1 |
if (i_ex(desk_marker) && desk_marker.visible == 1) |
2 |
{ |
3 |
if (standing == 0) |
4 |
{ |
5 |
if (instance_exists(obj_actor)) |
6 |
{ |
7 |
with (obj_actor) |
8 |
depth = 110; |
9 |
} |
10 |
} |
11 |
if (standing == 1) |
12 |
{ |
13 |
if (instance_exists(obj_actor)) |
14 |
{ |
15 |
with (obj_actor) |
16 |
{ |
17 |
if (global.flag[457 spared_berdly] == 1) |
18 |
{ |
19 |
if (name != "noelle" && name != "berdly") |
20 |
depth = 0; |
21 |
} |
22 |
else if (name != "noelle") |
23 |
{ |
24 |
depth = 0; |
25 |
} |
26 |
} |
27 |
} |
28 |
} |
29 |
if (standing == 2) |
30 |
{ |
31 |
if (instance_exists(obj_actor)) |
32 |
{ |
33 |
with (obj_actor) |
34 |
{ |
35 |
if (name != "noelle" && name != "berdly") |
36 |
depth = 0; |
37 |
} |
38 |
} |
39 |
} |
40 |
} |
41 |
if (con == 1) |
42 |
{ |
43 |
con = 2; |
44 |
global.interact = 1; |
45 |
with (obj_mainchara) |
46 |
{ |
47 |
x = 187; |
48 |
y = 121; |
49 |
visible = 0; |
50 |
} |
51 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
52 |
c_msgside("bottom"); |
53 |
kr = 0; |
54 |
kr_actor = instance_create(187, 121, obj_actor); |
55 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (kr, kr_actor, "kris"); |
56 |
kr_actor.sprite_index = spr_krisu; |
57 |
c_sel(kr); |
58 |
c_facing("u"); |
59 |
su = 1; |
60 |
su_actor = instance_create(157, 114, obj_actor); |
61 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie"); |
62 |
su_actor.sprite_index = spr_susie_walk_up_lw; |
63 |
su_actor.specialsprite[0] = spr_cutscene_03a_susie_kris_shake; |
64 |
c_sel(su); |
65 |
c_facing("u"); |
66 |
no = 2; |
67 |
no_actor = instance_create(201, 67, obj_actor); |
68 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (no, no_actor, "noelle"); |
69 |
no_actor.sprite_index = spr_cutscene_28b_noelle_desk_sleep; |
70 |
c_sel(no); |
71 |
c_autowalk(0); |
72 |
c_halt(); |
73 |
be = 3; |
74 |
be_actor = instance_create(166, 68, obj_actor); |
75 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly"); |
76 |
be_actor.sprite_index = spr_cutscene_28b_berdly_desk_sleep; |
77 |
c_sel(be); |
78 |
c_autowalk(0); |
79 |
c_halt(); |
80 |
bo_no = 4; |
81 |
bo_no_actor = instance_create(177, 100, obj_actor); |
82 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (bo_no, bo_no_actor, "books"); |
83 |
bo_no_actor.sprite_index = spr_cutscene_28b_books_table_noelle; |
84 |
c_sel(bo_no); |
85 |
c_autowalk(0); |
86 |
c_halt(); |
87 |
bo_be = 5; |
88 |
bo_be_actor = instance_create(177, 100, obj_actor); |
89 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (bo_be, bo_be_actor, "books"); |
90 |
bo_be_actor.sprite_index = spr_cutscene_28b_books_table_berdly; |
91 |
c_sel(bo_be); |
92 |
c_autowalk(0); |
93 |
c_halt(); |
94 |
} |
95 |
if (con == 2) |
96 |
{ |
97 |
con = 3; |
98 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (whiteall, "image_alpha", 1, 0, 30); |
99 |
c_wait(60); |
100 |
c_var_instance(id, "show_border", true); |
101 |
if (scr_sideb_get_phasescr_sideb_get_phasefunction scr_sideb_get_phase()
{
var phase = 0;
if ( global.flag[916 snowgrave_fail] == 0)
{
if ( global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if ( global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if ( global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if ( global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () >= 2) |
102 |
{ |
103 |
c_wait(60); |
104 |
c_soundplay_x(snd_phone, 0.7, 1); |
105 |
c_sel(no); |
106 |
c_sprite(spr_cutscene_28b_noelle_desk_wake_left); |
107 |
c_wait(30); |
108 |
c_soundplay_x(snd_phone, 0.7, 1); |
109 |
c_wait(30); |
110 |
global.typer = 12; |
111 |
global.darkzone = 0; |
112 |
c_speaker("noelle"); |
113 |
c_msgsetloc(0, Face F* H-huh...Delay 11 Berdly's...Delay 11 alarm?Wait for input"\\EF* H-huh..^1. Berdly's..^1. alarm?/", "obj_ch2_scene28b_slash_Step_0_gml_120_0" ); |
114 |
c_msgnextloc(Face 4* A dream...? It was really just a...Wait for inputClose Message"\\E4* A dream...? It was really just a.../%", "obj_ch2_scene28b_slash_Step_0_gml_121_0" ); |
115 |
c_talk_wait(); |
116 |
c_sprite(spr_cutscene_28b_noelle_desk_shocked); |
117 |
c_shakeobj(); |
118 |
c_wait(60); |
119 |
c_speaker("noelle"); |
120 |
c_msgsetloc(0, Face E* Susie!?Wait for input"\\EE* Susie!?/", "obj_ch2_scene28b_slash_Step_0_gml_131_0" ); |
121 |
c_msgnextloc(Face S* Susie!Delay 11 What are you doing here?Wait for input"\\ES* Susie^1! What are you doing here?/", "obj_ch2_scene28b_slash_Step_0_gml_132_0" ); |
122 |
c_facenext("susie", 3); |
123 |
c_msgnextloc(Face 3* Uhh...Wait for input"\\E3* Uhh.../", "obj_ch2_scene28b_slash_Step_0_gml_134_0" ); |
124 |
c_msgnextloc(Face 2* You invited us to study. Remember?Wait for inputClose Message"\\E2* You invited us to study. Remember?/%", "obj_ch2_scene28b_slash_Step_0_gml_135_0" ); |
125 |
c_talk_wait(); |
126 |
c_sprite(spr_cutscene_28b_noelle_desk_down); |
127 |
c_speaker("noelle"); |
128 |
c_msgsetloc(0, Face 4* Oh,Delay 11 right!Delay 11 I did,Delay 11 didn't I!Delay 11 Haha!Wait for input"\\E4* Oh^1, right^1! I did^1, didn't I^1! Haha!/", "obj_ch2_scene28b_slash_Step_0_gml_142_0" ); |
129 |
c_facenext("susie", 3); |
130 |
c_msgnextloc(Face 3* ...Delay 11 uhh,Delay 11 you're in a good mood.Wait for input"\\E3* ..^1. uhh^1, you're in a good mood./", "obj_ch2_scene28b_slash_Step_0_gml_144_0" ); |
131 |
c_msgnextloc(Face L* Did you,Delay 11 uh,Delay 11 have a good dream?Wait for input"\\EL* Did you^1, uh^1, have a good dream?/", "obj_ch2_scene28b_slash_Step_0_gml_145_0" ); |
132 |
c_facenext("noelle", 4); |
133 |
c_msgnextloc(Face 4* It was a nightmare.Wait for input"\\E4* It was a nightmare./", "obj_ch2_scene28b_slash_Step_0_gml_147_0" ); |
134 |
c_facenext("susie", 6); |
135 |
c_msgnextloc(Face 6* Oh.Wait for input"\\E6* Oh./", "obj_ch2_scene28b_slash_Step_0_gml_149_0" ); |
136 |
c_facenext("noelle", "b"); |
137 |
c_msgnextloc(Face b* I'm...Delay 11 just happy I woke up.Wait for input"\\Eb* I'm..^1. just happy I woke up./", "obj_ch2_scene28b_slash_Step_0_gml_151_0_b" ); |
138 |
c_facenext("susie", 12); |
139 |
c_msgnextloc(Face C* ...Wait for input"\\EC* .../", "obj_ch2_scene28b_slash_Step_0_gml_153_0" ); |
140 |
c_facenext("noelle", 6); |
141 |
c_msgnextloc(Face 6* The...Delay 11 end was nice,Delay 11 though.Wait for input"\\E6* The..^1. end was nice^1, though./", "obj_ch2_scene28b_slash_Step_0_gml_155_0" ); |
142 |
c_facenext("susie", 7); |
143 |
c_msgnextloc(Face 7* What happened?Wait for inputClose Message"\\E7* What happened?/%", "obj_ch2_scene28b_slash_Step_0_gml_157_0" ); |
144 |
c_talk_wait(); |
145 |
c_sel(no); |
146 |
c_sprite(spr_cutscene_28b_noelle_desk_shocked); |
147 |
c_shakeobj(); |
148 |
c_speaker("noelle"); |
149 |
c_msgsetloc(0, Face M* HAHA,Delay 11 w-well,Delay 11 umm ---Wait for inputClose Message"\\EM* HAHA^1, w-well^1, umm ---/%", "obj_ch2_scene28b_slash_Step_0_gml_168_0" ); |
150 |
c_talk_wait(); |
151 |
c_sprite(spr_cutscene_28b_noelle_desk_left); |
152 |
c_speaker("noelle"); |
153 |
c_msgsetloc(0, Face O* HAHA HEY,Delay 11 Berdly time to get up and go!Wait for inputClose Message"\\EO* HAHA HEY^1, Berdly time to get up and go!/%", "obj_ch2_scene28b_slash_Step_0_gml_175_0" ); |
154 |
c_talk_wait(); |
155 |
c_wait(90); |
156 |
c_sprite(spr_cutscene_28b_noelle_desk_left_unhappy); |
157 |
c_speaker("noelle"); |
158 |
c_msgsetloc(0, Face 5* ...Delay 11 Berdly?Wait for inputClose Message"\\E5* ..^1. Berdly?/%", "obj_ch2_scene28b_slash_Step_0_gml_184_0" ); |
159 |
c_talk_wait(); |
160 |
c_wait(90); |
161 |
c_sel(no); |
162 |
c_sprite(spr_cutscene_28b_noelle_desk_down); |
163 |
c_walk("l", 5, 5); |
164 |
c_wait(15); |
165 |
c_autowalk(0); |
166 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
167 |
c_var_instance(id, "standing", 1); |
168 |
c_walk("u", 4, 5); |
169 |
c_sel(bo_no); |
170 |
c_visible(0); |
171 |
c_sel(bo_be); |
172 |
c_visible(0); |
173 |
c_wait(5); |
174 |
c_soundplay(snd_wing); |
175 |
c_sprite(spr_cutscene_28b_noelle_walk_books_left); |
176 |
c_speaker("noelle"); |
177 |
c_msgsetloc(0, Face 4* Gosh,Delay 11 you've been studying too much,Delay 11 Berdly.Wait for input"\\E4* Gosh^1, you've been studying too much^1, Berdly./", "obj_ch2_scene28b_slash_Step_0_gml_208_0" ); |
178 |
c_msgnextloc(Face 0* Honestly,Delay 11 you deserve a little rest,Delay 11 y'know?Wait for input"\\E0* Honestly^1, you deserve a little rest^1, y'know?/", "obj_ch2_scene28b_slash_Step_0_gml_209_0" ); |
179 |
c_msgnextloc(Face 4* Sweet dreams!Wait for inputClose Message"\\E4* Sweet dreams!/%", "obj_ch2_scene28b_slash_Step_0_gml_210_0" ); |
180 |
c_talk_wait(); |
181 |
c_sel(kr); |
182 |
c_facing("r"); |
183 |
c_sel(su); |
184 |
c_facing("r"); |
185 |
c_sel(no); |
186 |
c_sprite(spr_cutscene_28b_noelle_walk_books_right); |
187 |
c_imagespeed(0.25); |
188 |
c_walk("r", 4, 22); |
189 |
c_delaywalk(24, "d", 4, 23); |
190 |
c_delaywalk(51, "l", 4, 34); |
191 |
c_wait(23); |
192 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
193 |
c_imagespeed(0.25); |
194 |
c_wait(23); |
195 |
c_var_instance(desk_marker, "visible", 0); |
196 |
c_sprite(spr_cutscene_28b_noelle_walk_books_left); |
197 |
c_imagespeed(0.25); |
198 |
c_wait(34); |
199 |
c_halt(); |
200 |
c_sprite(spr_cutscene_28b_noelle_walk_books_up); |
201 |
c_sel(kr); |
202 |
c_facing("d"); |
203 |
c_sel(su); |
204 |
c_facing("d"); |
205 |
c_msgside("top"); |
206 |
c_sel(no); |
207 |
c_sprite(spr_cutscene_28b_noelle_head_tilt); |
208 |
c_imagespeed(0.1); |
209 |
c_wait(24); |
210 |
c_imagespeed(0); |
211 |
c_imageindex(2); |
212 |
c_wait(30); |
213 |
c_sel(su); |
214 |
c_facing("d"); |
215 |
c_sel(kr); |
216 |
c_facing("d"); |
217 |
c_wait(30); |
218 |
c_speaker("susie"); |
219 |
c_msgsetloc(0, Face K* Wh...Delay 11 what are you doing?Wait for input"\\EK* Wh..^1. what are you doing?/", "obj_ch2_scene28b_slash_Step_0_gml_271_0" ); |
220 |
c_facenext("noelle", 0); |
221 |
c_msgnextloc(Face 0* You don't have a tail,Delay 11 do you,Delay 11 Susie?Wait for input"\\E0* You don't have a tail^1, do you^1, Susie?/", "obj_ch2_scene28b_slash_Step_0_gml_273_0_b" ); |
222 |
c_facenext("susie", 17); |
223 |
c_msgnextloc(Face H* H-huh!? N-no way,Delay 11 of course not!Wait for input"\\EH* H-huh!? N-no way^1, of course not!/", "obj_ch2_scene28b_slash_Step_0_gml_275_0" ); |
224 |
c_facenext("noelle", 4); |
225 |
c_msgnextloc(Face 4* Really? That's great!Wait for inputClose Message"\\E4* Really? That's great!/%", "obj_ch2_scene28b_slash_Step_0_gml_277_0" ); |
226 |
c_talk_wait(); |
227 |
c_sel(no); |
228 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
229 |
c_imagespeed(0.2); |
230 |
c_walk("d", 3, 100); |
231 |
c_wait(60); |
232 |
c_speaker("susie"); |
233 |
c_msgsetloc(0, Face 0* ...That was weird,Delay 11 Kris.Wait for input"\\E0* ...That was weird^1, Kris./", "obj_ch2_scene28b_slash_Step_0_gml_289_0" ); |
234 |
c_msgnextloc(Face C* Somehow,Delay 11 it doesn't feel like we just saved the world...Wait for inputClose Message"\\EC* Somehow^1, it doesn't feel like we just saved the world.../%", "obj_ch2_scene28b_slash_Step_0_gml_290_0" ); |
235 |
c_talk_wait(); |
236 |
} |
237 |
else |
238 |
{ |
239 |
c_sel(be); |
240 |
c_sprite(spr_cutscene_28b_berdly_desk_wakes_right); |
241 |
c_speaker("berdly"); |
242 |
c_msgsetloc(0, Face 3* H...Delay 11 huh...?Wait for input"\\E3* H..^1. huh...?/", "obj_ch2_scene28b_slash_Step_0_gml_113_0" ); |
243 |
c_msgnextloc(* What...Delay 11 what happened?Wait for inputClose Message"* What..^1. what happened?/%", "obj_ch2_scene28b_slash_Step_0_gml_114_0" ); |
244 |
c_talk_wait(); |
245 |
c_sel(no); |
246 |
c_sprite(spr_cutscene_28b_noelle_desk_wake_left); |
247 |
c_speaker("noelle"); |
248 |
c_msgsetloc(0, Face 9* Oh...Delay 11 it WAS a dream,Delay 11 wasn't it...Wait for input"\\E9* Oh..^1. it WAS a dream^1, wasn't it.../", "obj_ch2_scene28b_slash_Step_0_gml_122_0" ); |
249 |
c_facenext("berdly", 3); |
250 |
c_msgnextloc(Face 3* Huh...Delay 11 A dream? That was all...Delay 11 A DREAM?Wait for input"\\E3* Huh..^1. A dream? That was all..^1. A DREAM?/", "obj_ch2_scene28b_slash_Step_0_gml_124_0" ); |
251 |
c_msgnextloc(Face 0* ...Wait for input"\\E0* .../", "obj_ch2_scene28b_slash_Step_0_gml_125_0" ); |
252 |
c_msgnextloc(Face 5* ...Delay 11 Of...Delay 11 of course!!Delay 11 That MUST have been a dream!!Wait for input"\\E5* ..^1. Of..^1. of course!^1! That MUST have been a dream!!/", "obj_ch2_scene28b_slash_Step_0_gml_126_0" ); |
253 |
c_msgnextloc(Face 6* Such feelings...Delay 11 such thoughts...Delay 11 Oh,Delay 11 sweet lady of justice!!Wait for input"\\E6* Such feelings..^1. such thoughts..^1. Oh^1, sweet lady of justice!!/", "obj_ch2_scene28b_slash_Step_0_gml_127_0" ); |
254 |
c_msgnextloc(Face 7* To think,Delay 11 I would ever think Susie would be...Wait for inputClose Message"\\E7* To think^1, I would ever think Susie would be.../%", "obj_ch2_scene28b_slash_Step_0_gml_128_0" ); |
255 |
c_talk_wait(); |
256 |
c_wait(30); |
257 |
c_sprite(spr_cutscene_28b_noelle_desk_shocked); |
258 |
c_shakeobj(); |
259 |
c_sel(be); |
260 |
c_sprite(spr_cutscene_28b_berdly_desk_shocked); |
261 |
c_shakeobj(); |
262 |
c_speaker("berdly"); |
263 |
c_msgsetloc(0, Face 3* SUSIE!?Wait for input"\\E3* SUSIE!?/", "obj_ch2_scene28b_slash_Step_0_gml_141_0" ); |
264 |
c_facenext("noelle", "B"); |
265 |
c_msgnextloc(Face B* S...Delay 11 Susie!? Wh...Delay 11 What are you doing here!?Wait for inputClose Message"\\EB* S..^1. Susie!? Wh..^1. What are you doing here!?/%", "obj_ch2_scene28b_slash_Step_0_gml_143_0" ); |
266 |
c_talk_wait(); |
267 |
c_sel(su); |
268 |
c_facing("r"); |
269 |
c_speaker("susie"); |
270 |
c_msgsetloc(0, * Uhhhh,Delay 11Wait for input"* Uhhhh^1,/", "obj_ch2_scene28b_slash_Step_0_gml_151_0" ); |
271 |
c_msgnextloc(Face 3* ...Delay 11 you invited us to study. Remember?Wait for inputClose Message"\\E3* ..^1. you invited us to study. Remember?/%", "obj_ch2_scene28b_slash_Step_0_gml_152_0" ); |
272 |
c_talk_wait(); |
273 |
c_sel(no); |
274 |
c_sprite(spr_cutscene_28b_noelle_desk_down); |
275 |
c_sel(su); |
276 |
c_facing("u"); |
277 |
c_sel(be); |
278 |
c_sprite(spr_cutscene_28b_berdly_desk_down); |
279 |
c_speaker("noelle"); |
280 |
c_msgsetloc(0, Face J* O-oh,Delay 11 right,Delay 11 I,Delay 11 err-- I--Wait for inputClose Message"\\EJ* O-oh^1, right^1, I^1, err-- I--/%", "obj_ch2_scene28b_slash_Step_0_gml_163_0" ); |
281 |
c_talk_wait(); |
282 |
c_sprite(spr_cutscene_28b_berdly_desk_right); |
283 |
c_sel(no); |
284 |
c_sprite(spr_cutscene_28b_noelle_desk_left); |
285 |
c_speaker("berdly"); |
286 |
c_msgsetloc(0, Face 3* What!? Studying with THEM??Wait for input"\\E3* What!? Studying with THEM??/", "obj_ch2_scene28b_slash_Step_0_gml_173_0" ); |
287 |
c_msgnextloc(Face I* Noelle!!Delay 11 Heavens to yikes!!Delay 11 They're...Delay 11 they're...Wait for inputClose Message"\\EI* Noelle!^1! Heavens to yikes!^1! They're..^1. they're.../%", "obj_ch2_scene28b_slash_Step_0_gml_174_0" ); |
288 |
c_talk_wait(); |
289 |
c_sel(be); |
290 |
c_sprite(spr_cutscene_28b_berdly_desk_down); |
291 |
c_speaker("berdly"); |
292 |
c_msgsetloc(0, Face 9* ...Wait for inputClose Message"\\E9* .../%", "obj_ch2_scene28b_slash_Step_0_gml_182_0" ); |
293 |
c_talk_wait(); |
294 |
c_sprite(spr_cutscene_28b_berdly_desk_right); |
295 |
c_speaker("berdly"); |
296 |
c_msgsetloc(0, Face 5* ...Delay 11 Well,Delay 11 I guess we could...Delay 11 TRY it.Wait for inputClose Message"\\E5* ..^1. Well^1, I guess we could..^1. TRY it./%", "obj_ch2_scene28b_slash_Step_0_gml_189_0" ); |
297 |
c_talk_wait(); |
298 |
c_soundplay_x(snd_phone, 0.7, 1); |
299 |
c_wait(30); |
300 |
c_sel(be); |
301 |
c_sprite(spr_cutscene_28b_berdly_desk_shocked); |
302 |
c_shakeobj(); |
303 |
c_speaker("berdly"); |
304 |
c_msgsetloc(0, Face 3* H...Delay 11 Huh?? My...Delay 11 my alarm??Wait for inputClose Message"\\E3* H..^1. Huh?? My..^1. my alarm??/%", "obj_ch2_scene28b_slash_Step_0_gml_202_0" ); |
305 |
c_talk_wait(); |
306 |
c_speaker("berdly"); |
307 |
c_msgsetloc(0, Face 3* Ahh,Delay 11 I'm going to be late for my shift with Ms. Boom!!Wait for inputClose Message"\\E3* Ahh^1, I'm going to be late for my shift with Ms. Boom!!/%", "obj_ch2_scene28b_slash_Step_0_gml_206_0" ); |
308 |
c_talk_wait(); |
309 |
c_sel(no); |
310 |
c_sprite(spr_cutscene_28b_noelle_desk_shocked); |
311 |
c_shakeobj(); |
312 |
c_speaker("noelle"); |
313 |
c_msgsetloc(0, Face E* Oh no,Delay 11 how is it that late already!?Wait for inputClose Message"\\EE* Oh no^1, how is it that late already!?/%", "obj_ch2_scene28b_slash_Step_0_gml_214_0" ); |
314 |
c_talk_wait(); |
315 |
c_sel(be); |
316 |
c_sprite(spr_cutscene_28b_berdly_desk_down); |
317 |
if (global.flag[457 spared_berdly] == 0) |
318 |
c_walk("l", 6, 2); |
319 |
c_sel(no); |
320 |
c_sprite(spr_cutscene_28b_noelle_desk_left); |
321 |
c_speaker("berdly"); |
322 |
c_msgsetloc(0, Face 1* Well,Delay 11 adieu,Delay 11 everyone. I must gather my booklongings.Wait for inputClose Message"\\E1* Well^1, adieu^1, everyone. I must gather my booklongings./%", "obj_ch2_scene28b_slash_Step_0_gml_226_0" ); |
323 |
c_talk_wait(); |
324 |
if (global.flag[457 spared_berdly] == 1) |
325 |
{ |
326 |
c_soundplay(snd_wing); |
327 |
c_sel(bo_be); |
328 |
c_visible(0); |
329 |
c_var_instance(id, "standing", 1); |
330 |
c_sel(be); |
331 |
c_autowalk(0); |
332 |
c_sprite(spr_berdly_walk_down_lw_books); |
333 |
c_halt(); |
334 |
c_walk("u", 4, 4); |
335 |
c_wait(15); |
336 |
c_speaker("berdly"); |
337 |
c_msgsetloc(0, Face 1* Ahh,Delay 11 how I love the texture of freshly-picked-up books!Wait for inputClose Message"\\E1* Ahh^1, how I love the texture of freshly-picked-up books!/%", "obj_ch2_scene28b_slash_Step_0_gml_469_0" ); |
338 |
c_talk_wait(); |
339 |
c_sel(no); |
340 |
c_sprite(spr_cutscene_28b_noelle_desk_down); |
341 |
c_wait(5); |
342 |
c_autowalk(0); |
343 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
344 |
c_walk("u", 4, 5); |
345 |
c_sel(bo_no); |
346 |
c_visible(0); |
347 |
c_wait(5); |
348 |
c_soundplay(snd_wing); |
349 |
c_sel(no); |
350 |
c_sprite(spr_cutscene_28b_noelle_walk_books_left); |
351 |
c_sel(be); |
352 |
c_sprite(spr_berdly_walk_right_lw_books); |
353 |
c_var_instance(id, "standing", 2); |
354 |
c_speaker("berdly"); |
355 |
c_msgsetloc(0, * Now,Delay 11 let us hasten,Delay 11 my dear Noelle!Wait for inputClose Message"* Now^1, let us hasten^1, my dear Noelle!/%", "obj_ch2_scene28b_slash_Step_0_gml_493_0" ); |
356 |
c_talk_wait(); |
357 |
c_sel(kr); |
358 |
c_facing("r"); |
359 |
c_sel(su); |
360 |
c_facing("r"); |
361 |
c_sel(be); |
362 |
c_sprite(spr_berdly_walk_down_lw_books); |
363 |
c_imagespeed(0.25); |
364 |
c_sprite(spr_berdly_walk_right_lw_books); |
365 |
c_imagespeed(0.25); |
366 |
c_walkdirect(264, 55, 37); |
367 |
c_delaycmd(38, "imagespeed", 0.25); |
368 |
c_delaycmd(38, "sprite", spr_berdly_walk_down_lw_books); |
369 |
c_delaywalk(38, "d", 3, 30); |
370 |
c_delaycmd(69, "imagespeed", 0.25); |
371 |
c_delaycmd(69, "sprite", spr_berdly_walk_left_lw_books); |
372 |
c_delaywalk(69, "l", 4, 20); |
373 |
c_delaycmd(90, "sprite", spr_berdly_walk_up_lw_books); |
374 |
c_delaycmd(90, "imagespeed", 0); |
375 |
} |
376 |
else |
377 |
{ |
378 |
c_sel(be); |
379 |
c_sprite(spr_cutscene_28b_berdly_desk_books_lift); |
380 |
c_emotec_emotefunction c_emote()
{
if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
} ("?", 30); |
381 |
c_wait(30); |
382 |
c_sprite(spr_cutscene_28b_berdly_desk_holds_arm); |
383 |
c_speaker("berdly"); |
384 |
c_msgsetloc(0, Face 5* H...Delay 11 huh? That's funny,Delay 11 my right arm...Delay 11 won't move.Wait for input"\\E5* H..^1. huh? That's funny^1, my right arm..^1. won't move./", "obj_ch2_scene28b_slash_Step_0_gml_237_0" ); |
385 |
c_facenext("noelle", "C"); |
386 |
c_msgnextloc(Face C* O-oh...? It must have fallen asleep.Wait for inputClose Message"\\EC* O-oh...? It must have fallen asleep./%", "obj_ch2_scene28b_slash_Step_0_gml_239_0" ); |
387 |
c_talk_wait(); |
388 |
c_sel(no); |
389 |
c_sprite(spr_cutscene_28b_noelle_desk_down); |
390 |
c_walk("l", 5, 5); |
391 |
c_wait(15); |
392 |
c_autowalk(0); |
393 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
394 |
c_var_instance(id, "standing", 1); |
395 |
c_walk("u", 4, 5); |
396 |
c_sel(bo_no); |
397 |
c_visible(0); |
398 |
c_sel(bo_be); |
399 |
c_visible(0); |
400 |
c_wait(5); |
401 |
c_soundplay(snd_wing); |
402 |
c_sprite(spr_cutscene_28b_noelle_walk_books_left); |
403 |
c_speaker("noelle"); |
404 |
c_msgsetloc(0, Face 4* Here. I'll carry your books for you,Delay 11 Berdly.Wait for inputClose Message"\\E4* Here. I'll carry your books for you^1, Berdly./%", "obj_ch2_scene28b_slash_Step_0_gml_264_0" ); |
405 |
c_talk_wait(); |
406 |
c_sel(be); |
407 |
c_sprite(spr_berdly_walk_right_lw_brokenArm); |
408 |
c_var_instance(id, "standing", 2); |
409 |
c_speaker("berdly"); |
410 |
c_msgsetloc(0, Face 5* Ah,Delay 11 Noelle...Delay 11 You're...Delay 11 always helping me. Thank you.Wait for inputClose Message"\\E5* Ah^1, Noelle..^1. You're..^1. always helping me. Thank you./%", "obj_ch2_scene28b_slash_Step_0_gml_273_0" ); |
411 |
c_talk_wait(); |
412 |
c_sel(kr); |
413 |
c_facing("r"); |
414 |
c_sel(su); |
415 |
c_facing("r"); |
416 |
c_sel(be); |
417 |
c_sprite(spr_berdly_walk_down_lw_brokenArm); |
418 |
c_imagespeed(0.25); |
419 |
c_walk_wait("u", 4, 4); |
420 |
c_actorsetspritesc_actorsetspritesfunction c_actorsetsprites(arg0, arg1, arg2, arg3, arg4)
{
if (arg1 != 0)
c_var_instance(arg0, "usprite", arg1);
if (arg2 != 0)
c_var_instance(arg0, "rsprite", arg2);
if (arg3 != 0)
c_var_instance(arg0, "dsprite", arg3);
if (arg4 != 0)
c_var_instance(arg0, "lsprite", arg4);
} (be_actor, 0, spr_berdly_walk_right_lw_brokenArm, spr_berdly_walk_down_lw_brokenArm, 0); |
421 |
c_autowalk(1); |
422 |
c_walk("r", 3, 37); |
423 |
c_delaywalk(38, "d", 3, 30); |
424 |
c_delaywalk(69, "l", 4, 20); |
425 |
c_delayfacing(90, "u"); |
426 |
} |
427 |
c_sel(no); |
428 |
c_sprite(spr_cutscene_28b_noelle_walk_books_right); |
429 |
c_imagespeed(0.25); |
430 |
c_walkdirect(263, 50, 22); |
431 |
c_delaywalk(24, "d", 4, 23); |
432 |
c_delaywalk(51, "l", 4, 34); |
433 |
c_wait(23); |
434 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
435 |
c_imagespeed(0.25); |
436 |
c_wait(23); |
437 |
c_var_instance(desk_marker, "visible", 0); |
438 |
c_sprite(spr_cutscene_28b_noelle_walk_books_left); |
439 |
c_imagespeed(0.25); |
440 |
c_wait(34); |
441 |
c_halt(); |
442 |
c_sprite(spr_cutscene_28b_noelle_walk_books_up); |
443 |
c_sel(kr); |
444 |
c_facing("d"); |
445 |
c_sel(su); |
446 |
c_facing("d"); |
447 |
c_wait(30); |
448 |
c_msgside("top"); |
449 |
c_speaker("berdly"); |
450 |
c_msgsetloc(0, * ...Delay 11 Good day,Delay 11 Kris. ...Delay 11 Susie.Wait for inputClose Message"* ..^1. Good day^1, Kris. ..^1. Susie./%", "obj_ch2_scene28b_slash_Step_0_gml_325_0" ); |
451 |
c_talk_wait(); |
452 |
c_sel(be); |
453 |
if (global.flag[457 spared_berdly] == 0) |
454 |
{ |
455 |
c_autowalk(1); |
456 |
} |
457 |
else |
458 |
{ |
459 |
c_sprite(spr_berdly_walk_down_lw_books); |
460 |
c_imagespeed(0.25); |
461 |
} |
462 |
c_walkdirect_wait(148, 181, 14); |
463 |
c_walk_wait("d", 4, 30); |
464 |
c_halt(); |
465 |
c_speaker("noelle"); |
466 |
c_msgsetloc(0, Face 0* Bye Kris!Wait for input"\\E0* Bye Kris!/", "obj_ch2_scene28b_slash_Step_0_gml_334_0" ); |
467 |
c_msgnextloc(Face O* And...Delay 11 umm...Delay 11 bye,Delay 11 Susie!Wait for inputClose Message"\\EO* And..^1. umm..^1. bye^1, Susie!/%", "obj_ch2_scene28b_slash_Step_0_gml_335_0" ); |
468 |
c_talk_wait(); |
469 |
c_sel(kr); |
470 |
c_facing("l"); |
471 |
c_sel(su); |
472 |
c_facing("l"); |
473 |
c_speaker("susie"); |
474 |
c_msgsetloc(0, Face B* Umm...Delay 11 see ya.Wait for inputClose Message"\\EB* Umm..^1. see ya./%", "obj_ch2_scene28b_slash_Step_0_gml_346_0" ); |
475 |
c_talk_wait(); |
476 |
c_sel(kr); |
477 |
c_facing("u"); |
478 |
c_sel(su); |
479 |
c_facing("u"); |
480 |
c_sel(no); |
481 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
482 |
c_imagespeed(0.25); |
483 |
c_walk_wait("d", 1, 30); |
484 |
c_wait(15); |
485 |
c_sprite(spr_cutscene_28b_noelle_walk_books_up); |
486 |
c_wait(15); |
487 |
c_sprite(spr_cutscene_28b_noelle_head_tilt); |
488 |
c_imagespeed(0.1); |
489 |
c_wait(24); |
490 |
c_imagespeed(0); |
491 |
c_imageindex(2); |
492 |
c_wait(30); |
493 |
c_sel(su); |
494 |
c_autowalk(0); |
495 |
c_sprite(spr_cutscene_28b_susie_turn_around_lw); |
496 |
c_arg_objectxy(su_actor, -15, 0); |
497 |
c_setxy(x, y); |
498 |
c_soundplay(snd_whip_hard); |
499 |
c_sel(kr); |
500 |
c_facing("d"); |
501 |
c_wait(30); |
502 |
c_sel(su); |
503 |
c_sprite(spr_cutscene_28b_susie_angry_down_lw); |
504 |
c_soundplay(snd_sussurprise); |
505 |
c_autowalk(0); |
506 |
c_walkdirect_wait(142, 139, 3); |
507 |
c_var_instance(id, "susie_mad", true); |
508 |
c_speaker("susie"); |
509 |
c_msgsetloc(0, Face H* WHAT!? WHAT!? Are you looking for something!?Wait for inputClose Message"\\EH* WHAT!? WHAT!? Are you looking for something!?/%", "obj_ch2_scene28b_slash_Step_0_gml_402_0" ); |
510 |
c_talk_wait(); |
511 |
c_sel(no); |
512 |
c_soundplay(snd_escaped); |
513 |
c_sprite(spr_cutscene_28b_noelle_walk_books_down); |
514 |
c_imagespeed(0.25); |
515 |
c_walk("d", 5, 20); |
516 |
c_delaycmd(20, "soundplay", snd_doorclose); |
517 |
c_var_instance(id, "susie_mad", false); |
518 |
c_sel(su); |
519 |
c_setxy(142, 139); |
520 |
c_speaker("noelle"); |
521 |
c_msgsetloc(0, Face E* N-nothing!!Delay 11 B-bye!!Wait for inputClose Message"\\EE* N-nothing!^1! B-bye!!/%", "obj_ch2_scene28b_slash_Step_0_gml_418_0" ); |
522 |
c_talk_wait(); |
523 |
c_wait(15); |
524 |
c_sel(su); |
525 |
c_arg_objectxy(su_actor, 15, 0); |
526 |
c_setxy(x, y); |
527 |
c_facing("u"); |
528 |
c_wait(1); |
529 |
c_autowalk(1); |
530 |
c_walk_wait("u", 1, 23); |
531 |
c_wait(30); |
532 |
c_facing("r"); |
533 |
c_speaker("susie"); |
534 |
c_msgsetloc(0, * The heck is her problem,Delay 11 anyway?Wait for input"* The heck is her problem^1, anyway?/", "obj_ch2_scene28b_slash_Step_0_gml_434_0" ); |
535 |
c_msgnextloc(* Way to treat someone who just saved the WORLD.Wait for inputClose Message"* Way to treat someone who just saved the WORLD./%", "obj_ch2_scene28b_slash_Step_0_gml_435_0" ); |
536 |
c_talk_wait(); |
537 |
} |
538 |
c_wait(5); |
539 |
c_sel(su); |
540 |
c_sprite(spr_cutscene_03b_susie_shock_lw); |
541 |
c_shakeobj(); |
542 |
c_wait(60); |
543 |
c_autowalk(0); |
544 |
c_sprite(spr_cutscene_03a_susie_kris_shake); |
545 |
c_imagespeed(0.5); |
546 |
c_arg_objectxy(su_actor, 18, 2); |
547 |
c_setxy(x, y); |
548 |
c_flip("x"); |
549 |
c_sel(kr); |
550 |
c_visible(0); |
551 |
c_speaker("susie"); |
552 |
c_msgsetloc(0, Face E* KRIS!!Delay 11 Hey,Delay 11 wait a sec,Delay 11 Kris!!Wait for input"\\EE* KRIS!^1! Hey^1, wait a sec^1, Kris!!/", "obj_ch2_scene28b_slash_Step_0_gml_460_0" ); |
553 |
c_msgnextloc(Face P* We...Delay 11 we just actually saved the world,Delay 11 didn't we!?Wait for input"\\EP* We..^1. we just actually saved the world^1, didn't we!?/", "obj_ch2_scene28b_slash_Step_0_gml_461_0" ); |
554 |
c_msgnextloc(Face P* Damn,Delay 11 we really are heroes!Delay 11Wait for input"\\EP* Damn^1, we really are heroes^1!/", "obj_ch2_scene28b_slash_Step_0_gml_462_0" ); |
555 |
c_msgnextloc(Face N* And no one even knows!Wait for inputClose Message"\\EN* And no one even knows!/%", "obj_ch2_scene28b_slash_Step_0_gml_463_0" ); |
556 |
c_talk_wait(); |
557 |
c_visible(1); |
558 |
c_facing("l"); |
559 |
c_sel(su); |
560 |
c_autowalk(1); |
561 |
c_sprite(spr_susie_walk_down_lw); |
562 |
c_arg_objectxy(su_actor, 0, -2); |
563 |
c_setxy(x, y); |
564 |
c_flip("x"); |
565 |
c_speaker("susie"); |
566 |
c_msgsetloc(0, Face O* ...Delay 11 guess it's better that way though,Delay 11 right?Wait for inputClose Message"\\EO* ..^1. guess it's better that way though^1, right?/%", "obj_ch2_scene28b_slash_Step_0_gml_478_0" ); |
567 |
c_talk_wait(); |
568 |
c_facing("r"); |
569 |
c_speaker("susie"); |
570 |
c_msgsetloc(0, Face P* People'd freak out if they knew the world's in danger.Wait for inputClose Message"\\EP* People'd freak out if they knew the world's in danger./%", "obj_ch2_scene28b_slash_Step_0_gml_485_0" ); |
571 |
c_talk_wait(); |
572 |
c_autowalk(0); |
573 |
c_sprite(spr_susie_head_scratch); |
574 |
c_arg_objectxy(su_actor, -5, -2); |
575 |
c_setxy(x, y); |
576 |
c_imagespeed(0.25); |
577 |
c_speaker("susie"); |
578 |
c_msgsetloc(0, Face B* ...Delay 11 though,Delay 11 kinda sucks Noelle has to forget,Delay 11 too...Wait for input"\\EB* ..^1. though^1, kinda sucks Noelle has to forget^1, too.../", "obj_ch2_scene28b_slash_Step_0_gml_495_0" ); |
579 |
c_msgnextloc(Face 0* ...Wait for inputClose Message"\\E0* .../%", "obj_ch2_scene28b_slash_Step_0_gml_496_0" ); |
580 |
c_talk_wait(); |
581 |
c_autowalk(1); |
582 |
c_facing("r"); |
583 |
c_arg_objectxy(su_actor, 5, 2); |
584 |
c_setxy(x, y); |
585 |
c_speaker("susie"); |
586 |
c_msgsetloc(0, Face 1* Whatever. Let's get out of here.Wait for inputClose Message"\\E1* Whatever. Let's get out of here./%", "obj_ch2_scene28b_slash_Step_0_gml_506_0" ); |
587 |
c_talk_wait(); |
588 |
c_sel(kr); |
589 |
c_facing("d"); |
590 |
c_sel(su); |
591 |
c_walkdirect_wait(146, 162, 15); |
592 |
c_walk_wait("d", 4, 30); |
593 |
c_soundplay(snd_doorclose); |
594 |
c_wait(30); |
595 |
} |
596 |
if (con == 3) |
597 |
{ |
598 |
con = 50; |
599 |
global.facing = 0; |
600 |
c_actortokris(); |
601 |
c_terminatekillactors(); |
602 |
} |
603 |
if (con == 50 && !i_ex(obj_cutscene_master)) |
604 |
{ |
605 |
global.interact = 0; |
606 |
global.facing = 0; |
607 |
con = 51; |
608 |
global.plot = 200; |
609 |
layer_set_visible("GIVE_DEPTH", true); |
610 |
instance_create(0, 0, obj_bg_givedepth); |
611 |
instance_destroy(desk_marker); |
612 |
} |
613 |
if (con == 51 && obj_mainchara.y >= 186) |
614 |
{ |
615 |
global.interact = 1; |
616 |
kris_leave = true; |
617 |
con = 52; |
618 |
} |
619 |
if (kris_leave && con == 52) |
620 |
{ |
621 |
con = 53; |
622 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
623 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} (); |
624 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance()
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0);
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6]));
} (blackall, "image_alpha", 0, 1, 30); |
625 |
c_wait(45); |
626 |
c_speaker("no_one"); |
627 |
c_msgsetloc(0, * (Before you left, you gathered up everything in the room...)Wait for inputClose Message"* (Before you left, you gathered up everything in the room...)/%", "obj_ch2_scene28b_slash_Step_0_gml_561_0" ); |
628 |
c_talk_wait(); |
629 |
c_wait(30); |
630 |
c_waitcustom(); |
631 |
} |
632 |
if (con == 53 && customcon == 1) |
633 |
{ |
634 |
con = 55; |
635 |
global.interact = 3; |
636 |
global.entrance = 23; |
637 |
instance_create(0, 0, obj_persistentfadein); |
638 |
room_goto(room_library ); |
639 |
} |
640 |
if (susie_mad) |
641 |
{ |
642 |
susie_mad_timer++; |
643 |
if (susie_mad_timer >= 2) |
644 |
{ |
645 |
susie_mad_timer = 0; |
646 |
with (su_actor) |
647 |
{ |
648 |
x = 142 + choose(-2, -1, 1, 2); |
649 |
y = 139 + choose(-2, -1, 1, 2); |
650 |
} |
651 |
} |
652 |
} |