1 |
depth = 5000; |
2 |
weird = 0; |
3 |
if (scr_sideb_get_phasescr_sideb_get_phasefunction scr_sideb_get_phase()
{
var phase = 0;
if ( global.flag[916 snowgrave_fail] == 0)
{
if ( global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if ( global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if ( global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if ( global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () == 2) |
4 |
weird = 1; |
5 |
inusecount = 0; |
6 |
con = -2; |
7 |
victory = 0; |
8 |
noelle = 0; |
9 |
timer = 0; |
10 |
scared = 0; |
11 |
scarecount = 0; |
12 |
endNoelle = 0; |
13 |
walkDist = 0; |
14 |
icon = 0; |
15 |
fadeout = 0; |
16 |
walkpoint = 0; |
17 |
moveforward = false; |
18 |
inUse = false; |
19 |
instructionLerp = 0; |
20 |
if (global.flag[368 solved_mice_2] == 1 || global.plot >= 77) |
21 |
{ |
22 |
if (global.flag[915 snowgrave_plot] != 0) |
23 |
{ |
24 |
with (obj_mice2Switch) |
25 |
{ |
26 |
depth = 600000; |
27 |
scr_createFrozenscr_createFrozenfunction scr_createFrozen(arg0)
{
frozenbody = instance_create(x, y, obj_frozennpc);
frozenbody.sprite_index = sprite_index;
frozenbody.image_index = image_index;
frozenbody.image_xscale = image_xscale;
frozenbody.image_yscale = image_yscale;
frozenbody.fresh = 1;
if (arg0 == 0)
frozenbody.skipsolid = 1;
else
frozenbody.skipsolid = 0;
frozenbody.timer = 1;
frozenbody.depth = depth;
instance_destroy();
} (0); |
28 |
} |
29 |
with (obj_rotationController_track) |
30 |
scr_createFrozenscr_createFrozenfunction scr_createFrozen(arg0)
{
frozenbody = instance_create(x, y, obj_frozennpc);
frozenbody.sprite_index = sprite_index;
frozenbody.image_index = image_index;
frozenbody.image_xscale = image_xscale;
frozenbody.image_yscale = image_yscale;
frozenbody.fresh = 1;
if (arg0 == 0)
frozenbody.skipsolid = 1;
else
frozenbody.skipsolid = 0;
frozenbody.timer = 1;
frozenbody.depth = depth;
instance_destroy();
} (1); |
31 |
if (instance_exists(obj_forcefield)) |
32 |
{ |
33 |
with (obj_forcefield) |
34 |
instance_destroy(); |
35 |
} |
36 |
} |
37 |
instance_destroy(); |
38 |
} |