} ();
|
|
5
|
}
|
|
6
|
if (custom_draw_example == 0)
|
|
7
|
{
|
|
8
|
scr_enemy_drawidle_genericscr_enemy_drawidle_generic
function scr_enemy_drawidle_generic(arg0)
{
if (state == 0)
{
fsiner += 1;
siner += arg0;
thissprite = idlesprite;
if (global.mercymod[myself] >= global.mercymax[myself])
thissprite = sparedsprite;
draw_monster_body_part(thissprite, siner, x, y);
}
} (0.16666666666666666);
|
|
9
|
}
|
|
10
|
else if (state == 0)
|
|
11
|
{
|
|
12
|
if (flash == 1)
|
|
13
|
fsiner++;
|
|
14
|
siner += 0.16666666666666666;
|
|
15
|
if (global.mercymod[myself] >= global.mercymax[myself])
|
|
16
|
{
|
|
17
|
draw_monster_body_part(sparedsprite, siner, x, y);
|
|
18
|
}
|
|
19
|
else
|
|
20
|
{
|
|
21
|
draw_monster_body_part(spr_diamondm_custom_body_example, 1, x + (sin(siner) * 2), y);
|
|
22
|
draw_monster_body_part(spr_diamondm_custom_body_example, 0, x - (sin(siner) * 2), y + cos(siner));
|
|
23
|
}
|
|
24
|
}
|
|
25
|
if (becomeflash == 0)
|
|
26
|
flash = 0;
|
|
27
|
becomeflash = 0;
|