Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_scene6_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && obj_mainchara.y >= (y - 26) && global.interact == 0)
2
{
3
    if (global.plot < 14)
4
    {
5
        con = 20;
6
        global.interact = 1;
7
        scr_speaker
scr_speaker

function scr_speaker(arg0) { _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("ralsei");
8
        global.fe = 0;
9
        msgsetloc(0, 
Face 2* (Kris,Delay 11 I have something to show you in the CASTLE!)Wait for inputClose Message
"\\E2* (Kris^1, I have something to show you in the CASTLE!)/%", "obj_ch2_scene6_slash_Step_0_gml_11_0"
);
10
        d_make();
11
        obj_mainchara.y = y - 27;
12
    }
13
    if (global.plot == 15)
14
    {
15
        global.interact = 1;
16
        con = 1;
17
    }
18
}
19
if (con == 1)
20
{
21
    con = 5;
22
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
23
    with (obj_mainchara)
24
        visible = 0;
25
    la = 3;
26
    la_actor = instance_create(obj_mainchara.x - 16, 900, obj_actor);
27
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(la, la_actor, "lancer");
28
    la_actor.sprite_index = spr_lancer_dt;
29
    ro = 4;
30
    ro_actor = instance_create(obj_mainchara.x - 28, 900, obj_actor);
31
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(ro, ro_actor, "rouxls");
32
    ro_actor.sprite_index = spr_rurus_idle;
33
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ro);
34
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
35
    sw = 5;
36
    sw_actor = instance_create(obj_mainchara.x - 20, 900, obj_actor);
37
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(sw, sw_actor, "starwalker");
38
    sw_actor.sprite_index = spr_npc_originalstarwalker;
39
    with (sw_actor)
40
        specialsprite[0] = spr_npc_originalstarwalker_walk_down;
41
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(sw);
42
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
43
    la_card = instance_create(0, 0, obj_marker);
44
    la_card.sprite_index = spr_cutscene_06_lancer_card;
45
    ro_card = instance_create(0, 0, obj_marker);
46
    ro_card.sprite_index = spr_cutscene_06_rouxls_card;
47
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
48
    c_msgside
c_msgside

function c_msgside(arg0) { c_cmd("msgside", arg0, 0, 0, 0); }
("bottom");
49
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
50
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(kr_actor, 42, -80);
51
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(x, y, 15);
52
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
53
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(kr_actor, -50, -75);
54
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(x, y, 15);
55
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
56
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
57
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
58
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
59
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
60
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
61
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
62
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
63
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* Wait,Delay 11 Kris,Delay 11 we're leaving!? But we just got here!Wait for input
"\\E6* Wait^1, Kris^1, we're leaving!? But we just got here!/", "obj_ch2_scene6_slash_Step_0_gml_84_0"
);
64
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* Man,Delay 11 I don't wanna go do our group project...Wait for inputClose Message
"\\EK* Man^1, I don't wanna go do our group project.../%", "obj_ch2_scene6_slash_Step_0_gml_85_0"
);
65
    c_talk_wait();
66
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
("5");
67
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
68
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
69
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
("5");
70
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
71
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* Oh.Delay 11.. You two have homework?Wait for inputClose Message
"\\EK* Oh^1... You two have homework?/%", "obj_ch2_scene6_slash_Step_0_gml_93_0"
);
72
    c_talk_wait();
73
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
("5");
74
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
75
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
76
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
77
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
78
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* Uhh,Delay 11 well,Delay 11Wait for inputClose Message
"\\EK* Uhh^1, well^1,/%", "obj_ch2_scene6_slash_Step_0_gml_101_0"
);
79
    c_talk_wait();
80
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
81
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
82
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face N* Susie,Delay 11 Kris,Delay 11 you ought to do it right away!Delay 11 School's important!Wait for input
"\\EN* Susie^1, Kris^1, you ought to do it right away^1! School's important!/", "obj_ch2_scene6_slash_Step_0_gml_106_0"
);
83
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* I banish you from this kingdom until you start your project!Wait for inputClose Message
"\\EN* I banish you from this kingdom until you start your project!/%", "obj_ch2_scene6_slash_Step_0_gml_107_0"
);
84
    c_talk_wait();
85
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
86
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
87
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
88
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
89
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* Ugh,Delay 11 fine!!!Delay 11 I'll do it!!!Delay 11 Jeez!!!Wait for inputClose Message
"\\EH* Ugh^1, fine!!^1! I'll do it!!^1! Jeez!!!/%", "obj_ch2_scene6_slash_Step_0_gml_116_0"
);
90
    c_talk_wait();
91
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
92
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 15, 15);
93
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
94
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susieunhappy");
95
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
96
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
97
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
98
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
99
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
100
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Susie!!Delay 11 Don't worry!!Delay 11 I'll go and help you,Delay 11 too!!!Wait for input
"\\E1* Susie!^1! Don't worry!^1! I'll go and help you^1, too!!!/", "obj_ch2_scene6_slash_Step_0_gml_128_0"
);
101
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", "C");
102
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
* Er,Delay 11 wait,Delay 11 Lancer!Delay 11 Perhaps you shouldn't -Wait for input
"* Er^1, wait^1, Lancer^1! Perhaps you shouldn't -/", "obj_ch2_scene6_slash_Step_0_gml_130_0"
);
103
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 3);
104
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
* Too late,Delay 11 kindboy!!Delay 11 Friendship Forme!!Wait for inputClose Message
"* Too late^1, kindboy!^1! Friendship Forme!!/%", "obj_ch2_scene6_slash_Step_0_gml_132_0"
);
105
    c_talk_wait();
106
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
107
    c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(0);
108
    c_depth
c_depth

function c_depth(arg0) { c_cmd("depth", arg0, 0, 0, 0); }
(90);
109
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
110
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(2);
111
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("d", 4, 35);
112
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
113
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(15, "l");
114
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(30, "d");
115
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
116
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(15, "r");
117
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(30, "d");
118
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(35);
119
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
120
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
121
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_hypnosis);
122
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
123
    c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(1);
124
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
125
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_acquire_lancer);
126
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("no_name");
127
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* (LANCER was added to your Key Items.)Wait for input
"* (LANCER was added to your Key Items.)/", "obj_ch2_scene6_slash_Step_0_gml_161_0"
);
128
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 6);
129
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
* ...Delay 11 What? Where'd you go...?Wait for input
"* ..^1. What? Where'd you go...?/", "obj_ch2_scene6_slash_Step_0_gml_163_0"
);
130
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 0);
131
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
* Don't worry!!Delay 11 I just entered your INVENTORY!!Wait for input
"* Don't worry!^1! I just entered your INVENTORY!!/", "obj_ch2_scene6_slash_Step_0_gml_165_0"
);
132
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* I'll just be hanging out in Kris's pocket!!!Wait for input
"\\E3* I'll just be hanging out in Kris's pocket!!!/", "obj_ch2_scene6_slash_Step_0_gml_166_0"
);
133
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", "K");
134
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* Dunno what that means,Delay 11 but OK!Wait for inputClose Message
"\\EK* Dunno what that means^1, but OK!/%", "obj_ch2_scene6_slash_Step_0_gml_168_0"
);
135
    c_talk_wait();
136
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
137
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ro);
138
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 15, 12);
139
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
140
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
141
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
142
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
143
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
144
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("rouxls");
145
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* Feare not!Delay 11 I too,Delay 11 shall Assisteth!Wait for input
"* Feare not^1! I too^1, shall Assisteth!/", "obj_ch2_scene6_slash_Step_0_gml_180_0"
);
146
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", "4");
147
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* Uh,Delay 11 we're good.Wait for input
"\\E4* Uh^1, we're good./", "obj_ch2_scene6_slash_Step_0_gml_182_0"
);
148
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("rouxls", "3");
149
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Ahah,Delay 11 quite!!Delay 11 We,Delay 11 as a Teame -Delay 11 art Good!!!Wait for inputClose Message
"\\E3* Ahah^1, quite!^1! We^1, as a Teame ^1- art Good!!!/%", "obj_ch2_scene6_slash_Step_0_gml_184_0"
);
150
    c_talk_wait();
151
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
152
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ro);
153
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(kr_actor, -28, -40);
154
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(x, y, 10);
155
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
156
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
157
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
158
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
159
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
160
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
161
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ro);
162
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
163
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
164
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_item);
165
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("no_name");
166
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* (ROUXLS became a Key Item even though no one wanted that.)Wait for inputClose Message
"* (ROUXLS became a Key Item even though no one wanted that.)/%", "obj_ch2_scene6_slash_Step_0_gml_201_0"
);
167
    c_talk_wait();
168
    if (global.flag[254 starwalker] == 1)
169
    {
170
        scr_keyitemget
scr_keyitemget

function scr_keyitemget(arg0) { i = 0; loop = 1; noroom = 0; global.item[12] = 999; while (loop == 1) { if (global.keyitem[i] == 0) { global.keyitem[i] = arg0; break; } if (i == 12) { noroom = 1; break; } i += 1; } script_execute(scr_keyiteminfo_all); }
(14);
171
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
172
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(sw);
173
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 15, 15);
174
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
175
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
176
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
177
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
178
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(sw);
179
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("no_name");
180
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* I will also joinWait for inputClose Message
"* \\cYI\\cW will also \\cYjoin\\cW/%", "obj_ch2_scene6_slash_Step_0_gml_214_0"
);
181
        c_talk_wait();
182
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
183
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_npc_originalstarwalker_walk_down);
184
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
185
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(kr_actor, -20, -20);
186
        c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(x, y, 60);
187
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
188
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
189
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
190
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
191
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
192
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
193
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
194
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
195
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
196
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
197
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
198
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(sw);
199
        c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
200
        c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_shineselect);
201
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
202
        c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_item);
203
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("no_name");
204
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
* (THE ORIGINAL STARWALKER became a Key Item.)Wait for inputClose Message
"* (THE ORIGINAL \\cYSTARWALKER\\cW became a Key Item.)/%", "obj_ch2_scene6_slash_Step_0_gml_238_0"
);
205
        c_talk_wait();
206
    }
207
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
208
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
209
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* ...Wait for inputClose Message
"\\EK* .../%", "obj_ch2_scene6_slash_Step_0_gml_243_0"
);
210
    c_talk_wait();
211
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
212
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
213
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
214
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
215
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
216
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Alright,Delay 11 enough already. Let's get going.Wait for inputClose Message
"\\E0* Alright^1, enough already. Let's get going./%", "obj_ch2_scene6_slash_Step_0_gml_250_0"
);
217
    c_talk_wait();
218
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
219
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
220
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("l", 8, 5);
221
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
222
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
223
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 6, 5);
224
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
225
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("d", 8, 95);
226
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
227
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
228
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("r", 3, 10);
229
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
230
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
231
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 4, 13);
232
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 4, 10);
233
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
234
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
235
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
236
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Good luck today,Delay 11 Kris. See you soon!Wait for inputClose Message
"\\E2* Good luck today^1, Kris. See you soon!/%", "obj_ch2_scene6_slash_Step_0_gml_276_0"
);
237
    c_talk_wait();
238
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
239
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
240
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
241
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("d", 6, 85);
242
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
243
    c_fadeout
c_fadeout

function c_fadeout(arg0) { c_cmd("fadeout", arg0, 0, 0, 0); }
(35);
244
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(40);
245
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
246
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
247
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
248
}
249
if (customcon == 1 && con == 2)
250
{
251
    if (!instance_exists(obj_dialoguer))
252
    {
253
        customcon = 0;
254
        c_waitcustom_end
c_waitcustom_end

function c_waitcustom_end() { with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
255
        con = 3;
256
    }
257
    ralTimer++;
258
    if (ralTimer == 1)
259
    {
260
        with (ra_actor)
261
            scr_jump_in_place
scr_jump_in_place

function scr_jump_in_place(arg0, arg1) { scr_jump_to_point(x, y, arg0, arg1); }
(10, 10);
262
    }
263
    if (ralTimer > 11)
264
        ralTimer = 0;
265
}
266
if (customcon == 1 && con == 3)
267
{
268
    if (la_actor.visible == 0)
269
    {
270
        con = 4;
271
        lancerGlow = 3;
272
        customcon = 0;
273
        c_waitcustom_end
c_waitcustom_end

function c_waitcustom_end() { with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
274
    }
275
    kr_actor.depth = -99999999;
276
    lancerSpin += addAmount;
277
    moveAmount = 1;
278
    if (lancerCard == 0)
279
    {
280
        if (lancerSpin >= 12)
281
        {
282
            totalSpins++;
283
            lancerSpin = 0;
284
            if (addAmount < 2.5)
285
                addAmount += 0.5;
286
        }
287
        if (lancerSpin < 12)
288
            scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(la_actor, "r");
289
        if (lancerSpin < 9)
290
            scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(la_actor, "u");
291
        if (lancerSpin < 6)
292
            scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(la_actor, "l");
293
        if (lancerSpin < 3)
294
            scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(la_actor, "d");
295
    }
296
    if (lancerCard == 1)
297
        la_card.y += 4;
298
    if (la_card.y > (su_actor.y + 30) && stepAway == 0)
299
    {
300
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(su_actor, "l");
301
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(ra_actor, "r");
302
    }
303
    if (la_card.y > (su_actor.y + 60))
304
    {
305
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(su_actor, "d");
306
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(ra_actor, "d");
307
    }
308
    if (la_card.y >= (kr_actor.y + 10))
309
    {
310
        moveAmount = 0;
311
        addAmount = 0;
312
        with (la_card)
313
            visible = 0;
314
        with (la_actor)
315
            visible = 0;
316
    }
317
    if (totalSpins > 3 && lancerGlow == 0)
318
    {
319
        shrinkValue = 1;
320
        morphTime = 0;
321
        growValue = 0;
322
        cardMade = 0;
323
        halfWidth = la_actor.sprite_width * 0.5;
324
        origX = la_actor.x;
325
        halfHeight = la_actor.sprite_height * 0.5;
326
        origY = la_actor.y;
327
        lancerGlow = 1;
328
    }
329
    if (totalSpins > 18 && lancerGlow == 1)
330
    {
331
        lancerGlow = 2;
332
        morphTime = 0;
333
    }
334
}
335
if (customcon == 1 && con == 4)
336
{
337
    conTimer++;
338
    if (ro_actor.visible == 0)
339
    {
340
        con = 5;
341
        customcon = 0;
342
        lancerGlow = 6;
343
        c_waitcustom_end
c_waitcustom_end

function c_waitcustom_end() { with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
344
    }
345
    kr_actor.depth = -99999999;
346
    if (rouxlsCard == 1)
347
        ro_card.y += 6;
348
    if (ro_card.y > (su_actor.y + 30) && stepAway == 0)
349
    {
350
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(su_actor, "l");
351
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(ra_actor, "r");
352
    }
353
    if (ro_card.y > (su_actor.y + 60))
354
    {
355
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(su_actor, "d");
356
        scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(ra_actor, "d");
357
    }
358
    if (ro_card.y >= (kr_actor.y + 10))
359
    {
360
        moveAmount = 0;
361
        addAmount = 0;
362
        with (ro_card)
363
            visible = 0;
364
        with (ro_actor)
365
            visible = 0;
366
    }
367
    if (conTimer >= 5 && lancerGlow == 3)
368
    {
369
        shrinkValue = 1;
370
        morphTime = 0;
371
        growValue = 0;
372
        cardMade = 0;
373
        halfWidth = ro_actor.sprite_width * 0.5;
374
        origX = ro_actor.x;
375
        halfHeight = ro_actor.sprite_height * 0.5;
376
        origY = ro_actor.y;
377
        lancerGlow = 4;
378
    }
379
    if (conTimer >= 60 && lancerGlow == 4)
380
    {
381
        lancerGlow = 5;
382
        morphTime = 0;
383
    }
384
}
385
if (con == 5)
386
{
387
    if (!instance_exists(obj_cutscene_master))
388
    {
389
        con = 6;
390
        scr_losechar
scr_losechar

function scr_losechar() { global.char[2] = 0; global.char[1] = 0; with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } global.submenu = 0; global.charselect = -1; for (i = 0; i < 36; i += 1) global.submenucoord[i] = 0; }
();
391
        scr_keyitemget
scr_keyitemget

function scr_keyitemget(arg0) { i = 0; loop = 1; noroom = 0; global.item[12] = 999; while (loop == 1) { if (global.keyitem[i] == 0) { global.keyitem[i] = arg0; break; } if (i == 12) { noroom = 1; break; } i += 1; } script_execute(scr_keyiteminfo_all); }
(8);
392
        scr_keyitemget
scr_keyitemget

function scr_keyitemget(arg0) { i = 0; loop = 1; noroom = 0; global.item[12] = 999; while (loop == 1) { if (global.keyitem[i] == 0) { global.keyitem[i] = arg0; break; } if (i == 12) { noroom = 1; break; } i += 1; } script_execute(scr_keyiteminfo_all); }
(9);
393
        scr_litemget
scr_litemget

function scr_litemget(arg0) { i = 0; loop = 1; noroom = 0; global.litem[8] = 999; while (loop == 1) { if (global.litem[i] == 0) { global.litem[i] = arg0; break; } if (i == 8) { noroom = 1; break; } i += 1; } scr_litemname(); }
(9);
394
        scr_getchar
scr_getchar

function scr_getchar(arg0) { getchar = 0; if (global.char[0] == 0) { global.char[0] = arg0; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = arg0; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = arg0; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(2);
395
        global.interact = 0;
396
        if (global.plot < 16)
397
            global.plot = 16;
398
        global.facing = 0;
399
        instance_create(0, 0, obj_persistentfadein);
400
        room_goto(room_dw_castle_area_1 );
401
    }
402
}
403
if (con == 20 && !d_ex())
404
{
405
    con = 0;
406
    global.interact = 0;
407
}
408
if (con == 50)
409
{
410
    global.interact = 1;
411
    con = 51;
412
    obj_mainchara.x = 740;
413
    obj_mainchara.y = 720;
414
}
415
if (con == 51)
416
{
417
    scr_losechar
scr_losechar

function scr_losechar() { global.char[2] = 0; global.char[1] = 0; with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } global.submenu = 0; global.charselect = -1; for (i = 0; i < 36; i += 1) global.submenucoord[i] = 0; }
();
418
    if (instance_exists(obj_caterpillarchara))
419
        instance_destroy(obj_caterpillarchara);
420
    scr_getchar
scr_getchar

function scr_getchar(arg0) { getchar = 0; if (global.char[0] == 0) { global.char[0] = arg0; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = arg0; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = arg0; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(2);
421
    scr_getchar
scr_getchar

function scr_getchar(arg0) { getchar = 0; if (global.char[0] == 0) { global.char[0] = arg0; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = arg0; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = arg0; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(3);
422
    scr_makecaterpillar
scr_makecaterpillar

function scr_makecaterpillar(arg0, arg1, arg2, arg3) { global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara); global.cinstance[arg3].target = 12 + (arg3 * 12); if (arg2 == 3) { with (global.cinstance[arg3]) { usprite = spr_ralseiu; dsprite = spr_ralseid; rsprite = spr_ralseir; lsprite = spr_ralseil; if (global.chapter >= 2) { name = "ralsei"; usprite = spr_ralsei_walk_up; dsprite = spr_ralsei_walk_down; rsprite = spr_ralsei_walk_right; lsprite = spr_ralsei_walk_left; } } } if (arg2 == 4) { with (global.cinstance[arg3]) { name = "noelle"; usprite = spr_noelle_walk_up_dw; dsprite = spr_noelle_walk_down_dw; rsprite = spr_noelle_walk_right_dw; lsprite = spr_noelle_walk_left_dw; if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw; rsprite = spr_noelle_walk_right_blush_dw; lsprite = spr_noelle_walk_left_blush_dw; } } } if (arg2 == 5) { with (global.cinstance[arg3]) { name = "berdly"; usprite = spr_berdly_walk_up_dw; dsprite = spr_berdly_walk_down_dw; rsprite = spr_berdly_walk_right_dw; lsprite = spr_berdly_walk_left_dw; } } if (arg2 == 6) { with (global.cinstance[arg3]) { name = "starwalker"; usprite = spr_npc_originalstarwalker; dsprite = spr_npc_originalstarwalker; rsprite = spr_npc_originalstarwalker; lsprite = spr_npc_originalstarwalker; } } return global.cinstance[arg3]; }
(0, 0, 2, 0);
423
    scr_makecaterpillar
scr_makecaterpillar

function scr_makecaterpillar(arg0, arg1, arg2, arg3) { global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara); global.cinstance[arg3].target = 12 + (arg3 * 12); if (arg2 == 3) { with (global.cinstance[arg3]) { usprite = spr_ralseiu; dsprite = spr_ralseid; rsprite = spr_ralseir; lsprite = spr_ralseil; if (global.chapter >= 2) { name = "ralsei"; usprite = spr_ralsei_walk_up; dsprite = spr_ralsei_walk_down; rsprite = spr_ralsei_walk_right; lsprite = spr_ralsei_walk_left; } } } if (arg2 == 4) { with (global.cinstance[arg3]) { name = "noelle"; usprite = spr_noelle_walk_up_dw; dsprite = spr_noelle_walk_down_dw; rsprite = spr_noelle_walk_right_dw; lsprite = spr_noelle_walk_left_dw; if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw; rsprite = spr_noelle_walk_right_blush_dw; lsprite = spr_noelle_walk_left_blush_dw; } } } if (arg2 == 5) { with (global.cinstance[arg3]) { name = "berdly"; usprite = spr_berdly_walk_up_dw; dsprite = spr_berdly_walk_down_dw; rsprite = spr_berdly_walk_right_dw; lsprite = spr_berdly_walk_left_dw; } } if (arg2 == 6) { with (global.cinstance[arg3]) { name = "starwalker"; usprite = spr_npc_originalstarwalker; dsprite = spr_npc_originalstarwalker; rsprite = spr_npc_originalstarwalker; lsprite = spr_npc_originalstarwalker; } } return global.cinstance[arg3]; }
(0, 0, 3, 1);
424
    global.interact = 1;
425
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
426
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
427
    global.facing = 0;
428
    kr_actor.sprite_index = spr_krisu_dark;
429
    kr_actor.x = obj_mainchara.x;
430
    kr_actor.y = obj_mainchara.y;
431
    su_actor.sprite_index = spr_susie_shock;
432
    su_actor.specialsprite[6] = spr_cutscene_06_highfive;
433
    su_actor.x = obj_mainchara.x + 80;
434
    su_actor.y = obj_mainchara.y;
435
    ra_actor.sprite_index = spr_ralsei_walk_up;
436
    ra_actor.x = obj_mainchara.x - 80;
437
    ra_actor.y = obj_mainchara.y;
438
    la = 3;
439
    la_actor = instance_create(724, 440, obj_actor);
440
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(la, la_actor, "lancer");
441
    la_actor.sprite_index = spr_lancer_dt;
442
    hathy = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(883, 605, spr_heartenemy_overworld);
443
    with (hathy)
444
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
445
    rabbick = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(835, 570, spr_npc_rabbick_clean);
446
    with (rabbick)
447
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
448
    blockler = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(600, 565, spr_blockler_b);
449
    with (blockler)
450
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
451
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(25);
452
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
453
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
454
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
455
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 20, 10);
456
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
457
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerwhistle);
458
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(2);
459
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(8);
460
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(0);
461
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(8);
462
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "lancer.ogg", 0);
463
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
464
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Guess who's back,Delay 11 Clowns!?Wait for input
"\\E1* Guess who's back^1, Clowns!?/", "obj_ch2_scene6_slash_Step_0_gml_543_0"
);
465
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 7);
466
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 7* Lancer!!!Wait for inputClose Message
"\\E7* Lancer!!!/%", "obj_ch2_scene6_slash_Step_0_gml_545_0"
);
467
    c_talk_wait();
468
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
469
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(802, 600, 10);
470
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
471
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
472
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
473
    c_specialsprite
c_specialsprite

function c_specialsprite(arg0) { c_cmd("specialsprite", arg0, 0, 0, 0); }
(6);
474
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
475
    c_animate
c_animate

function c_animate(arg0, arg1, arg2) { c_cmd("animate", arg0, arg1, arg2, 0); }
(0, 0, 0.5);
476
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_jump);
477
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(14);
478
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_whip_crack_only);
479
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(8);
480
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerlaugh);
481
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(50);
482
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
483
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(1);
484
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
485
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_cutscene_06_floorlancer);
486
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
487
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
488
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
489
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
490
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Hey,Delay 11 Kris,Delay 11 dunno what you did,Delay 11 but hell yeah!Wait for inputClose Message
"\\E2* Hey^1, Kris^1, dunno what you did^1, but hell yeah!/%", "obj_ch2_scene6_slash_Step_0_gml_566_0"
);
491
    c_talk_wait();
492
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
493
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
494
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 9* Everyone's here!Wait for inputClose Message
"\\E9* Everyone's here!/%", "obj_ch2_scene6_slash_Step_0_gml_570_0"
);
495
    c_talk_wait();
496
    if (global.flag[248 massacre_end] == 1)
497
    {
498
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
499
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
500
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
501
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* Uh,Delay 11 hey. Wait. I think we beat up some of these guys.Wait for input
"\\EK* Uh^1, hey. Wait. I think we beat up some of these guys./", "obj_ch2_scene6_slash_Step_0_gml_591_0"
);
502
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face C* Are they not gonna like...Delay 11 gang up on us now?Wait for input
"\\EC* Are they not gonna like..^1. gang up on us now?/", "obj_ch2_scene6_slash_Step_0_gml_592_0"
);
503
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 3);
504
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Don't worry,Delay 11 Susie!Wait for inputClose Message
"\\E3* Don't worry^1, Susie!/%", "obj_ch2_scene6_slash_Step_0_gml_594_0"
);
505
        c_talk
c_talk

function c_talk() { c_cmd("talk", 0, 0, 0, 0); }
();
506
        c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(3);
507
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
508
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
509
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
510
        c_wait_talk
c_wait_talk

function c_wait_talk() { c_cmd("waitdialoguer", 0, 0, 0, 0); }
();
511
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
512
        c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerwhistle);
513
        c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(4);
514
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(12);
515
        c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(0);
516
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
517
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
518
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Pop-pop got trapped in a hamster cage,Delay 11 making me Prince King.Wait for input
"\\E1* Pop-pop got trapped in a hamster cage^1, making me Prince King./", "obj_ch2_scene6_slash_Step_0_gml_600_0_b"
);
519
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* And with my new dad-like powers,Delay 11 I declared you forgiven!Wait for input
"\\E2* And with my new dad-like powers^1, I declared you forgiven!/", "obj_ch2_scene6_slash_Step_0_gml_601_0"
);
520
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 3);
521
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Cool,Delay 11 well,Delay 11 guess I won't beat anyone up here,Delay 11 either.Wait for input
"\\E3* Cool^1, well^1, guess I won't beat anyone up here^1, either./", "obj_ch2_scene6_slash_Step_0_gml_603_0"
);
522
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 3);
523
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Yep!Delay 11 Now all that's left is for everyone to enjoy the new home!Wait for inputClose Message
"\\E3* Yep^1! Now all that's left is for everyone to enjoy the new home!/%", "obj_ch2_scene6_slash_Step_0_gml_605_0_b"
);
524
        c_talk
c_talk

function c_talk() { c_cmd("talk", 0, 0, 0, 0); }
();
525
        c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(3);
526
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
527
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
528
        c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(4);
529
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
530
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
531
        c_wait_talk
c_wait_talk

function c_wait_talk() { c_cmd("waitdialoguer", 0, 0, 0, 0); }
();
532
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
533
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
534
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
535
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susieunhappy");
536
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
537
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face C* Wait,Delay 11 new home? Where's your...Delay 11 OLD home?Wait for inputClose Message
"\\EC* Wait^1, new home? Where's your..^1. OLD home?/%", "obj_ch2_scene6_slash_Step_0_gml_614_0"
);
538
        c_talk_wait();
539
    }
540
    else
541
    {
542
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
543
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
544
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susieunhappy");
545
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
546
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* .. but,Delay 11 uh,Delay 11 what happened to,Delay 11 uh,Delay 11 Lancer's castle?Wait for inputClose Message
"\\E0* .. but^1, uh^1, what happened to^1, uh^1, Lancer's castle?/%", "obj_ch2_scene6_slash_Step_0_gml_576_0"
);
547
        c_talk_wait();
548
    }
549
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
550
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
551
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
552
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerwhistle);
553
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(4);
554
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(12);
555
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(0);
556
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
557
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
558
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* Alllll gone!Wait for input
"\\E3* Alllll gone!/", "obj_ch2_scene6_slash_Step_0_gml_587_0"
);
559
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 6);
560
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 6* Gone?Wait for inputClose Message
"\\E6* Gone?/%", "obj_ch2_scene6_slash_Step_0_gml_589_0"
);
561
    c_talk_wait();
562
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(2);
563
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("u", 5, 23);
564
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(24, "r");
565
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
566
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
567
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
568
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
569
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face A* Right...Delay 11 When Kris sealed the fountain,Delay 11Wait for input
"\\EA* Right..^1. When Kris sealed the fountain^1,/", "obj_ch2_scene6_slash_Step_0_gml_598_0"
);
570
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face A* That "Dark World" disappeared...Wait for input
"\\EA* That \"Dark World\" disappeared.../", "obj_ch2_scene6_slash_Step_0_gml_599_0"
);
571
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face I* ...Delay 11 And turned back into a normal classroom.Wait for input
"\\EI* ..^1. And turned back into a normal classroom./", "obj_ch2_scene6_slash_Step_0_gml_600_0"
);
572
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 0);
573
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* ...Delay 11 So where's Lancer gonna live now?Wait for input
"\\E0* ..^1. So where's Lancer gonna live now?/", "obj_ch2_scene6_slash_Step_0_gml_602_0"
);
574
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 2);
575
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Don't worry,Delay 11 Susie!!Wait for input
"\\E2* Don't worry^1, Susie!!/", "obj_ch2_scene6_slash_Step_0_gml_604_0"
);
576
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* We'll conquer Ralsei's castle as our own!!Wait for inputClose Message
"\\E1* We'll conquer Ralsei's castle as our own!!/%", "obj_ch2_scene6_slash_Step_0_gml_605_0"
);
577
    c_talk_wait();
578
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerlaugh);
579
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_suslaugh);
580
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
581
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
582
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
583
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susiel_dark_laugh);
584
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
585
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
586
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
587
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_lancer_rt_laugh);
588
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
589
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
590
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(694, 708, 27);
591
    c_specialsprite
c_specialsprite

function c_specialsprite(arg0) { c_cmd("specialsprite", arg0, 0, 0, 0); }
(1);
592
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
593
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* (Kris,Delay 11 as you bring Dark World Denizens back here...)Wait for input
"\\E3* (Kris^1, as you bring Dark World Denizens back here...)/", "obj_ch2_scene6_slash_Step_0_gml_622_0"
);
594
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face I* (The power of our Fountain...)Wait for input
"\\EI* (The power of our Fountain...)/", "obj_ch2_scene6_slash_Step_0_gml_623_0"
);
595
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* (Will transform this town more and more.)Wait for input
"\\E2* (Will transform this town more and more.)/", "obj_ch2_scene6_slash_Step_0_gml_624_0"
);
596
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* (From now on,Delay 11 the enemies we SPARE...)Wait for input
"\\E3* (From now on^1, the enemies we SPARE...)/", "obj_ch2_scene6_slash_Step_0_gml_625_0"
);
597
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* (Will be RECRUITED to our town.)Wait for input
"\\E0* (Will be RECRUITED to our town.)/", "obj_ch2_scene6_slash_Step_0_gml_626_0"
);
598
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* (So let's keep SPARING enemies,Delay 11 okay?)Wait for inputClose Message
"\\E2* (So let's keep SPARING enemies^1, okay?)/%", "obj_ch2_scene6_slash_Step_0_gml_627_0"
);
599
    c_talk_wait();
600
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
601
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
602
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
603
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
604
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
605
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susie");
606
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
607
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
608
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* Anyhow,Delay 11 why don't we all have a look around?Wait for input
"\\E3* Anyhow^1, why don't we all have a look around?/", "obj_ch2_scene6_slash_Step_0_gml_637_0"
);
609
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* We can head NORTH towards the CASTLE.Wait for input
"\\E2* We can head NORTH towards the CASTLE./", "obj_ch2_scene6_slash_Step_0_gml_638_0"
);
610
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* I have a special surprise to show you there!Wait for inputClose Message
"\\E2* I have a special surprise to show you there!/%", "obj_ch2_scene6_slash_Step_0_gml_639_0"
);
611
    c_talk_wait();
612
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
613
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
614
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
615
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* Ahaha!!Delay 11 Not if I surprise myself first!!Wait for input
"\\E3* Ahaha!^1! Not if I surprise myself first!!/", "obj_ch2_scene6_slash_Step_0_gml_644_0"
);
616
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Last one there is a fresh and fragrant egg!!Wait for inputClose Message
"\\E2* Last one there is a fresh and fragrant egg!!/%", "obj_ch2_scene6_slash_Step_0_gml_645_0"
);
617
    c_talk_wait();
618
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("volume", 0, 30);
619
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
620
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("u", 20, 900);
621
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
622
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
623
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
624
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(1);
625
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(780, 702, 16);
626
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(17, "l");
627
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
628
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
629
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
630
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
631
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free");
632
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
633
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* C'mon,Delay 11 Kris! You gonna let him beat us!?Wait for inputClose Message
"\\E2* C'mon^1, Kris! You gonna let him beat us!?/%", "obj_ch2_scene6_slash_Step_0_gml_662_0"
);
634
    c_talk_wait();
635
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
636
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(hathy, "x", hathy.x, 1150, 30);
637
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(rabbick, "x", rabbick.x, 1150, 30);
638
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(blockler, "x", blockler.x, 350, 30);
639
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "castletown.ogg", 0);
640
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(31);
641
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
642
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
643
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
644
    global.interact = 1;
645
    con = 52;
646
}
647
if (con == 52 && !i_ex(obj_cutscene_master))
648
{
649
    with (hathy)
650
        instance_destroy();
651
    with (rabbick)
652
        instance_destroy();
653
    with (blockler)
654
        instance_destroy();
655
    var lancer_npc = instance_create(675, 355, obj_npc_room);
656
    lancer_npc.sprite_index = spr_lancer_rt;
657
    with (lancer_npc)
658
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
659
    global.interact = 0;
660
    if (global.plot < 12)
661
        global.plot = 12;
662
    global.facing = 0;
663
    con = 0;
664
    scr_tempsave
scr_tempsave

function scr_tempsave() { filechoicebk2 = global.filechoice; global.filechoice = 9; scr_saveprocess(global.filechoice); global.filechoice = filechoicebk2; }
();
665
}