Deltarune (Chapter 2) script viewer

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gml_GlobalScript_c_actorsetsprites

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1
function 
c_actorsetsprites
c_actorsetsprites

function
c_actorsetsprites(arg0, arg1, arg2, arg3, arg4)
{ if (arg1 != 0)
c_var_instance(arg0, "usprite", arg1);
if (arg2 != 0)
c_var_instance(arg0, "rsprite", arg2);
if (arg3 != 0)
c_var_instance(arg0, "dsprite", arg3);
if (arg4 != 0)
c_var_instance(arg0, "lsprite", arg4);
}
(arg0, arg1, arg2, arg3, arg4)
2
{
3
    if (arg1 != 0)
4
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(arg0, "usprite", arg1);
5
    if (arg2 != 0)
6
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(arg0, "rsprite", arg2);
7
    if (arg3 != 0)
8
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(arg0, "dsprite", arg3);
9
    if (arg4 != 0)
10
        
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(arg0, "lsprite", arg4);
11
}