|
1
|
if (victory == 0)
|
|
2
|
{
|
|
3
|
if (weird == 0)
|
|
4
|
{
|
|
5
|
if (con == -2)
|
|
6
|
{
|
|
7
|
if (icon == 0 && obj_mainchara.x >= 278)
|
|
8
|
{
|
|
9
|
global.flag[7 disable_menu?] = 1;
|
|
10
|
global.interact = 1;
|
|
11
|
noeX = 0;
|
|
12
|
noeY = 0;
|
|
13
|
krX = obj_mainchara.x;
|
|
14
|
krY = obj_mainchara.y;
|
|
15
|
with (obj_caterpillarchara)
|
|
16
|
{
|
|
17
|
if (name == "noelle")
|
|
18
|
{
|
|
19
|
other.noeX = x;
|
|
20
|
other.noeY = y;
|
|
21
|
}
|
|
22
|
}
|
|
23
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
24
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
25
|
icon = 1;
|
|
26
|
}
|
|
27
|
if (icon == 1)
|
|
28
|
{
|
|
29
|
icon = -999;
|
|
30
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
31
|
c_panc_pan
function c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
} (320, 0, 25);
|
|
32
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
33
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (410, 246, 28);
|
|
34
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
35
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (448, 270, 38);
|
|
36
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
37
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (40);
|
|
38
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (5);
|
|
39
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
40
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
41
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 1* Looks like another electric wall.Wait for inputClose Message"\\E1* Looks like another electric wall./%", "obj_controller_city_mice2_slash_Step_0_gml_25_0" );
|
|
42
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
43
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (678, 270, 30);
|
|
44
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
45
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (678, 228, 12);
|
|
46
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (7);
|
|
47
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
48
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 5* Huh? This hole has a switch inside of it...Wait for input"\\E5* Huh? This hole has a switch inside of it.../", "obj_controller_city_mice2_slash_Step_0_gml_32_0" );
|
|
49
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 4* Maybe we could try to put something inside...?Wait for inputClose Message"\\E4* Maybe we could try to put something inside...?/%", "obj_controller_city_mice2_slash_Step_0_gml_33_0" );
|
|
50
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
51
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (468, 228, 38);
|
|
52
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
53
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
54
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 0* What do you think,Delay 11 Kris?Wait for inputClose Message"\\E0* What do you think^1, Kris?/%", "obj_controller_city_mice2_slash_Step_0_gml_39_0" );
|
|
55
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
56
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
57
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
58
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
59
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
60
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "icon", 2);
|
|
61
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (0);
|
|
62
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
63
|
}
|
|
64
|
if (icon == 2)
|
|
65
|
{
|
|
66
|
forcefield = scr_forcefieldscr_forcefield
function scr_forcefield(arg0, arg1, arg2, arg3, arg4, arg5)
{
field = instance_create(arg0, arg1, obj_forcefield);
field.image_xscale = arg2;
field.image_yscale = arg3;
field.skip = arg4;
field.stayVisible = arg5;
with (field)
scr_depth();
return field;
} (40, 280, 2, 6, 1, 0);
|
|
67
|
global.interact = 0;
|
|
68
|
icon = 3;
|
|
69
|
if (i_ex(obj_cybercity_mousesign))
|
|
70
|
{
|
|
71
|
with (obj_cybercity_mousesign)
|
|
72
|
{
|
|
73
|
start = true;
|
|
74
|
fade_in = true;
|
|
75
|
}
|
|
76
|
}
|
|
77
|
}
|
|
78
|
}
|
|
79
|
}
|
|
80
|
if (weird == 1)
|
|
81
|
{
|
|
82
|
if (con == -2)
|
|
83
|
{
|
|
84
|
if (icon == 0 && obj_mainchara.x >= 278)
|
|
85
|
{
|
|
86
|
global.flag[7 disable_menu?] = 1;
|
|
87
|
global.interact = 1;
|
|
88
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
89
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
90
|
icon = 1;
|
|
91
|
}
|
|
92
|
if (icon == 1)
|
|
93
|
{
|
|
94
|
icon = -9999;
|
|
95
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
96
|
c_panc_pan
function c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
} (320, 0, 25);
|
|
97
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
98
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (410, 240, 48);
|
|
99
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
100
|
c_autofacingc_autofacing
function c_autofacing(arg0)
{
c_cmd("autofacing", arg0, 0, 0, 0);
} (0);
|
|
101
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
102
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (424, 282, 32);
|
|
103
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (484, 222, 16);
|
|
104
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
105
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
106
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
107
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (0);
|
|
108
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
109
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
110
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
111
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
112
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "icon", 2);
|
|
113
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
114
|
}
|
|
115
|
if (icon == 2)
|
|
116
|
{
|
|
117
|
forcefield = scr_forcefieldscr_forcefield
function scr_forcefield(arg0, arg1, arg2, arg3, arg4, arg5)
{
field = instance_create(arg0, arg1, obj_forcefield);
field.image_xscale = arg2;
field.image_yscale = arg3;
field.skip = arg4;
field.stayVisible = arg5;
with (field)
scr_depth();
return field;
} (40, 280, 2, 6, 1, 0);
|
|
118
|
with (obj_caterpillarchara)
|
|
119
|
{
|
|
120
|
x = 484;
|
|
121
|
y = 222;
|
|
122
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
123
|
}
|
|
124
|
global.msc = 1205;
|
|
125
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
126
|
d_make();
|
|
127
|
icon++;
|
|
128
|
timer = 0;
|
|
129
|
}
|
|
130
|
if (icon == 4 && !d_ex())
|
|
131
|
{
|
|
132
|
timer++;
|
|
133
|
if (timer == 1)
|
|
134
|
{
|
|
135
|
snd_volume(global.currentsong[1], 0, 30);
|
|
136
|
with (obj_mainchara)
|
|
137
|
{
|
|
138
|
fun = 1;
|
|
139
|
image_speed = 0.25;
|
|
140
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 40);
|
|
141
|
}
|
|
142
|
with (obj_caterpillarchara)
|
|
143
|
{
|
|
144
|
other.noellemarker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (x, y, sprite_index);
|
|
145
|
visible = false;
|
|
146
|
}
|
|
147
|
scr_darksizescr_darksize
function scr_darksize(arg0)
{
inst = arg0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} (noellemarker);
|
|
148
|
}
|
|
149
|
if (timer == 5)
|
|
150
|
{
|
|
151
|
with (noellemarker)
|
|
152
|
{
|
|
153
|
image_speed = 0.25;
|
|
154
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 30);
|
|
155
|
}
|
|
156
|
}
|
|
157
|
if (timer == 35)
|
|
158
|
{
|
|
159
|
noellemarker.image_speed = 0;
|
|
160
|
noellemarker.image_index = 0;
|
|
161
|
}
|
|
162
|
if (timer == 41)
|
|
163
|
obj_mainchara.fun = 0;
|
|
164
|
if (timer == 42)
|
|
165
|
{
|
|
166
|
with (obj_caterpillarchara)
|
|
167
|
{
|
|
168
|
setxy(other.noellemarker.x, other.noellemarker.y);
|
|
169
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
170
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (3);
|
|
171
|
}
|
|
172
|
}
|
|
173
|
if (timer == 49)
|
|
174
|
{
|
|
175
|
with (obj_caterpillarchara)
|
|
176
|
visible = true;
|
|
177
|
safe_delete(noellemarker);
|
|
178
|
}
|
|
179
|
if (timer == 50)
|
|
180
|
{
|
|
181
|
global.msc = 1224;
|
|
182
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
183
|
d_make();
|
|
184
|
icon++;
|
|
185
|
timer = 0;
|
|
186
|
}
|
|
187
|
}
|
|
188
|
if (icon == 6 && !d_ex())
|
|
189
|
{
|
|
190
|
timer++;
|
|
191
|
if (timer == 1)
|
|
192
|
{
|
|
193
|
snd_volume(global.currentsong[1], 0, 30);
|
|
194
|
with (obj_mainchara)
|
|
195
|
{
|
|
196
|
fun = 1;
|
|
197
|
image_speed = 0.25;
|
|
198
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 40);
|
|
199
|
}
|
|
200
|
with (obj_caterpillarchara)
|
|
201
|
{
|
|
202
|
other.noellemarker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (x, y, sprite_index);
|
|
203
|
visible = false;
|
|
204
|
}
|
|
205
|
scr_darksizescr_darksize
function scr_darksize(arg0)
{
inst = arg0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} (noellemarker);
|
|
206
|
}
|
|
207
|
if (timer == 5)
|
|
208
|
{
|
|
209
|
with (noellemarker)
|
|
210
|
{
|
|
211
|
image_speed = 0.25;
|
|
212
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 30);
|
|
213
|
}
|
|
214
|
}
|
|
215
|
if (timer == 35)
|
|
216
|
{
|
|
217
|
noellemarker.image_speed = 0;
|
|
218
|
noellemarker.image_index = 0;
|
|
219
|
}
|
|
220
|
if (timer == 41)
|
|
221
|
obj_mainchara.fun = 0;
|
|
222
|
if (timer == 42)
|
|
223
|
{
|
|
224
|
with (obj_caterpillarchara)
|
|
225
|
{
|
|
226
|
setxy(other.noellemarker.x, other.noellemarker.y);
|
|
227
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
228
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (3);
|
|
229
|
}
|
|
230
|
}
|
|
231
|
if (timer == 49)
|
|
232
|
{
|
|
233
|
with (obj_caterpillarchara)
|
|
234
|
visible = true;
|
|
235
|
safe_delete(noellemarker);
|
|
236
|
}
|
|
237
|
if (timer == 50)
|
|
238
|
{
|
|
239
|
global.msc = 1226;
|
|
240
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
241
|
d_make();
|
|
242
|
icon++;
|
|
243
|
timer = 0;
|
|
244
|
}
|
|
245
|
}
|
|
246
|
if (icon == 8 && !d_ex())
|
|
247
|
{
|
|
248
|
timer++;
|
|
249
|
if (timer == 1)
|
|
250
|
{
|
|
251
|
snd_volume(global.currentsong[1], 0, 30);
|
|
252
|
with (obj_mainchara)
|
|
253
|
{
|
|
254
|
fun = 1;
|
|
255
|
image_speed = 0.25;
|
|
256
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 40);
|
|
257
|
}
|
|
258
|
with (obj_caterpillarchara)
|
|
259
|
{
|
|
260
|
other.noellemarker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (x, y, sprite_index);
|
|
261
|
visible = false;
|
|
262
|
}
|
|
263
|
scr_darksizescr_darksize
function scr_darksize(arg0)
{
inst = arg0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} (noellemarker);
|
|
264
|
}
|
|
265
|
if (timer == 5)
|
|
266
|
{
|
|
267
|
with (noellemarker)
|
|
268
|
{
|
|
269
|
image_speed = 0.25;
|
|
270
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 80, y, 30);
|
|
271
|
}
|
|
272
|
}
|
|
273
|
if (timer == 35)
|
|
274
|
{
|
|
275
|
noellemarker.image_speed = 0;
|
|
276
|
noellemarker.image_index = 0;
|
|
277
|
}
|
|
278
|
if (timer == 41)
|
|
279
|
obj_mainchara.fun = 0;
|
|
280
|
if (timer == 42)
|
|
281
|
{
|
|
282
|
with (obj_caterpillarchara)
|
|
283
|
{
|
|
284
|
setxy(other.noellemarker.x, other.noellemarker.y);
|
|
285
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
286
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (3);
|
|
287
|
}
|
|
288
|
}
|
|
289
|
if (timer == 49)
|
|
290
|
{
|
|
291
|
with (obj_caterpillarchara)
|
|
292
|
visible = true;
|
|
293
|
safe_delete(noellemarker);
|
|
294
|
}
|
|
295
|
if (timer == 50)
|
|
296
|
{
|
|
297
|
global.msc = 1228;
|
|
298
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
299
|
d_make();
|
|
300
|
icon++;
|
|
301
|
timer = 0;
|
|
302
|
}
|
|
303
|
}
|
|
304
|
if (icon == 10 && !d_ex())
|
|
305
|
{
|
|
306
|
timer++;
|
|
307
|
if (timer == 1)
|
|
308
|
{
|
|
309
|
snd_volume(global.currentsong[1], 0, 30);
|
|
310
|
with (obj_mainchara)
|
|
311
|
{
|
|
312
|
fun = 1;
|
|
313
|
image_speed = 0.25;
|
|
314
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (716, y, 40);
|
|
315
|
}
|
|
316
|
with (obj_caterpillarchara)
|
|
317
|
{
|
|
318
|
other.noellemarker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (x, y, sprite_index);
|
|
319
|
visible = false;
|
|
320
|
}
|
|
321
|
scr_darksizescr_darksize
function scr_darksize(arg0)
{
inst = arg0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} (noellemarker);
|
|
322
|
}
|
|
323
|
if (timer == 5)
|
|
324
|
{
|
|
325
|
with (noellemarker)
|
|
326
|
{
|
|
327
|
image_speed = 0.25;
|
|
328
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (760, y, 30);
|
|
329
|
}
|
|
330
|
}
|
|
331
|
if (timer == 35)
|
|
332
|
{
|
|
333
|
noellemarker.image_speed = 0;
|
|
334
|
noellemarker.image_index = 0;
|
|
335
|
}
|
|
336
|
if (timer == 41)
|
|
337
|
obj_mainchara.fun = 0;
|
|
338
|
if (timer == 42)
|
|
339
|
{
|
|
340
|
with (obj_caterpillarchara)
|
|
341
|
{
|
|
342
|
setxy(other.noellemarker.x, other.noellemarker.y);
|
|
343
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
344
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (3);
|
|
345
|
}
|
|
346
|
}
|
|
347
|
if (timer == 49)
|
|
348
|
{
|
|
349
|
with (obj_caterpillarchara)
|
|
350
|
visible = true;
|
|
351
|
safe_delete(noellemarker);
|
|
352
|
}
|
|
353
|
if (timer == 50)
|
|
354
|
{
|
|
355
|
global.msc = 1230;
|
|
356
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
357
|
d_make();
|
|
358
|
icon++;
|
|
359
|
timer = 0;
|
|
360
|
}
|
|
361
|
}
|
|
362
|
if (icon == 12 && !d_ex())
|
|
363
|
{
|
|
364
|
if (timer == 0)
|
|
365
|
{
|
|
366
|
fadeout = instance_create(0, 0, obj_fadeout);
|
|
367
|
fadeout.depth = 100;
|
|
368
|
}
|
|
369
|
timer++;
|
|
370
|
if (timer == 45)
|
|
371
|
{
|
|
372
|
scr_cameraresetscr_camerareset
function scr_camerareset(arg0)
{
camreset = instance_create(x, y, obj_camera_resetter);
camreset.timertarg = arg0;
} (1);
|
|
373
|
snd_play(snd_icespell);
|
|
374
|
with (obj_mice2Switch)
|
|
375
|
scr_createFrozenscr_createFrozen
function scr_createFrozen(arg0)
{
frozenbody = instance_create(x, y, obj_frozennpc);
frozenbody.sprite_index = sprite_index;
frozenbody.image_index = image_index;
frozenbody.image_xscale = image_xscale;
frozenbody.image_yscale = image_yscale;
frozenbody.fresh = 1;
if (arg0 == 0)
frozenbody.skipsolid = 1;
else
frozenbody.skipsolid = 0;
frozenbody.timer = 1;
frozenbody.depth = depth;
instance_destroy();
} (0);
|
|
376
|
with (obj_rotationController_track)
|
|
377
|
scr_createFrozenscr_createFrozen
function scr_createFrozen(arg0)
{
frozenbody = instance_create(x, y, obj_frozennpc);
frozenbody.sprite_index = sprite_index;
frozenbody.image_index = image_index;
frozenbody.image_xscale = image_xscale;
frozenbody.image_yscale = image_yscale;
frozenbody.fresh = 1;
if (arg0 == 0)
frozenbody.skipsolid = 1;
else
frozenbody.skipsolid = 0;
frozenbody.timer = 1;
frozenbody.depth = depth;
instance_destroy();
} (1);
|
|
378
|
with (obj_forcefield)
|
|
379
|
instance_destroy();
|
|
380
|
obj_mainchara.x = 708;
|
|
381
|
obj_mainchara.y = 258;
|
|
382
|
with (obj_caterpillarchara)
|
|
383
|
{
|
|
384
|
x = 760;
|
|
385
|
y = 240;
|
|
386
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
387
|
}
|
|
388
|
}
|
|
389
|
if (timer == 90)
|
|
390
|
{
|
|
391
|
fadein = instance_create(0, 0, obj_fadein);
|
|
392
|
with (fadeout)
|
|
393
|
instance_destroy();
|
|
394
|
}
|
|
395
|
if (timer == 140)
|
|
396
|
{
|
|
397
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
398
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
399
|
msgsetloc(0, Face 2* Th...Delay 11 there,Delay 11 looks like I...Delay 11 I did it?Wait for input"\\E2* Th..^1. there^1, looks like I..^1. I did it?/", "obj_controller_city_mice2_slash_Step_0_gml_452_0" );
|
|
400
|
msgnextloc(Face e* (I just...Delay 11 listened to Kris's command.)Wait for input"\\Ee* (I just..^1. listened to Kris's command.)/", "obj_controller_city_mice2_slash_Step_0_gml_453_0" );
|
|
401
|
msgnextloc(Face W* (And somehow,Delay 11 before I knew it...)Wait for input"\\EW* (And somehow^1, before I knew it...)/", "obj_controller_city_mice2_slash_Step_0_gml_454_0" );
|
|
402
|
msgnextloc(Face Z* (The puzzle was finished.)Wait for input"\\EZ* (The puzzle was finished.)/", "obj_controller_city_mice2_slash_Step_0_gml_455_0" );
|
|
403
|
msgnextloc(Face e* (What was I thinking?Delay 11 Kris wasn't trying to hurt me...)Wait for input"\\Ee* (What was I thinking^1? Kris wasn't trying to hurt me...)/", "obj_controller_city_mice2_slash_Step_0_gml_456_0" );
|
|
404
|
msgnextloc(Face d* (They were just making me stronger.)Wait for inputClose Message"\\Ed* (They were just making me stronger.)/%", "obj_controller_city_mice2_slash_Step_0_gml_457_0_b" );
|
|
405
|
d_make();
|
|
406
|
timer = 0;
|
|
407
|
icon++;
|
|
408
|
}
|
|
409
|
}
|
|
410
|
if (icon == 13 && !d_ex())
|
|
411
|
{
|
|
412
|
icon = 6;
|
|
413
|
snd_play(snd_ominous);
|
|
414
|
snd_free_all();
|
|
415
|
victory = 2;
|
|
416
|
global.flag[915 snowgrave_plot] = 5;
|
|
417
|
global.flag[368 solved_mice_2] = 1;
|
|
418
|
global.plot = 77;
|
|
419
|
scr_tempsavescr_tempsave
function scr_tempsave()
{
filechoicebk2 = global.filechoice;
global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2;
} ();
|
|
420
|
global.flag[7 disable_menu?] = 0;
|
|
421
|
global.interact = 0;
|
|
422
|
}
|
|
423
|
if (icon == 999)
|
|
424
|
{
|
|
425
|
snd_free_all();
|
|
426
|
musicer = instance_create(x, y, obj_musicer_city);
|
|
427
|
icon = 1000;
|
|
428
|
if (i_ex(obj_cybercity_mousesign))
|
|
429
|
{
|
|
430
|
with (obj_cybercity_mousesign)
|
|
431
|
{
|
|
432
|
start = true;
|
|
433
|
fade_in = true;
|
|
434
|
}
|
|
435
|
}
|
|
436
|
}
|
|
437
|
if (icon == 1000)
|
|
438
|
{
|
|
439
|
if (!d_ex())
|
|
440
|
{
|
|
441
|
weird = false;
|
|
442
|
global.interact = 0;
|
|
443
|
icon = 3;
|
|
444
|
global.facing = 0;
|
|
445
|
}
|
|
446
|
}
|
|
447
|
}
|
|
448
|
}
|
|
449
|
}
|
|
450
|
if (victory == 0 && instance_exists(obj_npc_facing))
|
|
451
|
{
|
|
452
|
if (con == -2)
|
|
453
|
{
|
|
454
|
if (obj_mainchara.x <= 220)
|
|
455
|
{
|
|
456
|
global.interact = 1;
|
|
457
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
458
|
msgsetloc(0, Face 8* Kris,Delay 11 wait a second!Wait for inputClose Message"\\E8* Kris^1, wait a second!/%", "obj_controller_city_mice2_slash_Step_0_gml_67_0" );
|
|
459
|
d_make();
|
|
460
|
con = -3;
|
|
461
|
}
|
|
462
|
}
|
|
463
|
if (con == -3 && !d_ex())
|
|
464
|
{
|
|
465
|
obj_mainchara.x = 221;
|
|
466
|
global.interact = 0;
|
|
467
|
global.facing = 1;
|
|
468
|
con = -2;
|
|
469
|
}
|
|
470
|
}
|
|
471
|
if (victory == 1)
|
|
472
|
{
|
|
473
|
if (con == -2)
|
|
474
|
{
|
|
475
|
global.flag[7 disable_menu?] = 1;
|
|
476
|
global.interact = 1;
|
|
477
|
timer++;
|
|
478
|
if (timer > 20)
|
|
479
|
{
|
|
480
|
with (obj_rotationController_track)
|
|
481
|
{
|
|
482
|
rotate = false;
|
|
483
|
with (controlled)
|
|
484
|
move = 0;
|
|
485
|
global.facing = 0;
|
|
486
|
}
|
|
487
|
con++;
|
|
488
|
}
|
|
489
|
}
|
|
490
|
if (con == -1 && !d_ex() && !i_ex(obj_holemouse) && !i_ex(obj_noelle_scared))
|
|
491
|
{
|
|
492
|
global.interact = 1;
|
|
493
|
if (scarecount > 0)
|
|
494
|
{
|
|
495
|
obj_caterpillarchara.x = obj_npc_facing.x;
|
|
496
|
obj_caterpillarchara.y = obj_npc_facing.y;
|
|
497
|
obj_caterpillarchara.visible = true;
|
|
498
|
with (obj_caterpillarchara)
|
|
499
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (1);
|
|
500
|
with (obj_npc_facing)
|
|
501
|
instance_destroy();
|
|
502
|
}
|
|
503
|
if (obj_caterpillarchara.x >= 518)
|
|
504
|
walkpoint = obj_caterpillarchara.x;
|
|
505
|
else
|
|
506
|
walkpoint = 518;
|
|
507
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
508
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
509
|
con++;
|
|
510
|
}
|
|
511
|
if (con == 0 && !d_ex())
|
|
512
|
{
|
|
513
|
con = -999;
|
|
514
|
global.interact = 1;
|
|
515
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
516
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
517
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
518
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (6);
|
|
519
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
520
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (no_actor.x, 166, 8);
|
|
521
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (8);
|
|
522
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (walkpoint, 166, 16);
|
|
523
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (16);
|
|
524
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
525
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
526
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 0* Kris!Delay 11 You did it!Delay 11 We should be able to...Wait for inputClose Message"\\E0* Kris^1! You did it^1! We should be able to.../%", "obj_controller_city_mice2_slash_Step_0_gml_134_0" );
|
|
527
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
528
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (4);
|
|
529
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_noelle_shocked_dw);
|
|
530
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (4);
|
|
531
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* ...Delay 11 huh?Wait for input"\\E2* ..^1. huh?/", "obj_controller_city_mice2_slash_Step_0_gml_197_0" );
|
|
532
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* The forcefield's still up.Wait for inputClose Message"\\E1* The forcefield's still up./%", "obj_controller_city_mice2_slash_Step_0_gml_198_0" );
|
|
533
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
534
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (walkpoint, 218, 12);
|
|
535
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (678, 218, 24);
|
|
536
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
537
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* D-did we miss something? H-hello?Wait for inputClose Message"\\E3* D-did we miss something? H-hello?/%", "obj_controller_city_mice2_slash_Step_0_gml_277_0" );
|
|
538
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
539
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "con", 5);
|
|
540
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
541
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
542
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
543
|
}
|
|
544
|
if (con == 5)
|
|
545
|
{
|
|
546
|
obj_caterpillarchara.visible = false;
|
|
547
|
scaredNoelle = instance_create(678, 218, obj_npc_room);
|
|
548
|
scaredNoelle.sprite_index = spr_noelle_walk_up_headtilt_dw;
|
|
549
|
scaredNoelle.image_xscale = 2;
|
|
550
|
scaredNoelle.image_yscale = 2;
|
|
551
|
with (scaredNoelle)
|
|
552
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
553
|
with (noelle)
|
|
554
|
instance_destroy();
|
|
555
|
global.interact = 0;
|
|
556
|
global.flag[7 disable_menu?] = 0;
|
|
557
|
con++;
|
|
558
|
}
|
|
559
|
if (con == 5.9 && !d_ex())
|
|
560
|
{
|
|
561
|
obj_mainchara.x = 221;
|
|
562
|
global.interact = 0;
|
|
563
|
global.facing = 1;
|
|
564
|
con = 6;
|
|
565
|
}
|
|
566
|
if (con == 6)
|
|
567
|
{
|
|
568
|
timer = 0;
|
|
569
|
if (obj_mainchara.x <= 220)
|
|
570
|
{
|
|
571
|
global.interact = 1;
|
|
572
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
573
|
msgsetloc(0, Face 8* Kris,Delay 11 wait a second!Wait for inputClose Message"\\E8* Kris^1, wait a second!/%", "obj_controller_city_mice2_slash_Step_0_gml_316_0" );
|
|
574
|
d_make();
|
|
575
|
con = 5.9;
|
|
576
|
}
|
|
577
|
with (obj_mice2Switch)
|
|
578
|
{
|
|
579
|
if (toggle == 1)
|
|
580
|
{
|
|
581
|
with (obj_rotationController_track)
|
|
582
|
{
|
|
583
|
rotate = false;
|
|
584
|
with (controlled)
|
|
585
|
move = 0;
|
|
586
|
}
|
|
587
|
instance_create(x, y, obj_shake);
|
|
588
|
snd_play(snd_noise);
|
|
589
|
snd_play(snd_impact);
|
|
590
|
other.endNoelle = instance_create(obj_noelle_scared.x, obj_noelle_scared.y, obj_marker);
|
|
591
|
other.endNoelle.visible = true;
|
|
592
|
other.endNoelle.sprite_index = spr_noelle_shocked_dw;
|
|
593
|
other.endNoelle.image_index = image_index;
|
|
594
|
other.endNoelle.image_xscale = image_xscale;
|
|
595
|
other.endNoelle.image_yscale = image_yscale;
|
|
596
|
other.endNoelle.image_speed = 0;
|
|
597
|
global.interact = 1;
|
|
598
|
global.facing = 0;
|
|
599
|
other.con++;
|
|
600
|
other.timer = 0;
|
|
601
|
with (obj_noelle_scared)
|
|
602
|
instance_destroy();
|
|
603
|
}
|
|
604
|
}
|
|
605
|
}
|
|
606
|
if (con == 7)
|
|
607
|
{
|
|
608
|
timer++;
|
|
609
|
if (timer == 45)
|
|
610
|
{
|
|
611
|
walkDist = floor((endNoelle.x - obj_mainchara.x) / 8);
|
|
612
|
with (endNoelle)
|
|
613
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (obj_mainchara.x, y, other.walkDist);
|
|
614
|
endNoelle.image_speed = 0.25;
|
|
615
|
endNoelle.sprite_index = spr_noelle_walk_left_mad_dw;
|
|
616
|
timer = 0;
|
|
617
|
con++;
|
|
618
|
with (endNoelle)
|
|
619
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
620
|
}
|
|
621
|
}
|
|
622
|
if (con == 8)
|
|
623
|
{
|
|
624
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
625
|
msgsetloc(0, Face 8* Kris,Delay 11 I can't believe you made those mice--Wait for inputClose Message"\\E8* Kris^1, I can't believe you made those mice--/%", "obj_controller_city_mice2_slash_Step_0_gml_380_0" );
|
|
626
|
d_make();
|
|
627
|
timer++;
|
|
628
|
con = 8.1;
|
|
629
|
with (endNoelle)
|
|
630
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
631
|
}
|
|
632
|
if (con == 8.1)
|
|
633
|
{
|
|
634
|
if (endNoelle.x == obj_caterpillarchara.x)
|
|
635
|
endNoelle.image_speed = 0;
|
|
636
|
timer++;
|
|
637
|
if (timer >= walkDist)
|
|
638
|
{
|
|
639
|
endNoelle.sprite_index = spr_noelle_walk_up_dw;
|
|
640
|
endNoelle.image_index = 0;
|
|
641
|
endNoelle.image_speed = 0;
|
|
642
|
timer = 0;
|
|
643
|
if (!d_ex())
|
|
644
|
con = 9;
|
|
645
|
}
|
|
646
|
}
|
|
647
|
if (con == 9)
|
|
648
|
{
|
|
649
|
timer++;
|
|
650
|
if (timer == 15)
|
|
651
|
{
|
|
652
|
endNoelle.sprite_index = spr_noelle_walk_right_dw;
|
|
653
|
timer = 0;
|
|
654
|
con++;
|
|
655
|
}
|
|
656
|
}
|
|
657
|
if (con == 10)
|
|
658
|
{
|
|
659
|
timer++;
|
|
660
|
if (timer == 15)
|
|
661
|
{
|
|
662
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
663
|
msgsetloc(0, Face 3* Huh?Wait for inputClose Message"\\E3* Huh?/%", "obj_controller_city_mice2_slash_Step_0_gml_420_0" );
|
|
664
|
d_make();
|
|
665
|
timer = 0;
|
|
666
|
con++;
|
|
667
|
}
|
|
668
|
}
|
|
669
|
if (con == 11 && !d_ex())
|
|
670
|
{
|
|
671
|
obj_caterpillarchara.x = endNoelle.x;
|
|
672
|
obj_caterpillarchara.y = endNoelle.y;
|
|
673
|
with (endNoelle)
|
|
674
|
instance_destroy();
|
|
675
|
global.interact = 1;
|
|
676
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
677
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
678
|
con++;
|
|
679
|
}
|
|
680
|
if (con == 12)
|
|
681
|
{
|
|
682
|
con = -999;
|
|
683
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (no);
|
|
684
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
685
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
686
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
687
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* I...Delay 11 I guess landing on the switch turned off the forcefield...Wait for inputClose Message"\\E2* I..^1. I guess landing on the switch turned off the forcefield.../%", "obj_controller_city_mice2_slash_Step_0_gml_434_0" );
|
|
688
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
689
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (8);
|
|
690
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("noelle");
|
|
691
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 4* Let's go,Delay 11 Kris.Wait for inputClose Message"\\E4* Let's go^1, Kris./%", "obj_controller_city_mice2_slash_Step_0_gml_457_0" );
|
|
692
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
693
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "con", 13);
|
|
694
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "timer", 0);
|
|
695
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
696
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
697
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
698
|
global.flag[7 disable_menu?] = 0;
|
|
699
|
}
|
|
700
|
if (con == 13)
|
|
701
|
{
|
|
702
|
if (timer == 0)
|
|
703
|
scr_cameraresetscr_camerareset
function scr_camerareset(arg0)
{
camreset = instance_create(x, y, obj_camera_resetter);
camreset.timertarg = arg0;
} (20);
|
|
704
|
timer++;
|
|
705
|
if (timer == 20)
|
|
706
|
{
|
|
707
|
global.facing = 0;
|
|
708
|
with (obj_caterpillarchara)
|
|
709
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = _newfacing;
for (_iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target);
if (global.darkzone == 1)
remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target);
else
remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target);
facing[_iaia] = _newfacing;
}
} ();
|
|
710
|
global.flag[368 solved_mice_2] = 1;
|
|
711
|
global.plot = 77;
|
|
712
|
global.interact = 0;
|
|
713
|
scr_tempsavescr_tempsave
function scr_tempsave()
{
filechoicebk2 = global.filechoice;
global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2;
} ();
|
|
714
|
con++;
|
|
715
|
}
|
|
716
|
}
|
|
717
|
}
|
|
718
|
if (instance_exists(obj_noelle_scared))
|
|
719
|
{
|
|
720
|
if (obj_noelle_scared.x == 370 && obj_noelle_scared.y == 166 && obj_noelle_scared.con == 0 && obj_noelle_scared.jostlecon == 0 && scared == 0 && obj_noelle_scared.jostletimer > 5)
|
|
721
|
{
|
|
722
|
scarecount++;
|
|
723
|
global.interact = 1;
|
|
724
|
with (obj_noelle_scared)
|
|
725
|
{
|
|
726
|
other.scaredNoelle = instance_create(x, y, obj_npc_facing);
|
|
727
|
other.scaredNoelle.sprite_index = sprite_index;
|
|
728
|
other.scaredNoelle.image_xscale = 2;
|
|
729
|
other.scaredNoelle.image_yscale = 2;
|
|
730
|
with (other.scaredNoelle)
|
|
731
|
scr_set_facing_spritesscr_set_facing_sprites
function scr_set_facing_sprites(arg0)
{
_actorname = arg0;
name = arg0;
if (is_string(_actorname))
{
if (_actorname == "kris")
{
name = "kris";
if (global.darkzone == 0)
_actorname = "krislight";
if (global.darkzone == 1)
_actorname = "krisdark";
}
if (_actorname == "susie")
{
name = "susie";
if (global.darkzone == 0)
{
_actorname = "susielight";
if (global.chapter >= 2)
_actorname = "susielighteyes";
}
if (global.darkzone == 1)
{
if (global.chapter == 1)
_actorname = "susiedark";
if (global.chapter >= 2)
_actorname = "susiedarkeyes";
}
}
if (_actorname == "ralsei")
{
name = "ralsei";
if (global.chapter <= 1)
_actorname = "ralseihat";
if (global.chapter > 1)
_actorname = "ralseinohat";
}
if (_actorname == "noelle")
{
name = "noelle";
if (global.darkzone == 0)
_actorname = "noellelight";
if (global.darkzone == 1)
_actorname = "noelledark";
}
if (_actorname == "berdly")
{
name = "berdly";
if (global.darkzone == 0)
_actorname = "berdlylight";
if (global.darkzone == 1)
_actorname = "berdlydark";
}
if (_actorname == "krislight")
{
usprite = spr_krisu;
rsprite = spr_krisr;
dsprite = spr_krisd;
lsprite = spr_krisl;
}
if (_actorname == "krisdark")
{
usprite = spr_krisu_dark;
rsprite = spr_krisr_dark;
dsprite = spr_krisd_dark;
lsprite = spr_krisl_dark;
}
if (_actorname == "susielight")
{
usprite = spr_susieu;
rsprite = spr_susier;
dsprite = spr_susied;
lsprite = spr_susiel;
}
if (_actorname == "susielighteyes")
{
usprite = spr_susie_walk_up_lw;
rsprite = spr_susie_walk_right_lw;
dsprite = spr_susie_walk_down_lw;
lsprite = spr_susie_walk_left_lw;
}
if (_actorname == "susiedark")
{
usprite = spr_susieu_dark;
rsprite = spr_susier_dark;
dsprite = spr_susied_dark;
lsprite = spr_susiel_dark;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
if (_actorname == "susiedarkeyes")
{
usprite = spr_susie_walk_up_dw;
rsprite = spr_susie_walk_right_dw;
dsprite = spr_susie_walk_down_dw;
lsprite = spr_susie_walk_left_dw;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
... ("noelledark");
|
|
732
|
other.scaredNoelle.y = other.scaredNoelle.ystart;
|
|
733
|
with (other.scaredNoelle)
|
|
734
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
735
|
instance_destroy();
|
|
736
|
}
|
|
737
|
scared++;
|
|
738
|
}
|
|
739
|
}
|
|
740
|
if (scared == 1 && !d_ex())
|
|
741
|
{
|
|
742
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("noelle");
|
|
743
|
if (scarecount == 1)
|
|
744
|
msgsetloc(0, Face 2* I...Delay 11 I wish they wouldn't jump out at me like that!Wait for inputClose Message"\\E2* I..^1. I wish they wouldn't jump out at me like that!/%", "obj_controller_city_mice2_slash_Step_0_gml_500_0" );
|
|
745
|
if (scarecount > 1)
|
|
746
|
msgsetloc(0, Face 3* (How many more times am I gonna get hit by mice...?)Wait for inputClose Message"\\E3* (How many more times am I gonna get hit by mice...?)/%", "obj_controller_city_mice2_slash_Step_0_gml_546_0" );
|
|
747
|
d_make();
|
|
748
|
scared++;
|
|
749
|
}
|
|
750
|
if (scared == 2)
|
|
751
|
{
|
|
752
|
if (!d_ex())
|
|
753
|
{
|
|
754
|
scared++;
|
|
755
|
global.interact = 0;
|
|
756
|
}
|
|
757
|
}
|