1 |
function scr_jump_to_point(arg0, arg1, arg2, arg3) |
3 |
return scr_jump_to_point_spritescr_jump_to_point_spritefunction scr_jump_to_point_sprite(arg0, arg1, arg2, arg3, arg4, arg5)
{
__jump_to_point = instance_create(x, y, obj_jump_to_point);
__jump_to_point.target = id;
with (__jump_to_point)
{
startx = x;
starty = y;
endx = arg0;
endy = arg1;
jumpspeed = arg2;
jumptime = arg3;
jumpsprite = arg4;
landsprite = arg5;
if (arg4 > 0)
usesprites = 1;
drawshadow = 0;
}
return __jump_to_point;
} (arg0, arg1, arg2, arg3, 0, 0); |