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gml_GlobalScript_scr_enemyhurt_tired_after_damage

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function 
scr_enemyhurt_tired_after_damage
scr_enemyhurt_tired_after_damage

function
scr_enemyhurt_tired_after_damage(arg0)
{ if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tired(myself);
}
(arg0)
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{
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    if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
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scr_monster_make_tired
scr_monster_make_tired

function
scr_monster_make_tired(arg0)
{ global.monstercomment[arg0] = stringsetloc(
(Tired)
"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0"
);
global.monsterstatus[arg0] = 1; }
(myself);
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}